
sadie |
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Customizable character sheets now include Starfinder. These are not digital sheets, they're designed to be printed and written on.
Get them here:
dyslexic-charactersheets.com
Features
- Specific sheets for each class
- Designed for high and low levels, with space for plenty of classes, attacks, gear, skills, special abilities and favoured enemies, as well as conditional and temporary modifiers
- Plenty of inventory space and a Party Funds sheet, for those adventurers whose first thought on approaching the dread doors to an alien spaceship is "Can we pinch the hinges?"
- Pick from hundreds of pictures or upload your own
- Cut-out minis you can use to play on a map
- Consistent styling and soft grays to allow pencil to stand out
- British spelling, A4 layout
- Also available for Pathfinder and D&D 3.5
Includes
- All the core classes
- Drone, Exocortex, Computer sheets
- Starship sheets
- A whole section of Dungeon Master sheets, including NPCs and maps
Free and open source
- Completely free.
- (optional Patreon and PayPal donations)
- Open source: all the files are on GitHub, and I encourage you to have a play with them
- Released under the Artistic License 2.0, which allows you to make your own changes and derivative versions of the project.
This is the Starfinder discussion thread. You can find the Pathfinder thread here.

Brew Bird |

So awesome to see these released! I've been using your Pathfinder sheets for years now, and they've helped keep the game so much more organized. I hope you keep up the great work!
Suggestion: could you put in an option to include a computer page on a character sheet? It'd be a lot of help for hacker characters.

sadie |

Suggestion: could you put in an option to include a computer page on a character sheet? It'd be a lot of help for hacker characters.
There's a computer page that's included with the Mechanic, and with the Starship. I could add an option to include it on any set? Basically like the Animal Companion works: any class can add it, but some get it anyway.

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1 person marked this as a favorite. |

I have long been a huge fan of your work.
Have you considered an additional weapon or gear sheet. I have an exo-cortex mechanic that carries a longarm with an ammo capacity of 40, your current sheet maxes at 20, two sidearms, one of which is an auto-pistol with standard ammo clips as well as clips of silver, cold iron, and adamantine ammo, and a back up melee weapon. Plus he'll soon get into heavy weapons.
He also has a null-space chamber which can carry a huge amount of gear including candies, posters of Strawberry Machinecake, and knick-knacks (cause you never know). So you see, I could use a bit more room for things.
A few more spaces for magic items would be nice too.
Thanks for all the effort you've already given us. You are awesome.

sadie |

Have you considered an additional weapon or gear sheet.
I really wanted to cut down on the number of pages when I was making the Starfinder sheets, as well as avoid making the assumption that it's the same as Pathfinder. Scrolls, spells and wands? Nope. Slots for magic items? Not any more. Squeezing all of the inventory onto the combat sheet may have been a step too far, but it felt more Starfinder-y.
What spaces do you think would make sense on an inventory page?

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First, thank you for being open to suggestions. You are gracious as well as thoughtful. The world needs more people like you. I hope you find some of my suggestions helpful.
Second, I have no idea how much space any of this will take. You might require more than one sheet to accommodate my suggestions. I apologize if this list is greedy, but you asked.
I would think that space for six to eight weapons would be enough for most characters. I have some gun-toting fools who need more, but maybe that's just me. Also, a line for any special qualities that a weapon might have (analog, operative, explode, unwieldly) would be helpful.
A second armor section because you could wear light armor while inside power armor.
Even though only two worn magic items function at any one time, there are many magic items not worn. Serums of healing come to mind. Space for 5 or 6 maybe?
A listing for spaces for augmentations similar to Pathfinder magic item slots. Remember that some races have multiple limbs. Kasathas, for instance, could potentially have four different arm augmentations.
That's about all I can think of. Again, thank you for even considering my thoughts.

sadie |

That's a very good point, different speeds are a thing.
I'll have to have a play and see what feels right. I don't want to take away from the simple style that works for most people, so what I'll probably do rather than move the inventory to another sheet is just to add an optional extra sheet for more stuff.
I've been preoccupied with Pathfinder 2e for last... year or so now, and kind of left Starfinder alone. But the Character Operations Manual is coming out soon with new classes, which will force me get back to it.
I would think that space for six to eight weapons would be enough for most characters. I have some gun-toting fools who need more, but maybe that's just me.
When I was doing my sheets for D&D 3.5, I figured there would be nobody out there who needed space for more than 5 classes on a single character. That would be nuts, right? Well...

sadie |

I've got prototypes up for the three new classes in the Character Operations Manual. Check them out here:
Biohacker · Vanguard · Witchwarper
These are complicated classes. Two of them ended up spanning multiple pages, and I could yet decide to change the layout.
Feedback would be appreciated!

sadie |

Asenath C |

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I'm looking to make a slight adjustment to the style of the Starfinder sheets. What do people make of this?
The color scheme is spectacular.
I'm not sure about your priorities on what front-page real-estate to devote to what though. Level 12 and 18 theme abilities might not come into play for a long time for example.
Personally I'd like the first page to be an "executive summary" with the most commonly used numbers during play, so for example your main 2-3 weapons.
As for weapons, I think it's important to have enough room to note fusions, upgrades and traits. For example, one of my soldiers carries a Called, Holy, Opportunistic and Ghostkiller alto singing disk for which the throwing range is extended by an armor upgrade and which has a crit effect and which is affected by a Sonic Resonance gear boost.