Class suggestions


Classes

Dark Archive

In my opinion all of the classes feel the same. The attribute system is almost guaranteeing an 18 in everyone's main attribute, then everyone is most likely to make the skill at the highest rank there for there are going to be so many people with same stats.

Level 1 : +4 (almost guaranteed 18 in key stat) + (+2) (best proficiency in what your role is) = +6 (almost everyone is rolling this)

I feel like they are trying to make the game modular but we are using several set builds instead of customizable options
Here are some items to make the game still modular without being too clunky
--- Gain Racial feats at ones like 3 or 4 at 1st and you can spend a general feat to gain more
--- Fighter gains weapon focus at 1st level, This makes them stand out as the martial class
--- Channel energy is a 2-action burst rather than a 3-action burst. This makes the Channel energy action different than just casting heal
--- Sorcerers can spend spell points to cast spells. 1pt per Lv. This gives them the upside for specializing in their spells.
--- General feats for themes rather than multi classing, two-handed fighting, weapon finesse, magical knack. This way people can decide how much they want to delve into an ability than getting into a class for it and it give that sense of customizing that I feel is lacking in the system

Community / Forums / Archive / Pathfinder / Playtests & Prerelease Discussions / Pathfinder Playtest / Player Rules / Classes / Class suggestions All Messageboards

Want to post a reply? Sign in.
Recent threads in Classes