
IfritSlasher |

I've always liked unconventional tactics, and considering some situations that could unfold, it's given me some ideas!
-Bull Rushing an ally out of harm's way.
-Repositioning an ally to place yourself between them and a dangerous melee enemy.
-Tripping an ally to drop them prone, reducing their vulnerability to ranged attack. Extra points if ally is a Ysoki.
I think these could prove pretty handy, especially in situations when someone rolled a particularly low initiative. However, given Society play is opposed to PvP actions, could these tactics be employed (assuming the player in question is OK with, of course)? And if so, how would it work, and is there any way to make it easier to do so? Thanks in advance for your help!

IfritSlasher |

Ask Your GM.
I mean, its not PVP, so it shouldn't be banned. The issue is, is it any easier than normal combat maneuvers. Obviously, a PC *could* simply stand still and let an attack hit them. . . but whether they can do that to one specific person while still dodging hostiles?
I have actually, which is actually the reason I bring it up!
I did the exact thing with the Bull Rush in my most recent session, and the GM made the fiat call of allowing it, removing the +8 Combat Maneuvers usually must overcome, so long as the player I BR'd was willing to go along with it. Seems pretty reasonable to me, though of course table variation exists, which is why a universal errata could be nice.
That all said, I never thought about like that. In the chaos of combat, I suppose it wouldn't necessarily be as easy as an automatic success.

Pantshandshake |
I wouldn't think you'd get an errata or FAQ about this. There's nothing stopping you, mechanically, from doing this. What stops you is table rules, and the fact that unless your GM takes that KAC +8 requirement away, any action you take against an enemy is way more likely to succeed, and thus be useful.