Monster Mashup - Table 3 (Inactive)

Game Master CaveToad

Goatling Battle Map
Ruined Keep

Regional Map

Party XP Total: 2760 ( level 2) / needed 3300

Party Meals Remaining: 43
Meals used per day: 5.25
(5 medium, 1 tiny)
Fed through day 6


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Male Lesser Gargoyle Paladin/Bloodrager/Rogue l HP 51/52 [60/61] l AC 22 [20], T 14 [12], FF 17 [15] l F +13 [16], R +11, W +7 [9] l Init +4 l Perc +6

"Give up before you all die!" Goivan roars as he continues attacking.

Attack: 1d20 + 9 ⇒ (7) + 9 = 16
Damage: 1d8 + 9 ⇒ (7) + 9 = 16

Attack: 1d20 + 8 ⇒ (16) + 8 = 24
Damage: 1d8 + 9 ⇒ (7) + 9 = 16

Gore: 1d20 + 2 ⇒ (14) + 2 = 16
Damage: 1d6 + 5 ⇒ (1) + 5 = 6

Bite: 1d20 + 2 ⇒ (5) + 2 = 7
Damage: 1d6 + 5 ⇒ (3) + 5 = 8

Attacking 7. If he goes down on the first attack, Goivan will move 10 feet south.


Male Speaker Oracle (Intrigue) ((Trickster)) (6(1)) HP: 64 | AC: 24 T: 15 FF: 21 | Fort: +4 | Ref: +5 | Will: +6 | Perception: +19 / Passive Initiative: +3, (Darkvision 60', Low-light)

Sorry, I meant prone instead of flat-footed. Attacks of Opportunity, with +2 bonus from branched spear and +4 for prone target.

Goatling 1
branched spear PA: 1d20 + 13 ⇒ (7) + 13 = 201d8 + 6 ⇒ (7) + 6 = 13

Goatling 4
branched spear PA: 1d20 + 13 ⇒ (6) + 13 = 191d8 + 6 ⇒ (7) + 6 = 13

Goatling 6
branched spear PA: 1d20 + 13 ⇒ (7) + 13 = 201d8 + 6 ⇒ (5) + 6 = 11

I want to see who is still alive before posting my actions for next round.


Inactive

Round 10

Stabilize: 1d20 + 1 - 7 ⇒ (18) + 1 - 7 = 12

Champawat finally stabilizes.


Goivan tears into Goatling 7, his first axe blow, crushing the goatling's left side, following it up with the other head, he cuts the creature in two, killing it instantly.

Other attacks not required

Qahnaarin stabs the near helpless crawling goatling 1 in the back of the head, ending its life, he also slices goatling 4 a wicked wound and follows through on goatling 6, leaving a massive bloody gash that drops it.

Only one heavily wounded goatling remains, prone, fear has finally set in, and its eyes are wide with doom. One other goatling has slowly made its way into the forest fleeing.


Male Lesser Gargoyle Paladin/Bloodrager/Rogue l HP 51/52 [60/61] l AC 22 [20], T 14 [12], FF 17 [15] l F +13 [16], R +11, W +7 [9] l Init +4 l Perc +6

The goatlings have at least 30 move speed, correct? I don't think chasing that one down is a possibility since they ignore the difficult terrain.


The final goatling surrenders unless you kill him.

Combat is over!


Male Duergar Huntsman 2 [ HP: 13/37 | AC: 19 T: 15 FF: 14 | F: +7 R: +5 W: +8 (+3 vs. spells and spell-like abilities) | Init: +10 Per: +10 | (I) 1st: 4/4 | (S) 1st: 6/6 | AB: 8/8, AM: 6/6; In: 1/1, Ir: 1/1 ]

Gunther remains unconscious and wounded where the goatlings incapacitated him, his breathing labored. He is very much still alive, however.


Inactive

Yay! I managed to survive combat by not bleeding out or contributing in any real meaningful way. Go me!!


Male Lesser Gargoyle Paladin/Bloodrager/Rogue l HP 51/52 [60/61] l AC 22 [20], T 14 [12], FF 17 [15] l F +13 [16], R +11, W +7 [9] l Init +4 l Perc +6

"Tend to the wounded! I'll handle this one." Goivan's brows furrow in cold anger as he approached the last goatling. He picks him up and holds him in the air by his neck, then hisses at him. "Talk, before I gore your eyes out."

Intimidate: 1d20 + 8 ⇒ (4) + 8 = 12


The goatling babbles something you do not understand. "Bla-taamaa haa, tamaaa-haaaaa!"


Male Lesser Gargoyle Paladin/Bloodrager/Rogue l HP 51/52 [60/61] l AC 22 [20], T 14 [12], FF 17 [15] l F +13 [16], R +11, W +7 [9] l Init +4 l Perc +6

Have we heard them speak any common? I don't think we have, just checking.

Goivan looks around. "Anybody know if these things can speak?"


Inactive

I could be mistaken but I believe only Goivan and Qahnaarin are conscious.


Male Lesser Gargoyle Paladin/Bloodrager/Rogue l HP 51/52 [60/61] l AC 22 [20], T 14 [12], FF 17 [15] l F +13 [16], R +11, W +7 [9] l Init +4 l Perc +6

Oh, is it that bad? In that case I'll tie up the goatling and try to get one of our healers conscious.


Prar is at -4 currently. If you manage to bring him to consciousness he can channel burst everyone to full probably.


You tie up the goatling using its quiver sash and belt to keep it reasonably restrained. At least enough that if it broke lose you could smack him down again.


Male Lesser Gargoyle Paladin/Bloodrager/Rogue l HP 51/52 [60/61] l AC 22 [20], T 14 [12], FF 17 [15] l F +13 [16], R +11, W +7 [9] l Init +4 l Perc +6

Heal: 1d20 ⇒ 13
Heal: 1d20 ⇒ 9
Heal: 1d20 ⇒ 2
Heal: 1d20 ⇒ 8
Heal: 1d20 ⇒ 14
Heal: 1d20 ⇒ 9
Heal: 1d20 ⇒ 3
Heal: 1d20 ⇒ 18

Yay, that only took nearly a full minute in game.


What exactly are you attempting? Prar isn't losing any more hp, he is just unconscious, but stable. If you are trying treat deadly wounds, the DC is 20 and takes an hour, and would only restore 1hp. That is if you used the healer kit that is on the goatling shaman. Without it you take a -4 to the roll, basically making it impossible with your ranks/wis bonus.


Male Lesser Gargoyle Paladin/Bloodrager/Rogue l HP 51/52 [60/61] l AC 22 [20], T 14 [12], FF 17 [15] l F +13 [16], R +11, W +7 [9] l Init +4 l Perc +6

I suppose we wait. Goivan will pile all his allies together (comfortably) while keeping an eye on the goatling.


Within a few minutes you see a group of people arrive from the camp to the north. Table 2


Male Wyvaran Summoner/Sorcerer/Bard 4
stats:
Hp:48/48 Bp:15/15, Hero4, Init (5), AC 15, Touch 15, Flatfoot 10, CMD +7, Fort 4, Refl 9, Will 7, Perception+15Dark/lowlight vis,

"Hey there! Everyone alright?"

The free-loving Wyvaran Dragon-Man known as Simon shows up with the rest of their group.

"Oh. Geez. Y'all got hit bad. I can heal a little bit, if you can point me to who needs it most."

He seems instantly, genuinely concerned about the state of the group.


Male Lesser Gargoyle Paladin/Bloodrager/Rogue l HP 51/52 [60/61] l AC 22 [20], T 14 [12], FF 17 [15] l F +13 [16], R +11, W +7 [9] l Init +4 l Perc +6

Goivan breathes a sigh of relief. "It's good to see you Simon. We were ambushed by goatlings and they nearly killed us all. Heal Prar, he should be able to get them all standing."


Male Speaker Oracle (Intrigue) ((Trickster)) (6(1)) HP: 64 | AC: 24 T: 15 FF: 21 | Fort: +4 | Ref: +5 | Will: +6 | Perception: +19 / Passive Initiative: +3, (Darkvision 60', Low-light)

"Thank you, Simon." Qahnaarin points to two unconscious forms. "They ambushed us and hit hard first, but we were able to wear them down with attrition. Prar and Champawat took the worst of it. The rest of us have some superficial cuts. Did the goatlings attack your group as well?"


Male Wyvaran Summoner/Sorcerer/Bard 4
stats:
Hp:48/48 Bp:15/15, Hero4, Init (5), AC 15, Touch 15, Flatfoot 10, CMD +7, Fort 4, Refl 9, Will 7, Perception+15Dark/lowlight vis,

"Ya. Sure thing."

Simon bends over Prar and casts a spell to heal him, speaking gently.

"Hey, there. Wake up, sleepy."

Casting Cure Light

1d8 + 1 ⇒ (4) + 1 = 5 Healing

He can do that up to 2 more times as required.

"Ya. They attacked us too. They probably got freaked out when we all showed up. It's a dang shame too. They aren't evil. At least not as far as celestials are concerned"

He'll continue healing as he is able if required. Rolling two more cures in case we need them. If not, just ignore.

1d8 + 1 ⇒ (5) + 1 = 6
1d8 + 1 ⇒ (4) + 1 = 5


Male Kitsune Cleric-Oracle-Sorcerer 2 Init. +4; Per. +6 (+2 opposed); AC: 16, touch 16, ff 10; HP: 29/29; Fort/Reflex/Will: 8/6/7

Cardau walks up behind Simon and catches Goivan's and Qahnaarin's replies. "Yes, they attacked us too, but we got luckier than you guys, apparently. Simon, I've got this. We just need to make sure that none of the goatlings are close by." He turns and looks at the rest of his group. "Oh, yeah, I know we were in a hurry to get here and all, but I'll heal you guys too. Anybody close is about to feel the love of Tsukiyo."

channel: 1d6 ⇒ 3
channel: 1d6 ⇒ 5

EDIT: I say save your spells, Simon. I have more channels than you have spells.


Inactive

Prar was at -4. Champawat was at -7. Gunther was at -8.

Champawat awakens to the flow of the positive energy knitting his wounds and refreshing his spirit.

"Thank you. It is good to see you. Tell me, did we lose anyone?"


Male Duergar Huntsman 2 [ HP: 13/37 | AC: 19 T: 15 FF: 14 | F: +7 R: +5 W: +8 (+3 vs. spells and spell-like abilities) | Init: +10 Per: +10 | (I) 1st: 4/4 | (S) 1st: 6/6 | AB: 8/8, AM: 6/6; In: 1/1, Ir: 1/1 ]

Gunther's eyes flutter open as the most serious of his wounds close up. "Ugh," the dark-skinned dwarf grunts and he hefts himself up into a sitting position, careful not to overexert himself. "I guess we made it," he deadpans, looking to his companions and the other group of his kin.

Current Status:
[ HP: 0/20 | AC: 19* T: 15 FF: 14* | F: +6 R: +5 W: +7 (+3 vs. poison, spells and spell-like abilities) | Init: +5 Per: +9 | (I) 1st: 3/3 | (S) 1st: 4/5 | Arcane Bolt: 8/8; Invisibility: 1/1, Ironskin: 1/1 ]

Effects: Mage Armor (1 hour), Staggered
Arrows: 20/20 (P), 20/20 (B)

Maneuvers and Stances:
. . [maneuvers] Enduring Crane Strike SC [1/1], Horizon Wind Lancet SW [1/1], Silver Strike SC [1/1]
. . [stances] Phantom Sun Stance SW [1]


Male Lesser Gargoyle Paladin/Bloodrager/Rogue l HP 51/52 [60/61] l AC 22 [20], T 14 [12], FF 17 [15] l F +13 [16], R +11, W +7 [9] l Init +4 l Perc +6

Goivan shakes his head. "We're all alive, thank the gods. I managed to capture one of the goatlings there, but I don't think it speaks common."


Inactive

"We either keep it alive as a prisoner in case they attack again. Letting him go and he may lead us to his base of operations, but I'm pretty sure I can track them regardless. I don't believe Master would want us to kill it. Still, their presence alone begs many questions...

We must meet up with the other groups. Find out how they fair, see if they have anyone that can communicate with it, although I doubt it will reveal much to us. Would we if the situations were reversed? Can anyone read it's thoughts is the true question that may benefit us.

Qahnaarin, can you please gather as many of their weapons as possible. Goivan, see if they were wearing any armor that we may salvage.

Cardau or Simon, can you heal Gunther more please? I need him in the trees, watching us from up on high with his bow."


Male Lesser Gargoyle Paladin/Bloodrager/Rogue l HP 51/52 [60/61] l AC 22 [20], T 14 [12], FF 17 [15] l F +13 [16], R +11, W +7 [9] l Init +4 l Perc +6

Goivan gives a hmph. "I'll go check. Don't be letting him go though, see what we can learn."


Inactive

"No. You have my word, I will not release him. There is no need. He has more value to us alive than dead.

Goivan, you fought well today. If I had the power to stand on my own, I would bow to you, for you made the gods take notice this day. There is new power in their realm, and they should fear you. I would be dead if not for you. Thank you for saving my life, as well as our brothers. And to you as well, Qahnaarin. If not for you two, Gunther, Prar, and I would be dead, and unable to help master."


Male Lesser Gargoyle Paladin/Bloodrager/Rogue l HP 51/52 [60/61] l AC 22 [20], T 14 [12], FF 17 [15] l F +13 [16], R +11, W +7 [9] l Init +4 l Perc +6

Goivan shakes his head. "And I would not be standing if not for Prar. And Prar would not have been standing when he healed me if not for the rest of you. We all contributed, I was just lucky enough to be one of the last ones standing. Or unlucky, depending on how you look at it." He says as he looks down at the goatling corpses, knowing full well how many of them were his. He breathes deeply, then kneels and begins searching them.


Simon's heal to Prar and Cardau's channels bring the group back to consciousness.

Prar channels additional healing as well using the last of his channels.

Channel: 1d6 ⇒ 1
Channel: 1d6 ⇒ 4
Channel: 1d6 ⇒ 2
Channel: 1d6 ⇒ 4
Channel: 1d6 ⇒ 5

16 total.


The fallen goatlings each have a bronze shortspear ( broken in some cases ), 3 bronze javelins. Their leader shaman, has a bronze heavy mace, 3 bronze javelins and a healer's kit. All the goatlings wear a javelin quiver made of leather with a belt and shoulder strap. They wear no other clothing or carry any other gear other than perhaps some simple personal effects, such as crude bone jewelry.

The remaining goatling looks on with wonder as the other group arrives and the wounded begin to heal.


Stats:
Init: + | HP: | AC: | FF: | Fort: + | Ref: + | Will: + | Perception: +,

Eleanor keeps a close eye on the goatlings. "It seems they attacked all of us simultaneously so their numbers must be great. I don't think this was the civilization any of us were expecting, but at least it's a start. Is anyone able to communicate with them? We didn't leave any standing."


Male Lesser Gargoyle Paladin/Bloodrager/Rogue l HP 51/52 [60/61] l AC 22 [20], T 14 [12], FF 17 [15] l F +13 [16], R +11, W +7 [9] l Init +4 l Perc +6

Goivan finishes his pile of bronze and shakes his head. "Either doesn't speak common or is covering it up."


Inactive

Maybe we can try to learn there language with our skill points from leveling. Also, do any of our paladins detect evil from the goatmen?


Male Lesser Gargoyle Paladin/Bloodrager/Rogue l HP 51/52 [60/61] l AC 22 [20], T 14 [12], FF 17 [15] l F +13 [16], R +11, W +7 [9] l Init +4 l Perc +6

Hahaha, rest and use linguistics skill point to learn their language. Hilarious.

Oh yeah, that evil thing. The fight was too close for me to risk wasting an action on it earlier. Goivan will scan the goatling.


Male Wyvaran Summoner/Sorcerer/Bard 4
stats:
Hp:48/48 Bp:15/15, Hero4, Init (5), AC 15, Touch 15, Flatfoot 10, CMD +7, Fort 4, Refl 9, Will 7, Perception+15Dark/lowlight vis,

Simon said that they aren't evil as far as celestials are concerned. Don't remember if you were concious for that.


Female Derro (Summoner/Barbarian/Alchemist)
Stats Xanya:
Ablative(30)| Init:+10 | HP:124/124 | AC:33 T:23 FF:28 | DR 2/- | F:+16 R:+14 W:+16 (+2 vs posion/spells/SLA) | Perc:+9 | SR:12 | Rage:17/17 | Channel: 7/7
Stats Cryxial:
| Init:(-)+1 | HP:70/70 | AC:30 T:20 FF:27 | F:+10 R:+9 W:+5 (Evasion, +2 vs sleep, stun & paralysis) | Perc:+8

Xanya arrives with the others astride her trust Eidolon Cryxial. She smiles as she is fully healed by the channels. "It's good we decided to head here right away, it would not have done to have you perish from your wounds on the cold ground. Do anyone need any more healing? I still got some more left after healing us earlier. Me and Cryxial were the only ones who suffered any wounds in our attack. It was glorious, so much pain and suffering both dealt and received and best of all it was all good due to protecting my friends. My powers allowed me to stun most of them before they could fully launch their ambush, allowing the rest to get up from sleeping before they were surrounded. If you ever find yourself in a situation like this again I would advise that you do something similar.

We should probably continue to the next group, though the sound of fighting has long died down. I do have a recipe for a mixture that will help me understand their language, but sadly it only work one way. They wouldn't be able to understand me back. It wouldn't take more than a minute to make, but that's still a lot of time if someone is freezing to death on the ground in the other camps. I guess I can get started on making it while you discuss tthings." Xanya does as she says and start to mix up the extract. Pulling out various ingredients and vials and mixing it all into a clay jar.
Xanya mixes comprehend languages into her last available extract slot, before level 2 anyway. It's nice to be able to make crazy/obvious suggestions IC and have them make sense :).


Male Duergar Huntsman 2 [ HP: 13/37 | AC: 19 T: 15 FF: 14 | F: +7 R: +5 W: +8 (+3 vs. spells and spell-like abilities) | Init: +10 Per: +10 | (I) 1st: 4/4 | (S) 1st: 6/6 | AB: 8/8, AM: 6/6; In: 1/1, Ir: 1/1 ]

Prar's healing knits most of Gunther's wounds closed. He lifts himself off the ground, storing his weapon and dusting himself off. "Thanks," he says to the mindflayer, before moving to join the others.


Male Lesser Gargoyle Paladin/Bloodrager/Rogue l HP 51/52 [60/61] l AC 22 [20], T 14 [12], FF 17 [15] l F +13 [16], R +11, W +7 [9] l Init +4 l Perc +6

"If only I had such powers. That would be useful, I'm certain we can learn more if we can at least understand them."


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Xanya Zellor wrote:
so much pain and suffering both dealt and received and best of all it was all good due to protecting my friends.

Causing Pain and Suffering always falls in the realm of evil, regardless of intentions. To many, it is a necessary evil, a result of the violence that results when force must be used to defend against evil, but no good creature willingly causes pain or suffering. There would be even those who would say violence on any level is unacceptable, part of the whole 'turn the other cheek' crowd, but most who accept that violence is necessary are also rueful of their actions. To relish in causing pain and suffering is evil. Covering it up with insanity does now allow for one to still be good, it just means you are insane and evil. Those who are good would always choose to defeat their foes with no pain or suffering if the option exists. To think otherwise is not adhering to the tenets of Good. Being a sadist is fully in the realm of evil and pretty straight forward. Being a masochist might seem greyer, but deriving pleasure from pain and self suffering is merely a more subtle form. There are considerations between necessary self sacrifice/martyrdom for a cause and the reverence of and respect for life. Those who do the former may do it willingly or even eagerly, but to focus on and derive pleasure from the suffering aspect overshadows the reasons why one would place themselves in harms way to protect others. If Xanya is trying to remain good, these are important aspects to consider. If you are just roleplaying her insanity and genuine confusion about what is and isn't good as part of a personal storyline to slide away from your alignment, then ok. I just want to make sure the player understands what the character may not. You aren't a paladin nor do you have any alignment or deity based abilities, but alignment still matters in terms of spell effects and detection of auras. You also did choose the Life Spirit aspect for Spirit Summoner, so ostensibly you should be have some respect for it, lest the spirits grow angry, and take issue with you ;) At least that's how I and the gods in my world see it.


Goivan wrote:

Hahaha, rest and use linguistics skill point to learn their language. Hilarious.

Oh yeah, that evil thing. The fight was too close for me to risk wasting an action on it earlier. Goivan will scan the goatling.

The goatling does not detect as evil.


f
skills:
Stealth: 30 Acrobatics: 14 Climb: 30 Bluff: 8 Diplomacy 7 intimidate 7 Craft(alch)10 Escape atrist 16 Knowledge(nature) 12 Knowledge(martial) 8 Perception: 10 Sense motive 9 Slight of hand 11 Survival 12
Spiderling (UC)rogue(vexing dodger)/swashbuckler(mouser),Warlord/druidHP: 52/52 init: 10 per: 9 saves: 7, 10, 6 AC: 22 20 15 Rage rounds 7/7

" my magic only allows me to speak to animals and I don't think they are primitive enough for that. So let's try the languages we can speak without magic first, I speak Spiderling, I don't think that that will help, Sylvan, Aklo and the language of the druids." Kiki adds from Xanya's shoulder.


Female Derro (Summoner/Barbarian/Alchemist)
Stats Xanya:
Ablative(30)| Init:+10 | HP:124/124 | AC:33 T:23 FF:28 | DR 2/- | F:+16 R:+14 W:+16 (+2 vs posion/spells/SLA) | Perc:+9 | SR:12 | Rage:17/17 | Channel: 7/7
Stats Cryxial:
| Init:(-)+1 | HP:70/70 | AC:30 T:20 FF:27 | F:+10 R:+9 W:+5 (Evasion, +2 vs sleep, stun & paralysis) | Perc:+8
CaveToad wrote:
Xanya Zellor wrote:
so much pain and suffering both dealt and received and best of all it was all good due to protecting my friends.
Causing Pain and Suffering always falls in the realm of evil, regardless of intentions. To many, it is a necessary evil, a result of the violence that results when force must be used to defend against evil, but no good creature willingly causes pain or suffering. There would be even those who would say violence on any level is unacceptable, part of the whole 'turn the other cheek' crowd, but most who accept that violence is necessary are also rueful of their actions. To relish in causing pain and suffering is evil. Covering it up with insanity does now allow for one to still be good, it just means you are insane and evil. Those who are good would always choose to defeat their foes with no pain or suffering if the option exists. To think otherwise is not adhering to the tenets of Good. Being a sadist is fully in the realm of evil and pretty straight forward. Being a masochist might seem greyer, but deriving pleasure from pain and self suffering is merely a more subtle form. There are considerations between necessary self sacrifice/martyrdom for a cause and the reverence of and respect for life. Those who do the former may do it willingly or even eagerly, but to focus on and derive pleasure from the suffering aspect overshadows the reasons why one would place themselves in harms way to protect others. If Xanya is trying to remain good, these are important aspects to consider. If you are just roleplaying her insanity and genuine confusion about what is and isn't good as part of a personal storyline to slide away from your alignment, then ok. I just want to make sure the player understands what the character may not. You aren't a paladin nor do you have any alignment or deity based abilities, but alignment still matters in terms of spell effects and detection of auras. You also did choose the Life Spirit aspect for Spirit Summoner, so...

I was planning on/am playing her as a good sado maschosict. She will not cause undue pain or suffering to any who doesn't deserve it or consent, but she will still enjoy it when events turn out that way. I belive good is a mixture of intent and actions, not how soneone feel about what is done. Masocism is similar, but to me clearly neither good nor evil, but operating on a different axis. It's not about about a disregard for life, but how she feels when certain events occur. She enjoys "taking one for the team", but she doesn't try to provoke herself being attacked either. Let's say an arrow is heading for a friend and you step in front. Is it any more good to feel reluctance, fear or disgust than it is to feel pleasure, expectation and eagerness? No, your feelings doesn't matter, just your intent and the action itself. To take a much simpler example, Xanya might enjoy being slapped. Is it then evil to slap her if both the person slapping and she is going to enjoy it? I don't think so. I think it's perfectly possible to be into SM and the more extreme variant being made possible by adventuring without being evil. I'll concede you one point though, causing suffering is never good. I'll happily take an ingame lecture from someone (Gionovan?) on that. I imagine my character still to be in the process of turning towards good, not away from it. I'll be looking forward to your reply, though it might be a good idea to take it to PM or one of the discussion(my preference) threads so as to not clutter this one.


**INACTIVE - SPECIAL** Mind Flayer "Male" Adult
STATS:
Tristalt, L6 | HP:78/78 | AC:32(34)/T:32(34)/FF:32(34)/HLP:18(20) | Init:+12 | Prcptn:+13/15/16(+DS/TF) | F:+8/R:+11/W:+9, SR:17 | CMB:+12/14, CMD:+26/28 | Spd:50' | AR:6/9, Ki:8/8
MORE STATS:
Hero Pts:3/3 | SP1:6/6 | SP2:5/5 | SP3:3/3 | +4/8 AC - Spells | +2 SV Traps/Death Magic/Enchantments | Auto-stable

The other mind Flayer, Quassine smiles, "Good ... good ... everyone is alive! So anyone else need healing or did Simon, Prar, and Cardau healed you all?"

While Xanya makes the Comprehend Languages formula, Quassine speaks to the prisoner goatlings by saying, "Hey" in every language he speaks to see if he gets a response (Undercommon, Common, Celestial, Draconic, Dwarvish, Elvish, and Infernal).


The goatling gets the basic idea that you are greeting him, but since 'hey' is so generic, it may not be a good test. It is likely that he doesn't truly understand that you are saying these words in any language he understands as he does not respond, to him you are just stringing a bunch of words together that may just be all the same language.


Inactive

"So, what are you guys doing here? Did you come checking for survivors? Where you chasing fleeing goatmen? I only ask because I'm curious as to the lodgings of the goatmen...If they struck with coordinated attacks at some of our camp sites, then they must have been watching us somehow, and not just watching one group, but watching multiples of us. I did not notice being followed as we trekked through the forest, so that means they have other less obvious means of observation. Maybe magic, maybe the animals, hard to tell at this point.

And what are your plans now? To rendezvous with the other groups? To check on their status as well? I think it was foolish for us to split up, in hostile territory, with no guide or idea of the environment of terrain. I think we should all regroup together as one group and coordinate our actions better. Our sheer impetuousness put all of our lives in danger and got us no closer to finding master. Also, has anyone seen or heard from Jovar since yesterday?"


While it is another 6 or 7 minutes after the group from campsite 2 arrives, a second group does come to the camp Just moving the time ahead a little to facilitate, even though quite a bit more conversation could have occurred.

As Champawat mentioned Jovar, a small group of people from Tolheimia's arrives, and with them is Jovar. They relate that their group had an exceptionally large battle, but suffered no fatalities. They also are working to communicate with some of the goatling captives. They plan to move to campsite 6 after this and visit them and then on to the final camp. They report that group 1 is ok and that a separate group has gone north to communicate with group 4.

They will move back to the other groups and relay any messages you have. Their group was composed of (in addition to Jovar the Homunculous):

Ania, also a Goodwin golem(often considered Tolheimia's 'little sister' although such familial relations make little sense for the created race)
Borthas a Boggard sorcerer and ranger
Klimdon a skinwalker, Werebear, a powerful melee combatant
Shiepas a Mite, quiet and reclusive, but skilled sneak rogue

Ania says "Well met brothers and sisters. We bring tidings of the battles with the goats."

She surveys the area and sees all the blood, even though most of the combatants are now fully healed.


**INACTIVE - SPECIAL** Mind Flayer "Male" Adult
STATS:
Tristalt, L6 | HP:78/78 | AC:32(34)/T:32(34)/FF:32(34)/HLP:18(20) | Init:+12 | Prcptn:+13/15/16(+DS/TF) | F:+8/R:+11/W:+9, SR:17 | CMB:+12/14, CMD:+26/28 | Spd:50' | AR:6/9, Ki:8/8
MORE STATS:
Hero Pts:3/3 | SP1:6/6 | SP2:5/5 | SP3:3/3 | +4/8 AC - Spells | +2 SV Traps/Death Magic/Enchantments | Auto-stable

Quassine smiles, "I guess everyone is healed up?" He then looks to Champawat, "When we finished dispatching our goatling threat, we decided to check up on our brothers and sisters who we heard still fighting. We had no prisoners and hoping other groups had prisoners to see if we can question them. By the looks of it, it was a coordinated attack and we have not found where the goatmen have originated from. Perhaps if we somehow learned the goatman dialect, we can ascertain more information. I am trying to get one of these goatmen speaking but I may have to resort to more aggressive means." Quassine turns to back to one of the goatman and flails his tentacles showing his mouth parts, he picks up a discarded bone, drools on to it, as his saliva eats through the bone, he turns it over to show the goatmen in attempt to intimidate the goatmen into asking for mercy or whatever.

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