How should spell damage be rolled?


Skills, Feats, Equipment & Spells


This is probably a case of preference and there not being one correct way, but just wondering how you guys think spell damage should be rolled with the new critical system.

Let's take Electric Arc for example. Can target two creatures does 1d6 at first level. It does double damage on a critical fail on the targets save. So in 1e we would usually Roll all the dice, and then if the creatures passed a save they would take half of that roll. Should doubling damage work similarly? Roll the 1d6 and then if one creature passed they would take half that, and if the other creature critically failed they would take double that, or should we roll 2d6 for the double damage? I could see this getting out of hand with the higher level spells that use a ton of dice.


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See "Doubling and Halving Damage" on page 293. For a spell with a saving throw, you roll the base dice once, then multiply or divide the result as needed.


Fuzzy-Wuzzy wrote:
See "Doubling and Halving Damage" on page 293. For a spell with a saving throw, you roll the base dice once, then multiply or divide the result as needed.

Thank you! I was hoping there'd be an sentence or two dedicated to this in the book somewhere but I couldn't find it right away.


Pathfinder Adventure Path Subscriber

On a side note, is it stated anywhere how AoEs damage dice work? As in roll once and apply to all targets? Can't seem to find it.


Strachan Fireblade wrote:
On a side note, is it stated anywhere how AoEs damage dice work? As in roll once and apply to all targets? Can't seem to find it.

I do not believe that it is stated anywhere, which leads me to believe that you roll once and apply it to all targets.

What kind of sick bastard would make you roll 6d6 for every target?

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