
![]() |

Hey guys, I'm just curious how often death occurs in your average adventure paths? I know some are obviously deadlier than others, some GMs go out of their way not to kill PCs (and some go the other way!), unlucky rolls can lead to deaths and so on.
But I'm just curious going into an adventure path how many actual PC deaths is considered average/usual?

Path>Starfinder |
We are in Book 5 of Strange Aeons and have had 4 deaths (no Hero Points).
First two deaths were permanent, one for role-playing purposes and one because the player had lost interest in the PC-his first Pathfinder attempt. Third death fixed with Raise Dead because Breath of Life casting was disrupted, fourth death fixed by Breath of Life.
We are pretty well designed at level 12 and the fighter/barbarian is super optimized with a tentacle from mutation fighter to carry his shield so he can two hand his dwarven waraxe.

Carter Lockhart |

Yeah, ignoring high level deaths that can be reversed:
Shattered Star had "that trap" and then later a TPK for four deaths. After that, high level deaths happened on occasion but were generally reversible without too much trouble.
You may find the obituary threads in each AP forum a useful tool for this, or at least finding the lethal chokepoints in an AP.

Reverse |

You may find the obituary threads in each AP forum a useful tool for this, or at least finding the lethal chokepoints in an AP.
Second this - these are really consistent on warning GMs where deadly elements lay. If a ton of people are dying to the same encounter, that should be a warning (whether or not you want to crank it down is up to your GMing style).