Conversions BESM d20 with the rule of PFRPG


Conversions


Planning use BESM d20 character class and fest with pfrpg

Grand Lodge

victor08 wrote:
Planning use BESM d20 character class and fest with pfrpg

Okay...? Are you asking something? It's just one line announcing that you're planning on converting it to BESM. Good for you? I don't get it. I've used the system too, and it's got on there there extra CP for the Fighter who was missing too many abilities. He had 28 CP, and gained an extra 6 CP from Pathfinder. If you're asking what to do, I'd just add in a few more CP, and then the difference will be what you have to add to the BESM classes. They didn't get upgraded all that much though, just revised to balance things out better. At best, I think 20 CP would do it. Use 10 to increase either the HD (no more d4 for Pet Monster Trainer or Adventurer), or the saves (Martial Artist should have two strong saves), and then 10 CP spread out over 20 levels. So instead of +/- 200 CP to build a class, it'd now be +/- 220 CP. The base PF classes would of course have to gain the difference for that as well.

Dark Archive

kevin_video wrote:
I've used the system too, and it's got on there there extra CP for the Fighter who was missing too many abilities. He had 28 CP, and gained an extra 6 CP from Pathfinder.

kevin, do you have any recommendations for the other classes (i.e., more CPs)?


I'm actually working on something like this myself, but there are a lot of people who really despise the game and points in general, so I've tried to keep my mouth shut since that post. Plus, you say 'anime' and a DBZ fan is going to be disappointed that he can't crack the planet in half too, so it could be argued that an anime game doesn't click with ogl/Pathfinder/whichever.

Otherwise, there really are a lot of problems with using the rules with your standard ogl type game and those have to get ironed out before making a proper conversion.

Have you checked out Mutants and Masterminds? It's perfect for running a high-powered anime game and there's a lot of BESM d20 in the current version's DNA. They actually released an anime/mecha sourcebook recently.


I did a quick total comparison between 3.5 cleric and Pathfinder Cleric using BESM D20 and I figured the total was 65 point total difference. That means a 20th level 3.5 is roughly 200 point and Pathfinder is 265 points, roughly. This would translate to 3.25 point per level difference converting from D&D 3.5 to Pathfinder.

I am guessing this is going to be pretty much true through out the various classes. Do you guys want a break down in how I got there?

kevin_video wrote:
victor08 wrote:
Planning use BESM d20 character class and fest with pfrpg
Okay...? Are you asking something? It's just one line announcing that you're planning on converting it to BESM. Good for you? I don't get it. I've used the system too, and it's got on there there extra CP for the Fighter who was missing too many abilities. He had 28 CP, and gained an extra 6 CP from Pathfinder. If you're asking what to do, I'd just add in a few more CP, and then the difference will be what you have to add to the BESM classes. They didn't get upgraded all that much though, just revised to balance things out better. At best, I think 20 CP would do it. Use 10 to increase either the HD (no more d4 for Pet Monster Trainer or Adventurer), or the saves (Martial Artist should have two strong saves), and then 10 CP spread out over 20 levels. So instead of +/- 200 CP to build a class, it'd now be +/- 220 CP. The base PF classes would of course have to gain the difference for that as well.


I loved BESM as a GM. Ran a vampire campaign my players loved...although to be truthful, they only gave me a list of what they wanted and I built them.

Yes, don't speak the blasphemy of points to some d20 purists, it tends to cause seizures of unwanted accusations of daring to play something like gurps...soap box over.

Are you planning on using the Energy points/dynamic sorcery attribute for spells like Besm or spells per day?

One thing you could definitely do is repackage some attributes as feats once you add limitations so they equal the 2pt cost of feats.


Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Robert Wellighurst wrote:

I did a quick total comparison between 3.5 cleric and Pathfinder Cleric using BESM D20 and I figured the total was 65 point total difference. That means a 20th level 3.5 is roughly 200 point and Pathfinder is 265 points, roughly. This would translate to 3.25 point per level difference converting from D&D 3.5 to Pathfinder.

I am guessing this is going to be pretty much true through out the various classes. Do you guys want a break down in how I got there?

I'd love to see your point breakdown. I had been using a 220CP total as a guestimate myself, mostly based on a quick look at the fighter and the wizard. (Likely too quick, but I try to keep a comedic bent on the game so nobody is particularly worried about who is more powerful.)

I've been mostly just using CP for creating custom races, but the guy playing a Dynamic Sorcerer has been begging for more CP. (Even though I gave him the runecasting abilities from the 'Book of Experimental Might' Runeblade class to back up his spellcasting.) I think he's being a little greedy, but if there's a good justification, I have no problem.


Sorry for the lengthy Delay but here is the break down. I have to revise the estimation. So here is the breakdown, as I have had done so far.

Sorcerer 20 Level Breakdown

Saves
Fort 6
Refl 6
Will 12
Points 24 24

Base Attack Bonus
+10/+5 30 pts 30

Hit Dice
D6 for 20 levels
30 pts 30

Skills
Int + 2
10 pts 10

Spells
0 18.00 (unlimited use)
1 03.00
2 06.00
3 09.00
4 12.00
5 15.00
6 18.00
7 21.00
8 24.00
9 27.00
Total 137.25
Sorcerer 85% total
final 130.05 130

Bonus Feats
6pts 6

Bloodline Powers
Celestial
Heavenly Fire
1d4 + 10
1d4 at 2pts
10d1 at 10pts
Limited Use Cha + 3 -3pts
Short Range -2pts
Heal with Restriction 2pts
total 9 pts 9

Celestial Resistance
dr 10 acid 5pts
dr 10 cold 5pts
total 10pts 10

Wings of Heaven
Flight 3 at 12 pts
Limited Use minutes perlevel per day
-9 pts 3

Conviction
Divine Relationship 1pts 1

Ascention
special Defence
Acid 2
Cold 2
Petrification 2
6pts
Electricity 10
5pts
+4 vs Poison
2pts
Total 13 13

Total difference 66pts

Cleric with Good and protection domain
Saves 28pts
Hit Dice D8 40pts
BAB +15 45pts
spells
0 8
1 2.5
2 5
3 7.5
4 10
5 12.5
6 15
7 17.5
8 20
9 22.5
total 120.5pts
cleric 62%
final 71.71 72pts

Channel energy
10d6
melee 2
Area 1
Limited Use 3 + Cha -3pts
Heal or damage
total 24pts

touch of good
+10 to d20 roll
limited use 3+wis -3 27pts

Holy Lance
Holy 8lvl
linked attribute
Limited use -3pts 24pts

Resistance Touch
+5 to all saves
limited use 3+wis -3 12pts

Aura of Protection
+4 to ac
10 vs acid, cold, electricity, fire and sonic
Aura
area 30ft
limited use rnds per day equalling level -9pts
total 31pts

difference 103pts

Fighter
Saves 24pts
BAB 60pts
HitDice d10 50pts
Bonus Feats 22pts
Bravery +5 vs fear 2.5pts
Armor Training +4 vs Arm Check pen. 1pt
Weapon Training
+4 10pts
+3 7.5pts
+2 5pts
+1 2.5pts

Weapon mastery
dr 5 5pts
total 189.5pts
difference 33.5

average difference is 67.5pts or 68pts

Races
Using Besm point values from the races applied to Pathfinder races
Dwarf 8pts
Elf 8pts
Gnome 9pts
Half-Elf 7pts
Half-Orc 3pts
Halfling 8pts
Human 5pts

I am partial to setting the standard point value of 8 per race so the effect is:
Dwarf 0pts
Elf 0pts
Gnome 1pts
Half-Elf -1pts
Half-Orc -5pts
Halfling 0pts
Human -3pts

Does this help?

Eric Jarman wrote:
Robert Wellighurst wrote:

I did a quick total comparison between 3.5 cleric and Pathfinder Cleric using BESM D20 and I figured the total was 65 point total difference. That means a 20th level 3.5 is roughly 200 point and Pathfinder is 265 points, roughly. This would translate to 3.25 point per level difference converting from D&D 3.5 to Pathfinder.

I am guessing this is going to be pretty much true through out the various classes. Do you guys want a break down in how I got there?

I'd love to see your point breakdown. I had been using a 220CP total as a guestimate myself, mostly based on a quick look at the fighter and the wizard. (Likely too quick, but I try to keep a comedic bent on the game so nobody is particularly worried about who is more powerful.)

I've been mostly just using CP for creating custom races, but the guy playing a Dynamic Sorcerer has been begging for more CP. (Even though I gave him the runecasting abilities from the 'Book of Experimental Might' Runeblade class to back up his spellcasting.) I think he's being a little greedy, but if there's a good justification, I have no problem.


d20 BESM power calculations are fracked up. While I enjoy Mark MacKinnon's work and hope his family and him are well, the d20 blend with BESM didn't really work well. Case example is the d20 Modern class which are over billed for Skill Points. Some of the assumptions about ability costs are just awful.

Personally if I was ever to touch the concept again I'd want to go and merge 3e BESM with Pathfinder. I'd also likely add on the bell curve d20 replacement. The big point is 3e BESM has a finer grained point system which helps deal with some of that minor variations between "class abilities".

Although really I'd like to go the other way. Pathfinder concepts and class structures into the BESM 3e rules set. It tends to adapt better to a bell curve then BESM does to linear progressions.

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