
Angry Adventurer |
I just hit level 3 on my Druid and have gained a feat. Where can I pick my feat from? On my class table it shows I have gained trackless step. Is that my feat?
Also a few more things, I am allowed 2 level 1 spells a day, and 1 level 2 spell. When I am to 'prepare' a spell, in plain language does that mean these are the skills I will be using this session.
If I choose to use a spell like burning disarm, and my enemy makes his reflex save, what score would be necessary for his save to be successful? Would it be his score versus the strength of the attack?
If I rolled 3d4 against him, would that mean his save would have to over come that?

Cavall |
Let me explain.
No. There is too much.
Let me sum up.
1. You pick out of the feats section of the core book. There is a lot in all the books but you should stick to the basics that are simple to use, like Dodge or weapon focus to make it easy for you to understand. Everyone gets feats, your class abilities don't count as those feats, although some classes like fighter may add some extras on. You'll gain one every odd level.
2. You should flip to the back of the book to the spells section and find druid spells. Pick out the ones you can use. They are used one time each then you have to rest so pick carefully. 0 level spells can be used over and over without being used up. If you have a high amount of wisdom you may have more spells than you think because you could have bonus spells. There's a chart near the very front of the book for that.
3. 10 + Level of the spell + your wisdom bonus. So a level 1 spell and 18 wisdom would be 10 + 1 + 4 (as that's the bonus from 18 in your wisdom). So 15 for a level one spell, 16 for a level 2.
4. Depends on the spell. Read the spell most are save for half damage.
Basically the real sum up is snuggle down with the book for a day or so and get used to the base rules. Once you know the basics they don't change much.

Angry Adventurer |
Let me explain.
No. There is too much.
Let me sum up.
1. You pick out of the feats section of the core book. There is a lot in all the books but you should stick to the basics that are simple to use, like Dodge or weapon focus to make it easy for you to understand. Everyone gets feats, your class abilities don't count as those feats, although some classes like fighter may add some extras on. You'll gain one every odd level.
2. You should flip to the back of the book to the spells section and find druid spells. Pick out the ones you can use. They are used one time each then you have to rest so pick carefully. 0 level spells can be used over and over without being used up. If you have a high amount of wisdom you may have more spells than you think because you could have bonus spells. There's a chart near the very front of the book for that.
3. 10 + Level of the spell + your wisdom bonus. So a level 1 spell and 18 wisdom would be 10 + 1 + 4 (as that's the bonus from 18 in your wisdom). So 15 for a level one spell, 16 for a level 2.
4. Depends on the spell. Read the spell most are save for half damage.
Basically the real sum up is snuggle down with the book for a day or so and get used to the base rules. Once you know the basics they don't change much.
The books are a jumbled mess and piss me off when I go through them, constantly have to go 50 pages apart to find answers or to make sense of a rule. I mainly stick to the forums and D20 for clarity.
So even though I can use a level 1 spell twice a day, it will only be that one spell I chose right?
Is there a chart for determining saves?

born_of_fire |
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Druids are prepared divine casters which means you can pick any spell that is on your spell list whenever you memorize spells. You can choose the same level 1 spell twice if you want to but you do not have to. You can choose to memorize different spells each time you prepare spells. Prepared divine casters are wonderfully versatile when it comes to spell selection.
The chart for determining your saving throws is with each class description.

Angry Adventurer |
Druids are prepared divine casters which means you can pick any spell that is on your spell list whenever you memorize spells. You can choose the same level 1 spell twice if you want to but you do not have to. You can choose to memorize different spells each time you prepare spells. Prepared divine casters are wonderfully versatile when it comes to spell selection.
The chart for determining your saving throws is with each class description.
I understand finding my scores for reflex, fortitude, and will but for instance, how would I find out a saving throw for a spell is 10+spellelvel+wisdom modifier?

born_of_fire |

You add 10 + the spell level + the caster's wisdom modifier. So, say your wisdom is 16, your wisdom modifier is +3. If you are casting a level 1 spell, the DC is 14 (10+1+3); a level 2 spell is DC 15(10+2+3); a level 3 spell DC is 16 (10+3+3) etc. Your spell DC's are fairly static and will generally only change when your casting stat increases though there are limited other circumstances that I won't get into for the sake of simplicity.

OmniMage |
One place you could look is the class description for their spells. Druids for instance, on p.49, says:
To prepare or cast a spell, the druid
must have a Wisdom score equal
to at least 10 + the spell level.
The Difficulty Class for a saving
throw against a druid’s spell is 10
+ the spell level + the druid’s Wisdom
modifier.