Storing multiple creatures while in combat?


Advice


I've got a character that I'm going to be playing for an upcoming campaign who a big part of what they do is all day summons that cast buffs on the party. The problem I've run into is that the spells my summons cast disappear if they are slain or dismissed. They are going to be rather fragile creatures as well with d6 HD and a Con bonus of +1 or +2, and I don't want to flood the field with creatures all the time when said creature's purpose is to say cast a version of fly on all the beat sticks in party or to give the Barbarian some long lasting Fast Healing.

My current plan is to stick them in the biggest Bag of Holding I can get my hands on with a Bottle of Air inside for them, but I was wondering is there a more elegant solution to my problem?

Grand Lodge

Why store SUMMONED creatures in a bag? won't they disappear regardless?

A "more elegant" way of doing what you're doing- is be the buffer yourself. why load up your spellbook with "Summon Monster X" ad nauseum, when you can just cast the spells yourself?

if you'd rather not, there's Mirror Hideaway spell... store them in a Mirror; or Mage's Magnificent Mansion...


The reason I'm looking into storing them is because I'm using Spheres of Power which allows me to get access to build your own summons that can potentially have a 24 hour duration with the right investment. As well I have a limited amount of "spells" I can learn, and learning to summon something that can cast X, Y, and Z instead of investing into it myself is more efficient for things that aren't my character's focus, especially if they're medium-long duration buffs.

I'm basically trying to cover some holes in the party without deviating to far from the summoner I want to play or forcing someone to play something else.

As for the spells you suggested, both run into the issue that they aren't mobile.


D6 hit die suggests they're either fey or humanoid spellcasters themselves. If the first, storing them in dark musty bags all day may get you pranked or worse; if the second there may be heroes questing after your villainous self. Think about it.

If you can get willing cooperation and the summons are tiny or smaller look up the familiar satchel as a cheaper alternative to bags of holding.


Saperaud wrote:
...summons that can potentially have a 24 hour duration...

There's a different word than "summon" to describe that relationship. Stars the same, but ends with "lavery".

I'm just throwing it out there... with a standard summon spell, sure, you're yoinking a creature from Somewhere Else to do your bidding, but it's usually for a minute or so, and while the summoned creature can feel pain, it can't really get hurt. So... let's abduct someone for a day at a time.

But wait... let's also stick them in a tiny extradimensional space for the vast majority of time, give them just enough supplies to not die, and ignore that they might like endlessly absorbing diapers or... I dunno, a book to read or something, and maybe light by which to see that book.

I'm mostly yanking your chain for flavor, but as a DM I would love to roleplay one of your 24-hour summons. "What the hell did I ever do to you? I've got a job, man, and I'm going to lose it if I don't show up today. And that means I won't be able to feed my kids. Who will die. Right, right, sorry, back in the bag. Gotcha."


Check out the Ring of Spell Storing. Summons cast spell into ring, goes away, then you cast from ring.

/ceveh

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