The Elder Scrolls 6


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Silver Crusade

That or Skyrim 2


Yep! Sign me up.


Just hook it to my vein!!

RPG Superstar 2015 Top 8

And there's of course Skyrim: Very Special Edition. ;)

(The "I eat all the cheese" moment reminded me of this).

As for Elder Scrolls VI, looking forward to it. They say it's the "next, next thing" they're working on so it'll probably be a little while.


I suspect they'll be aiming for 2021 (ten years after SKYRIM!) but that'll depend on how much work and how much of the team is being used for STARFIELD. But the YouTube offical trailer page does caution that ELDER SCROLLS VI is only in "pre-production", so even three years might be optimistic.

As for the setting it looks like High Rock to me. Coastal, mountainous, not much in the way of deserts (ruling out Hammerfell) or forests (ruling out almost everywhere else, like Elseweyr). There seems to be some doubt on that because they already partially set DAGGERFALL there, but they only used the southern coastal strip of the region and left most of it off-screen (not to mention that game technology has come a long, long way since DAGGERFALL).

That'd be okay, but possibly a bit conservative given they'd be going for a third game in a row with a pretty familiar fantasy set-up, whilst if they were going for Elseweyr or Black Marsh they'd be invoking much weirder fantasy ideas like they did with MORROWIND.

The other thing is what High Rock might offer the metaplot, assuming the overall story of the Empire's struggle with the Dominion is going to play a role as the continuing story element from SKYRIM.

Silver Crusade

Take my money!


I am merely reminded of a great quote that I'm going to deliberately garble a little:

"What's that?"
"That's now. You're looking at now, sir."
"What was that?"
"That was then."
"I want to go back to that."
"You can't sir. You just missed it."
"When will then be now?"
"Soon!"

Or in this case, not soon enough!


Lathiira wrote:

I am merely reminded of a great quote that I'm going to deliberately garble a little:

"What's that?"
"That's now. You're looking at now, sir."
"What was that?"
"That was then."
"I want to go back to that."
"You can't sir. You just missed it."
"When will then be now?"
"Soon!"

Or in this case, not soon enough!

Love me a good Spaceballs quote!

What I'm hoping for with TES:VI is seamless transitions from world to city and dungeon. Making it feel more of a unified world than separate areas will help immersion. Also, make the cities feel more alive. More NPCs, even if you can't interact with them. Looking online, it says there at 73 people in Whiterun. That's like nothing.


NameShortage wrote:
What I'm hoping for with TES:VI is seamless transitions from world to city and dungeon. Making it feel more of a unified world than separate areas will help immersion. Also, make the cities feel more alive. More NPCs, even if you can't interact with them. Looking online, it says there at 73 people in Whiterun. That's like nothing.

I found after playing THE WITCHER 3, which had seamless outdoor/indoor transitions and the big cities with populations of thousands of NPCs, it was quite impossible to take SKYRIM seriously again.

This is what happens when you're using the same effective codebase as you were in 2002. It makes for a very efficient development pipeline, but you get into the law of diminishing returns very quickly.

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