Multi class flurry of blows question


Rules Questions


Hi All,

Had a question I am not quite certain on I was wondering if I could get some clarity. I have an unchained monk level 3/Druid level 10 character. If I were to strike my enemy with my natural attack (1 big attack normally) using my FoB class feature and haste plus a ki point for an additional attack how many attacks would I get? Feral combat in effect. Thanks for reading!


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assuming feral combat training 5, 2 from bab 1 from flurry 1 from haste and 1 from ki


Hmm but isn't the BaB only applicable to the Unchained Monk levels which would be 1?


no, bab from all sources stack


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His calculation seems correct :
Monk bab = 3 (monk level is applied as bab for the purpose of FoB)
Druid bab = 7
total = 10
So that's 2 attacks
Under level 8 monk, so only 1 bonus attack from Flurry
1 from haste and 1 from ki as he said.

Total of 5 attacks.


Thanks the both of you


Funny enough, there isn't an explicit rule that BAB stacks when multiclassing, just an example.

CRB pg. 30: "He adds all of the hit points, base attack bonuses, and saving throw bonuses from a 1st-level wizard on top of those gained from being a 5th-level fighter."

Grand Lodge

1 more BAB and you will get another attack too


Would that 1 more BaB be when my druid levels hits 15?


And this is assumed I'm in Wildshape form


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1 more BaB implies when you get +1 from whichever class. For this next level, monk and druid would both up your BaB by 1, which would give you an other attack for the purpose of FoB.


Qchaos wrote:
1 more BaB implies when you get +1 from whichever class. For this next level, monk and druid would both up your BaB by 1, which would give you an other attack for the purpose of FoB.

I always thought Natural attacks from Wildshape ignore BaB?

Grand Lodge

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I thought you were trying to figure out how many hits you get attacking with a single natural weapon with Feral Combat Training and Flurry of Blows.

Flurry of Blows is a full round attack, so you would not be able to use the normal natural attack sequence. You would get your normal iterative attacks + 1 for flurry and an optional +1 if you spend a Ki point. You get iterative attacks at 6 BAB and 11 BAB with a cumulative -5 to hit.

At 11 BAB you would get 3 attacks at +11/+6/+1 before other bonuses, Flurry would add an extra attack at your highest bonus for +11/+11/+6/+1, ki strike would add another for +11/+11/+11/+6/+1.

Or, you could forgo flurry and get whatever natural attack chain your wildshape form grants. At level 10, many of the stronger forms you have access to, you would be better off sticking with their normal attacks. (Beast Shape 3 gets you access to some animals with crazy attack chains)

Don't forget, when you take the Feral Combat Training feat, you have to choose 1 natural attack to use it with, it does not apply to every natural attack in every form you have access to.


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You seem to have some misunderstandings, so I'm gonna go a bit more basic with my explanation.

Base Attack Bonus (BAB) is, as the name suggests, a bonus to attacks. Every character (PC or NPC, including monsters) has one, even if it's just +0. The BAB is simply a number, normally reaching from 0 to 20, and is determined solely by classes (which can include archetypes and class features) or racial Hit Dice. Whenever a character makes an attack roll, it adds its BAB to that roll. There are some things (mostly spells and cMonk's Flurry) that treat your BAB as something different from what it actually is for (a) certain attack(s), but but those are explicit exceptions. Most of these exceptions use the character's character level or caster level to fake full BAB.
To determine your character's BAB; take the first number given in the BAB row in the classe table (ignore the plus sign and ignore slashes and everything after them) of each of your classes and add them together. That plain number is your BAB that you add to every attack. BAB numers are always preceded by a plus sign (as it's never a negative number), even though that's redundant.

For unMonk 3/Druid 10, you lok at the level 3 of the unMonk's table ("+3", so 3) and the level 7 row of the Druid table ("+7/+2", so 7), and add them together for a total of 10. That's your BAB. Thus, any attack roll your character makes is 1d20+10+X, with X being other bonuses and/penalties (strength, magic items, spells, feats, etc.).

This plain number get's used for other rules, most notably for determining a character's iterative attacks ("When a creature’s base attack bonus reaches +6, +11, or +16, he receives an additional attack in combat when he takes a full-attack action.", CBR pg. 11). Even though it's not stated there, these attacks infers a -5/-10/-15 penalty, respectively, on the attack roll (so the first iterative attack is made at 1d20+BAB-5+X). The BAB for these attacks is still what it was for the first attack, so effects like Power Attack don't change, it's just an additional penalty. Likewise for all other bonuses and penalties, your BAB only ever changes on levelup (specific effects that temporary replace your BAB, like cMonk's FLurry, notwithstanding).

Iterative attacks are only granted when using weapons or unarmed strikes ("You do not receive additional natural attacks for a high base attack bonus.", CRB pg. 182), but the BAB itself is the same for all types of attacks.


Slyme wrote:

I thought you were trying to figure out how many hits you get attacking with a single natural weapon with Feral Combat Training and Flurry of Blows.

Flurry of Blows is a full round attack, so you would not be able to use the normal natural attack sequence. You would get your normal iterative attacks + 1 for flurry and an optional +1 if you spend a Ki point. You get iterative attacks at 6 BAB and 11 BAB with a cumulative -5 to hit.

At 11 BAB you would get 3 attacks at +11/+6/+1 before other bonuses, Flurry would add an extra attack at your highest bonus for +11/+11/+6/+1, ki strike would add another for +11/+11/+11/+6/+1.

Or, you could forgo flurry and get whatever natural attack chain your wildshape form grants. At level 10, many of the stronger forms you have access to, you would be better off sticking with their normal attacks. (Beast Shape 3 gets you access to some animals with crazy attack chains)

Don't forget, when you take the Feral Combat Training feat, you have to choose 1 natural attack to use it with, it does not apply to every natural attack in every form you have access to.

Yes I'm actually using beast shape 3 I'm using a carniverous crystal ooze. Let's take for example I have a +30 to hit,

Attack sequence would be +30/+30 (FoB)/+25 (because of BaB)/+30 (Ki point).

Next level it would be +30/+25/+20/+30 (FoB)/+30 (ki point)?

Grand Lodge

After going back and re-reading the rules for monks, druids, and feral combat training, it looks like you would not get any iterative attacks with your slam, and you would also not be able to use ki strike with it either, as FCT specifically calls out being able to be used with flurry, but not with anything else...so if your total hit bonus with your slam is +30, you would get your basic slam at +30 and your flurry at +30, and that is it, no matter what your BAB is.

If you were just punching people instead, you would get your iteratives + FoB + Ki.

Sorry if I got your hopes up, guess the devs don't want people throwing around 35d8+ damage every round, heh.


Hmm I'm not sure about no Ki strike

Grand Lodge

Unchained Monk - Ki Pool wrote:
By spending 1 point from his ki pool as a swift action, a monk can make one additional unarmed strike at his highest attack bonus when making a flurry of blows attack.
Feral Combat Training wrote:

Benefit: Choose one of your natural weapons. While using the selected natural weapon, you can apply the effects of feats that have Improved Unarmed Strike as a prerequisite.

Special: If you are a monk, you can use the selected natural weapon with your flurry of blows class feature.

The way it is worded, it looks like you could add an unarmed strike to your FoB/FCT attack by spending a point of Ki, but not an additional Slam. Neither FoB or the Ki Pool are feats, and FCT does not change your Slam into an unarmed strike, it just lets you apply unarmed strike feats to it.


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Slyme wrote:

After going back and re-reading the rules for monks, druids, and feral combat training, it looks like you would not get any iterative attacks with your slam, and you would also not be able to use ki strike with it either, as FCT specifically calls out being able to be used with flurry, but not with anything else...so if your total hit bonus with your slam is +30, you would get your basic slam at +30 and your flurry at +30, and that is it, no matter what your BAB is.

If you were just punching people instead, you would get your iteratives + FoB + Ki.

Sorry if I got your hopes up, guess the devs don't want people throwing around 35d8+ damage every round, heh.

you get bonus attacks in a flurry of blows based on your bab a monk/druid with 11 bab would get 3 iritative hits and 1 bonus hit from flurry this applies to unarmed strikes, monk weapons and if they have the relative feats(feral combat training for natural attacks or crusaders flurry for favored weapons) they can use those attacks in the flurry ki strike is also a modification to the flurry of blows feature so yes they would also get an extra attack during the flurry


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Slyme wrote:
Unchained Monk - Ki Pool wrote:
By spending 1 point from his ki pool as a swift action, a monk can make one additional unarmed strike at his highest attack bonus when making a flurry of blows attack.
Feral Combat Training wrote:

Benefit: Choose one of your natural weapons. While using the selected natural weapon, you can apply the effects of feats that have Improved Unarmed Strike as a prerequisite.

Special: If you are a monk, you can use the selected natural weapon with your flurry of blows class feature.

The way it is worded, it looks like you could add an unarmed strike to your FoB/FCT attack by spending a point of Ki, but not an additional Slam. Neither FoB or the Ki Pool are feats, and FCT does not change your Slam into an unarmed strike, it just lets you apply unarmed strike feats to it.

you are missing something big Special: If you are a monk, you can use the selected natural weapon with your flurry of blows class feature. this lets flurry of blows and everything you can get that will modify flurry of blow to effect the natural attack


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Slyme wrote:
After going back and re-reading the rules for monks, druids, and feral combat training, it looks like you would not get any iterative attacks with your slam, and you would also not be able to use ki strike with it either, as FCT specifically calls out being able to be used with flurry, but not with anything else...

"Flurry of Blows" is not the bonus attack, but the special full-attack action. Your iteratives*, the bonus attack(s) from Flurry itself, the bonus attack from spending ki, and the bonus attack from Haste are all part of that "Flurry of Blows" full-attack action, and thus allowed by FCT.

*) That the iteratives are indeed granted isn't clear from the class feature itself, nor from the feat, but this FAQ confirms it: "if you can flurry for four attacks per round, with this feat you still only make four attacks per round... but any number of those attacks may be with the selected natural weapon."

Grand Lodge

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Well, ok then...with that FAQ I guess I was right with my initial math...

With your current 10 BAB you would get 2 base attacks, +1 FOB and +1 Ki Strike (with a possibility for another with Haste). All of those attacks except the last one would be at your highest attack bonus (The last one would be at -5). With one more BAB you will get a 3rd base attack, +1 FoB, +1 Ki Strike, +1 Haste with the 2nd iterative at -5 and the 3rd at -10 (The rest at your full bonus)

You will be a serious beatdown machine, throwing out 5-6 attacks per round for 7d8+9+Str each.


Slyme wrote:
You will be a serious beatdown machine, throwing out 5-6 attacks per round for 7d8+9+Str each.

Make that 16d6+x!

Grand Lodge

Technically, I suppose you could also stack Enlarge Person on that as well...since Strong Jaw is a virtual size increase and Enlarge is a physical increase...

...and here I thought my PFS vital strike character who does 12d8+30something per round was OP...


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Strong Jaw itself would stack with it, but polymorph effects block size change effects.

Grand Lodge

Ah, good call...forgot about the fact that Enlarge Person was a polymorph effect.


Derklord wrote:
Strong Jaw itself would stack with it, but polymorph effects block size change effects.

polymorph effects block size change spells, if you have another way to change size that is not a spell polymorph wont hinder it.

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