Crafting Gear mod ideas


Homebrew


Hey, one of my players is a mechanic and wants to look at modifying his loot. I told him to hold up while I work out some ideas to use, and was wondering if you all had any.

How the system I'm thinking will work: He needs to make an engineering check to tinker or discover a modification, then he can craft and install them at any time. Installing a mod costs 65 credits per item level of the item he'd upgrade. An item can hold upgrades equal to 1/3 it's item level, min 1.

Ideas I had:
Weapons
Scatter throttle: this can be installed on a ranged weapon with the blast property, altering the cone to be double the length, though possessing the same end width.
Recoil stabilizer: this can be installed on an unwieldy weapon, allowing that weapon to be used as part of a full attack, though it may still only attack once per turn.
Magazine Rail: This can be installed on any ranged weapon, and loaded as a move action. When loaded, the weapon can be reloaded as a swift action.
Focus chamber: A weapon targeting EAC adds damage dice 1 step smaller than normal to it's attacks.
Keen: A weapon's critical range becomes 19-20, though an attack must still be successful to count as a critical.
Medical injectors: a weapon with the injection property can have it's damage die reduced 1 step.

Armor and Armor Upgrades:
Expanded force field: A force field expands to cover squares adjacent to the wearer. While the wearer has temporary HP from the force field, creatures cannot enter the field, and it acts as an obstacle providing partial cover.
Low Power Armor: A suit of power armor shuts down some systems in order to conserve energy. Power armor consumes charges 1/4 as fast, but cannot use mounted weapons, armor upgrades that use charges, and takes a -4 penalty to attacks and AC.


Why not simply use the weapon and armor mods from the CRB?

He can build mods with an item level up to his skill ranks in engineering buy simply paying the credits and spent 4 hours of work. (standard CRB rules).

I don't see any reason to change this or add new mods (other then just for the sake of adding them).

Rule Nr. X of Game Design: Keep it simple.

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