Please do away with forced Abillity boost based on Classes


Classes


As it says in the Subject - Please, get rid of a pre-placed ability boost for classes as shown on page 13.

The player should decide for himself, where the boosts go.


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This is not really an issue. Just plan your 4 free boost around the boost. Wizards will want Int. Sorcerers will want Cha. Rogues will want Dex. It's not really a big deal.


Yeah I can't see it being a problem.


It's a single +2 to the stat you need to do your class well. Why would you not want it? If you turn it into a free boost, almost everyone who knows how to be effective will apply it to that exact same stat, and people who don't know how (because it's their first time playing) may choose something else and be less effective (and thus have less fun).

If you really want to play the 12-Int wizard who barely knows how to cast a spell, or the 10-Cha bard who just can't get anyone to like them, then you're almost certainly playing in a game where the GM can just let you do that.


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Joe Mucchiello wrote:
This is not really an issue. Just plan your 4 free boost around the boost. Wizards will want Int. Sorcerers will want Cha. Rogues will want Dex. It's not really a big deal.

It's not a "problem" - it's something I don't like. I don't always want to have Rogues based on dex, sometimes I'd go for Int or Str.

But it should be MY choice.

Silver Crusade

Pathfinder Adventure Path Subscriber
GRuzom wrote:
Joe Mucchiello wrote:
This is not really an issue. Just plan your 4 free boost around the boost. Wizards will want Int. Sorcerers will want Cha. Rogues will want Dex. It's not really a big deal.

It's not a "problem" - it's something I don't like. I don't always want to have Rogues based on dex, sometimes I'd go for Int or Str.

But it should be MY choice.

So don't put any of your free boosts (you get a lot of them) in Dexterity. You end up with a Dex of 8-14 depending on if your ancestry had a free boost or penalty in Dex.

But also I catch your point.

Now if Key Ability determination could be chosen by the player rather than decided by the game that would be interesting, especially for rogues. So you could be a Strong thuggish rogue, a Dextrous classic rogue, a street Tough, a rogue Mastermind, a roguish Savant/Master trapfinder or Charming conman.


DM_aka_Dudemeister wrote:
GRuzom wrote:
Joe Mucchiello wrote:
This is not really an issue. Just plan your 4 free boost around the boost. Wizards will want Int. Sorcerers will want Cha. Rogues will want Dex. It's not really a big deal.

It's not a "problem" - it's something I don't like. I don't always want to have Rogues based on dex, sometimes I'd go for Int or Str.

But it should be MY choice.

So don't put any of your free boosts (you get a lot of them) in Dexterity. You end up with a Dex of 8-14 depending on if your ancestry had a free boost or penalty in Dex.

But also I catch your point.

Now if Key Ability determination could be chosen by the player rather than decided by the game that would be interesting, especially for rogues. So you could be a Strong thuggish rogue, a Dextrous classic rogue, a street Tough, a rogue Mastermind, a roguish Savant/Master trapfinder or Charming conman.

That's really a failing of the Rogue class, rather than of the system. As written, the PF2 rogue pushes you very heavily into being a Dex rogue (agile weapons, stealth for initiative, etc), but there's hints of other builds possible (the four 1st level feats are Str, Dex, Dex, Cha).

I'm not sure there's any other class that doesn't either only have one solid choice or that doesn't gives you the choice between Dex and Str.

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