Ranking of character resources


Advice


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I'm working on a custom effect for one of my games where exhausted resources can be restored for their party members after a particularly grueling set of encounters. What they can restore is based entirely upon their performance during the the aforementioned encounters.

For simplicity sake, let's say that they are given a choice of easy or hard options and the reward for easy is 1 point and the hard is 2 points. The players will be around level four or five. At the conclusion of five events they could have either five or ten points. I want to allow them to spend those points on restoring exhausted resources to mitigate the partial need for resting.

How would you rank spells, class/special abilities, HP or a dead party member following items given the information above?

Am I missing any critical resources you can expend? The system I'm thinking of is:

1 coin = (A) +7 HP to a single player or +2 HP to all party members (not to exceed maximum) OR (B) Remove 2 points of ability damage

2 points = (A) 1 Exhausted Spell (must be same spell used) OR (B) Remove 1 Negative affliction (Poison or Disease)

3 points = 1 Class/Special Ability

5 points = Raise Dead on deceased party member

Alternatively, I'm considering granting the party 1 free choice per player instead of creating a ranking system.

Thoughts? Thanks!


This sounds a lot like the victory conditions for the module in which a human settlement in the Holds of Belkzen resist an orc attack. From a game design perspective, clear objectives and rewards will typically be necessary for the players to consider this kind of system fun. At which point, I'd say your "1 coin" objective could be finding/obtaining an expendable wondrous to either get a lesser restoration effect or a maximized cure light wounds. Expendable wondrous items would fit the bill for these goals as something tangible and obtainable. Similarly, "traps" that are structures which provide these effects under certain conditions would also be useful if you don't want the PC's stockpiling said items.


Thanks for your feedback, I assume you're talking about the first book of Giantslayer? I've run it before, I'll go back and revisit it.

I think I've decided the above system is just too complex. Instead, I'm going to give them the full range of all options listed above but limit the amount of times they can do it based upon what they accomplished.

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