Alchemist "Don't die" medkits advice


Advice


I had a great idea for my pathfinder alchemist, basically giving out two bandoliers to all his party members, and stocking it with certain well-needed alchemical items so they have everything they could need. I have included a list below for my first rough draft, but other suggestions are MORE then welcome, and I am also looking for a better name for them. The supplies can be restocked as usual, or ideally, with Full pouch. And potions can be updated as needed, but should be affordable for different levels(Upgrading Cure light wounds, to moderate, then serious for example).

The Stay-Alive Pack
2x Bandoliers 1GP -lb
Pouch 1 – Air Crystals – 50GP -lb
standard to place, free to keep going. 1 min duration. Speaking negates duration
Pouch 2 – Ambrosia – 100GP -lb
+2 saves vs negative energy, energy drain, Death effects 1 hour. Include negative levels
Pouch 3 – Antiemetic Snuff – 50GP -lb
1 hour, if effect would give you nauseated, roll twice and take the better result.
Pouch 4 – Antiplague – 50GP -lb
+5 fort saves vs disease 1 hour, if already infected, 2 rolls at end day, take better result
Pouch 5 – Antitoxin – 50GP -lb
+5 fort saves vs poison 1 hour.

Pouch 6 – Bladeguard – 40GP -lb
Apply as full round 1 2-hand, 2 1hand/light, 50 ammo, immune to rust/oozes 24 hours
Pouch 7 – Stillgut – 50GP -lb
+5 fort vs nausea/sickened 1 hour, if nauseated, can take as a move to receive 2nd save.
Pouch 8 – Smelling salts – 25GP -lb
1 save vs spell/effect unconscious/staggered, while dying, awake and staggered, if taking standard, -1HP and lose consciousness again
Pouch 9 – Soul Stimulant – 300GP -lb
-1 negative level for 12 hours
Pouch 10 – Twitch Tonic – 45GP -lb
+2 saves vs sleep, paralysis, staggered. If already under effects, +1 save with bonus only once per day. Can administer to another as full-round

Pouch 11 – Vermin Repellant – 5GP -lb
Swarms smaller then small-size DC 15 fort save to enter square, though all vermin swarms prefer targets NOT coated. 4 hour duration, Creatures with scent can detect from long ranges.
Pouch 12 – Potion of heightened Awareness 10min +2 perception/knowledges, dismiss +4 Init 50GP
Pouch 13 – Potion of Cure wounds +1d8+1 50GP
Pouch 14 – Potion of Spiderclimb 10min +20ft climb speed other climbing bonuses, 50GP
Pouch 15 – Potion of Invisibility 1 minute invisibility 100GP

Pouch 16 -
4 iron Vials 1sp 1lb each

Total cost: 381 Gold, 4 Silver
Total Weight: 4lb
Iron vials are for the four potions at the end, so shatter/fall damage is less of an issue. Last pouch is open for personal preference items, like Barbarian's might like Rager's aid or another potion of Cure Light Wounds, possibly an alchemist fire flask.


Format wont' be nearly as pretty as yours but. random things.
I have various bookmarks and lists associatd for this sort of thing. I love the mundane crap..
Still wish the alchemist had an archetype that could trade out extracts for X Gold of Alchemical items per Extract. I would use that every time.

http://www.archivesofnethys.com/EquipmentMiscDisplay.aspx?ItemName=Twitch%2 0tonic provides bonuses vs sleep, para, staggard and lets a retry.

http://www.archivesofnethys.com/EquipmentMiscDisplay.aspx?ItemName=Curative %20myrrh helps with sleep healing for the group. Good for when you get cut off somewhere.. or something happens and the healer(s) are down but you're safe.

http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/a-b/banda ges-of-rapid-recovery/ not for everyone, but certainly a useful tool.

https://www.aonprd.com/MagicWondrousDisplay.aspx?FinalName=Spirit%20Rush
basically super rarely used but if you have an alchemist already... this should work with that lv 2 extract I think. Probably.. maybe..

If you want to be that alchemist who always has a tool for the problem..
https://www.d20pfsrd.com/feats/general-feats/brilliant-planner/ is good

I'll have to look more later at my lists but i tossed up ones I found off hand.


Zwordsman wrote:

Format wont' be nearly as pretty as yours but. random things.

I have various bookmarks and lists associatd for this sort of thing. I love the mundane crap....

I already have the Twitch tonic sadly... The set here is mostly to give to party members, so they have the swiss army knife of "In case of X combat, use Y pouch" So the Myrrh is a good addition to my personal lists, it wouldn't do well for this set. The bandages are a nice touch, but as an alchemist, I can't craft those without a few feats of investment.

Spirit Rush DOES work with the extract, because it specifically allows potions and elixirs, so if I have the gold to grab it, it would be great, though again, not for the packs I'm putting together.

Lastly, the feat is VERY interesting, and I might take it at a slightly higher level, as my next few feats are pretty spoken for.

I really appreciate your help though! You have added a few items to my radar for my personal bags at least.

Sovereign Court

Potions of spider climb and invisibility cost 300 gp each, not 50.


Firebug wrote:
Potions of spider climb and invisibility cost 300 gp each, not 50.

You are entirely correct. I was and am still working out the formula for crafting these, but yes, 3rd caster level, times 2nd spell level, times 50GP makes it a minimum of 300GP each. When I eventually have this fully ironed out, I'll need to update the durations to account for the increased Caster level as well.

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