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So, in the past, I could ask for a knowledge roll, and everyone would individually roll, do the math, and give me a number.
Now, I ask for a knowledge check, and suddenly, I have to take 6 mods, roll 6 times, make sure I am adding up the correct mod with the correct roll, then figure out how to distribute different information to different people.
In a home game, this could be really cool and involve notes.
In a game at a store, with limited time, this is going to really slow things down...

Thaboe |

So, in the past, I could ask for a knowledge roll, and everyone would individually roll, do the math, and give me a number.
Now, I ask for a knowledge check, and suddenly, I have to take 6 mods, roll 6 times, make sure I am adding up the correct mod with the correct roll, then figure out how to distribute different information to different people.
In a home game, this could be really cool and involve notes.
In a game at a store, with limited time, this is going to really slow things down...
Note each players mods as you hand them a slip of graph paper numbered 1 to 15 and ask them to roll and fill in. While rolling they can introduce their character and you can look in their sheet or have them give your mods. Collect the strips after and and cross off a roll each time you need to make a secret check for them after you added the modifier. They still feel empowered to roll and you have an easy way to resolve each player's secret check. Running out of rolls? Call a toilet break after and encounter and hand out another slip and have them fill it. If they would get a reroll, ask them if they want to use it and go to the next roll on the slip.
The overview sheet should only include like 7 mods per player anyway and circumstantial modifiers have been greatly reduced. Just update the tracking sheet each lv (usually a simply +1 increase). |
SUUUUURE people could metagame it. But who remembers a list of more then 7 numbers within 3 minutes?