Hand's Detachment and Multiclassing Wizards


Rules Questions


I'm looking at the Hand's Detachment feat and I'm thinking of doing a Unchained Rogue/Wizard build, using my Hand as my familiar. That being said, I'm wondering how it would work multiclassing into wizard with the hand. The feat states:

Spoiler:
The hand acts as a wizard’s familiar, using your character level as your effective wizard level, except it doesn’t gain the alertness, share spells, deliver touch spells, spell resistance, or scry on familiar abilities. Use the statistics for a crawling hand to represent the detached hand, save that the hand isn’t undead, doesn’t have the mark quarry ability, and shares your alignment. If the hand is destroyed, the spirit regenerates your missing hand in 2d4 days. This process can be accelerated by regenerate or similar magic. You cannot use the Possessed Hand feat or any feat with the Possessed Hand feat as a prerequisite until the hand is fully regenerated.

If you have the familiar class feature, you can choose for your possessed hand to become your familiar, granting it all familiar abilities as normal. If selected as a familiar, your possessed hand grants you a +3 bonus on Sleight of Hand checks.

Of course, according to the regular rules of familiars, they really only advance if you take levels in classes that provide familiars. However, in the first bolded part of the feat I have listed, it states that I use my character level as my effective wizard level, but I'm not sure if that is only because it assumes that I am not a wizard when I take the feat. The second bolded part, in my opinion, can be taken two ways:
1. As normal means I continue to use my class levels to advance my familiar and I just get all the regular familiar abilities as normal
2. As normal means I cease using my character level for a familiar and revert to using the regular Wizard Level in determining ability unlocks for my familiar.

I believe the first option makes more sense, since if you were far along in a regular class before picking up an arcane bond, it wouldnt make sense to revert the hand to a weaker foam, but I would like a second opinion on this.


There's no rule/ruling that I'm aware off covering this situation, but I see no reason why they wouldn't stack.
And by the way: you don't have to take the Hand as an actual Familiar.


I dont have to, but having olde righty as my little magic buddy is super sweet.


As an aside: have you considered going Alchemist? They can cover some of the Wizardry and Roguery, plus you can grow an extra arm just for the Hand...


Possibly. Just exploring my options for right now :P

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