Help with Fighter Gear


Pathfinder Society

2/5

So, I could use some recommendations for magic items.

A little background, first: I have a Fighter 9/Unchained Monk 4 who was made back in 2010, back before most of the archetypes were introduced. He specialized in Polearms, and took Monk to threaten his surrounding squares. Played several games up until 2011, then one each in 2013, 2014, and 2015, and went into part of Emerald Spire in 2016, and hasn't been played since. I did retrain into Unchained Monk when that option was on the table.

I list that out because my equipment and stats are nowhere near optimized. Money was spent before better options came out, and was later spent to address the specific scenario I was going into. Well, I'm going to be playing Unleashing the Untouchable this weekend, and have a chunk of cash to spend (~37,000). I'm just not sure what to spend it on.

My current build focuses on my Tiger Fork, with Weapon Focus, Weapon Specialization, and Improved Critical. I've also got Martial Versatility for those, so my unarmed attacks benefit from those, as well as any reach polearms I decide to pick up. My main weapon is a +3 Adamantine tiger fork, and I have Weapon Versatility for damage types, and a Knight-Inheritor's Ring for those times I need to bypass DR/Good. Hasted and Ki Flurry give me 6 attacks at 1d8+28.

For Armor, it's regular old +1 Full Plate, with a Cracked Vibrant Purple Ioun Stone with Shield in it. AC is 24, 28 with Shield. Dex is 14.

I'm trying to figure out if I should focus on improving my AC, or gathering abilities like Fly on a permanent basis?

Gear:

  • Belt of Giant Strength +4
  • Boots of Speed
  • Cloak of Resistance +3
  • Cloak of the Hedge Wizard (Abjuration) - For easy access to shield for my stone
  • Cloak of the Hedge Wizard (Divination) - For easy access to True Strike
  • Deathwatch Eyes
  • First Aid Gloves
  • Handy Haversack
  • Headband of Inspired WIsdom +2 (for he extra Ki and Will)
  • Ioun Stone (Clear Spindle)
  • Ioun Stone (Dusty Rose Prims, Cracked)
  • Ioun Stone (Gold Nodule, Flawed, Hallit) - Picked up for a scenario)
  • Ioun Stone (Pale Green Prism, cracked, saves)
  • Ioun Stone (Vibrant Purple Prism, cracked)
  • Ioun Stone (Vibrant Purple Prism, cracked)
  • Ioun Torch
  • Ring of Ki Mastery
  • Wayfinder
  • Wayfinder, Dayfinder

Feats:

  • Ability Mastery (Easy +2 to Dex or Con)
  • Combat Reflexes
  • Dodge
  • Furious Focus
  • Improved Grapple
  • Improved Initiative
  • Weapon Focus (Tiger Fork)
  • Weapon Specialization (Tiger Fork)
  • Improved Critical (Tiger Fork)
  • Martial Versatility (Weapon Focus Tiger Fork)
  • Martial Versatility (Weapon Specialization Tiger Fork)
  • Martial Versatility (Improved Critical Tiger Fork)
  • Intense Blows [+4 CMD while Power Attacking)
  • Iron Will
  • Power Attack

I would greatly appreciate any suggestions. I'm not above re-training away feats to get somewhere (such as Unhindering Shield which is a +7 armor bonus for about 26,000), or selling items to get somewhere better.

Sczarni 5/5 5/55/5 ***

Unhindering Shield isn't PFS Legal.

Your Clear Spindle Ioun Stone is worth 4000gp.

2/5

Nefreet wrote:

Unhindering Shield isn't PFS Legal.

Your Clear Spindle Ioun Stone is worth 4000gp.

Thanks for catching that. I had just come across it, and hadn't looked at the viability of it outside of "Oohh!! Numbers!"

I don't want to get rid of the Spindle yet, as it doesn't look like the PRD has been updated yet so the old version is still legal. Of course, I may have missed something to that effect but a quick scan of the Additional Resources doesn't yield anything.

Is there something you were recommending to get with the extra 4k from selling the stone?

Sczarni 5/5 5/55/5 ***

I don't think it matters when the PRD goes live. What matters is if you've played your character after the item was changed, otherwise you can only sell it back for half.

I'd highly recommend bumping your saves, attacks and armor class.

• Your saves can never be too high.
• You're going to get hit, but what matters is whether the 2nd/3rd/4th iterative hits you.
• You're a frontline fighter type. If you can't hit anything, Flight isn't going to help you.

If you were more of a skills or support character then having nifty abilities is your schtick, but it sounds like you're more martial focused.

It's boring advice, I'll admit.

2/5

Nefreet wrote:
I don't think it matters when the PRD goes live. What matters is if you've played your character after the item was changed, otherwise you can only sell it back for half.

According to the Additional resources:

Additional Resources wrote:
Contents in this book will appear in an upcoming update of the Pathfinder Reference Document, at which point the versions in this book will replace any earlier versions (see the list below); at that time, characters are expected to update to use the new rules or rebuild as laid out in Chapter 2 of the Pathfinder Society Roleplaying Guild Guide. Modified gear—including ioun stones whose resonance powers changed—can be sold back at its full market price. Further updates and allowances specific to a particular character option may appear in the Pathfinder Society General Discussion forum on paizo.com. Until then, both versions of the character option are legal for play.

So, unless I misread that, I don't have to to change it until it goes live in the PRD.

Nefreet wrote:


I'd highly recommend bumping your saves, attacks and armor class.

• Your saves can never be too high.
• You're going to get hit, but what matters is whether the 2nd/3rd/4th iterative hits you.
• You're a frontline fighter type. If you can't hit anything, Flight isn't going to help you.

If you were more of a skills or support character then having nifty abilities is your schtick, but it sounds like you're more martial focused.

My attack rolls are +25/+21/+16/+11. So, not much I can do to up that currently. Haste pushes me up to +26/+22/+22/+17/+12, and Ki Flurry is an extra at the second bonus. What would you recommend to get to up my AC, saves, or attacks?

I've been thinking about a Ring of Foe Focus, so that's +2 AC and Saves against one creature. The only ways I can see to up my AC otherwise is Amulet of Natural Armor or a Ring of Protection. That will let me sell back my Knight-Inheritor's ring, and I have a few Oils of Bless Weapon so I'd just lose a full round to setting it up instead of a standard.

The way I see it, for AC there are four major choices:


  • 24K to go from +1 to +5 on the armor, netting +4 AC
  • 32k to get a Ring of Protection +4, netting +3 AC (existing ring provide +1)
  • 32k to get an Amulet of Natural Armor +4, netting 4 AC
  • 10k for a Ring of Foe Focus, netting +2 AC vs 1 target.

It seems the most economical is to get another +3 to my armor (15,000), Amulet of Natural Armor +2 (8,000) and the Ring of Foe Focus (10,000), giving me 5 more armor vs everyone and 7 vs. one target. I can sell off some items and maybe get the armor up another +1. That would put me at an AC of 34/36 with Shield up.

Would a Ring of Blinking be a better choice? 50% miss chance most of the time, but at the cost of a 20% miss chance for me at a cost of 27k?

I'm guessing I need to get my AC up to mid-30s at least, but what items are there for upping saves aside from the Cloak I already have? It's 14,000 to upgrade my Tiger Fork from +3 to +4, and 7,000 to upgrade the Cloak of Resistance from +3 to +4. I"m not sure where else to get the bonuses.

While I appreciate the direction to look - rolls vs. the situationally required abilities - if you could provide any suggestions that would also be appreciated.

It's worth adding that I just hit level 13, so I can pick up something other than Unchained Monk if there's enough benefit. Unlettered Arcanist, Arcane Sorcerer, Wizard, or Witch would give me a familiar (with their bonus) and the default Will save bonuses. Any other thoughts?

Thanks.

5/5 *****

The Ring of Blinking is great but you must activate it every 7 rounds and you will give yourself a miss chance.

For saves good choices include:

1. Retrain into additional traits, take fates favoured and buy the lucky horseshoe.

2. Guzzle potions of heroism or good hope like they were coke.

3. Buy scrolls of them and hope someone in the group can use them.

4. Buy the dragonbone divination sticks. This wont stack with the lucky horseshoe but you get a bigger bonus for one save.

5. If you are human retain into the new alternate racial ability Awareness (costs your bonus feat) and/or Heart of the Fey (costs you skilled)

6. Spend 8k for one of the Ioun Stones that enhances dex or con. Slotting the con one will also give you +1 reflex

2/5

andreww wrote:

The Ring of Blinking is great but you must activate it every 7 rounds and you will give yourself a miss chance.

For saves good choices include:

1. Retrain into additional traits, take fates favoured and buy the lucky horseshoe.

2. Guzzle potions of heroism or good hope like they were coke.

3. Buy scrolls of them and hope someone in the group can use them.

4. Buy the dragonbone divination sticks. This wont stack with the lucky horseshoe but you get a bigger bonus for one save.

5. If you are human retain into the new alternate racial ability Awareness (costs your bonus feat) and/or Heart of the Fey (costs you skilled)

6. Spend 8k for one of the Ioun Stones that enhances dex or con. Slotting the con one will also give you +1 reflex

Thanks for the advice, Andrew. Another friend recommended the Heroism, so I'll be opening a soda fountain...

As for scrolls, one of the members in the upcoming game is at like +20, so that's a good idea.

I also hadn't considered getting additional traits for the save bonuses, but I'll look into it!

Thanks.

Sczarni 5/5 5/55/5 ***

For my Rogue's 15th level I also took Additional Traits for Fate's Favored, but I purchased a Luckstone instead of the horseshoe because of all the skill bonuses.

Make sure your other Trait is Defender of the Society.

2/5

Nefreet wrote:

For my Rogue's 15th level I also took Additional Traits for Fate's Favored, but I purchased a Luckstone instead of the horseshoe because of all the skill bonuses.

Make sure your other Trait is Defender of the Society.

Trading Martial Versatility (Weapon Specialization) for Additional Traits. Picking up Defender of the Society and Fate's Favored. Picked up the Luckstone, so my saves are 19/15/15 currently. I'll see what else I can pick up.

Thanks for the input.

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