
Daeryon |
1 person marked this as a favorite. |

Derring-Do (Ex): At 1st level, a swashbuckler can spend 1 panache point when she makes an Acrobatics, Climb, Escape Artist, Fly, Ride, or Swim check to roll 1d6 and add the result to the check. She can do this after she makes the check but before the result is revealed. If the result of the d6 roll is a natural 6, she rolls another 1d6 and adds it to the check. She can continue to do this as long as she rolls natural 6s, up to a number of times equal to her Dexterity modifier (minimum 1).
Acrobatics:
In addition, you can move through a threatened square without provoking an attack of opportunity from an enemy by using Acrobatics. When moving in this way, you move at half speed. You can move at full speed by increasing the DC of the check by 10. You cannot use Acrobatics to move past foes if your speed is reduced due to carrying a medium or heavy load or wearing medium or heavy armor. If an ability allows you to move at full speed under such conditions, you can use Acrobatics to move past foes. You can use Acrobatics in this way while prone, but doing so requires a full-round action to move 5 feet, and the DC is increased by 5. If you attempt to move through an enemy's space and fail the check, you lose the move action and provoke an attack of opportunity.
Am I the only one who since the creation of the Swashbuckler class has to deal with things like this? (True actions my Swashbucker player has asked me to adjudicate):
Player: "Okay so I'd like to jump on that body, use it like a surfboard across the pool, flip off the body, somersault and stab the ghoul with my rapier. What's the difficulty for that?
Me: Uhhhhhhh.
(Several sessions later)
Player: "So this is what I want to do. I grab two empty barrells, I jump and flip over the two Kuru, drop the barrells onto their heads, grab the rafters and keep my feet on the barrells like I'm walking on the Kuru's heads. What's the difficulty for that?"
Me: You want to what? Did I say there were barrells?
It's always really funny, but sitting around determining diffuculty for these things off the top of my head is crazy. Am I the only one that has a Swashbuckler like this?

Claxon |

The things you're player is describing are things that involve attack rolls (in some cases multiple) and lots of movement (more than can be done in a single round).
My advice to you is:
Tell the player they can describe it however they like, you only care about what affects they're trying for mechanically.
Your first example the character is essentially trying to walk across water (maybe a DC example to what would be the DC to jump across the pool) followed by an attack roll.

Cavall |
What your player is describing is a dirty trick roll, to blind for a turn. But also against more than a person, so some feats may be needed. Plus some spring attack.
If I was to suggest anything it would be... uh... play 7 seas and not pathfinder. Some systems are more suited for creative bonuses and some are more cemented in strict rules.

Daeryon |
1 person marked this as a favorite. |

I'm not complaining as much as wondering if anyone else has swashbuckelers like this.
I find it hilarious. Yeah, sometimes I gotta break it down:
This is the acrobatics roll, this is the attack roll, now where did you get the bucket from? Etc.
And assigning difficulties is hilarious. How do you assign difficulty to surfing a dead body? I've taken to polling the table. 30? 35? 38?
The player doesn't care, they are just havin fun with the class. I just find it hilarious the problems I end up having to adjudicate. Exactly how long can you stand on a Kuru with a bucket on his head, and what's the difficulty when he tries to move? etc .

Cavall |
Oh I assure you I didn't take it as a complaint. I was simply pointing out a system that is more open and rewarding of freeform descriptive combat, as pathfinder is very defined.
I play both and both have their place. It was more a suggestion then a "then go elsewhere" as I do like both styles of gaming.

Mark Hoover 330 |
1 person marked this as a favorite. |
I've never had swashbucklers in my game. Instead I've got a barbarian who likes to use massive strength, a decent (+2) wisdom, the Profession: Woodcutter skill, and the feat Catch Off Guard to the highest possible utility.
She has spontaneously asked to craft ladders, stools, and a canoe with an hour of downtime while a wizard was making scrolls. She's used the Sunder maneuver to slice right through thick saplings (using Cleave once to hit 2 at once). My fave was when she Sundered a light tree with a natural 20, knocked it into a deep pit, used her Move action to run down the falling tree yelling Timber! and then got to within 5' of a burrowing monster below so that it couldn't flee. Finally, her typical go-to anytime a monster has DR against her greataxe is to then pull a door off its hinges, grab a kayak off her back or one time hoist a full barrel of ale over her head and make Bludgeoning attacks 2 handed with these giant objects. Why doesn't she just carry a masterwork earthbreaker? Because... kayak!