[Evil Robot Games] Starfinder supplements


Third-Party Starfinder Products


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Hello all,

We've been writing and publishing our Starfinder materials for six months now and its hard to believe we never posted anything about it here.

We have 9 different Monsters and NPCs for your game, 24 different starships, some with as many as 6 variants stat blocks, 4 different warships with deckplans, a short hazards guide and and an equipment guide.

http://paizo.com/companies/evilRobotGames

http://www.drivethrurpg.com/browse/pub/11790/Evil-Robot-Games


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evilrobotgames wrote:

Hello all,

We've been writing and publishing our Starfinder materials for six months now and its hard to believe we never posted anything about it here.

We have 9 different Monsters and NPCs for your game, 24 different starships, some with as many as 6 variants stat blocks, 4 different warships with deckplans, a short hazards guide and and an equipment guide.

Evil Robot Games at Paizo

Evil Robot Games at DTRPG

Link'd for you...

RPG Superstar 2009 Top 32

evilrobotgames wrote:
We have 9 different Monsters and NPCs for your game, 24 different starships, some with as many as 6 variants stat blocks, 4 different warships with deckplans, a short hazards guide and and an equipment guide.

You should add a couple more "Player Group" sized ships (with Deckplans) to your line up. :)


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ObsessiveCompulsiveWolf wrote:

Link'd for you...

Thank you very much.


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Lord Fyre wrote:
You should add a couple more "Player Group" sized ships (with Deckplans) to your line up. :)

I probably should, whether or not the PC Winnebago is the most populous ship in the galaxy, every game needs at least one. When my cartographer finishes the current set of 3 Cruisers he's working on I'll see what I can do.

I kind of feel like the expectations are Good crew quarters, hangout and eating room, workshop/science lab/med bay, a turret gun, forward gun, engineer, pilot, gunner, science and captain stations and at least one cargo bay for loot.

If anybody has a different idea, let me know.

The next ships planned otherwise are another Cruiser, Battleship, Carrier, Lovecraftian Dreadnought Dungeon so get your input in now.

RPG Superstar 2009 Top 32

evilrobotgames wrote:
Lord Fyre wrote:
You should add a couple more "Player Group" sized ships (with Deckplans) to your line up. :)

I probably should, whether or not the PC Winnebago is the most populous ship in the galaxy, every game needs at least one. When my cartographer finishes the current set of 3 Cruisers he's working on I'll see what I can do.

I kind of feel like the expectations are Good crew quarters, hangout and eating room, workshop/science lab/med bay, a turret gun, forward gun, engineer, pilot, gunner, science and captain stations and at least one cargo bay for loot.

If anybody has a different idea, let me know.

The next ships planned otherwise are another Cruiser, Battleship, Carrier, Lovecraftian Dreadnought Dungeon so get your input in now.

Actually, your existing Armed Shuttle does fit into that niche, but it is the only major example I could located from your catalogue. Others examples are The Katar Freighters (both Heavy and Light) and The Katar Mining Frieghter


Will there be any future options for a print bundle?


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Lord Fyre wrote:

Actually, your existing Armed Shuttle does fit into that niche, but it is the only major example I could located from your catalogue. Others examples are The Katar Freighters (both Heavy and Light) and The Katar Mining Frieghter

We're working with a different cartographer to do the Katar freighters, the Heavy Dropship has some variants that could fill the niche, but we should get some more Party facing ships out at some point.


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Rick Ransom wrote:
Will there be any future options for a print bundle?

The threshold people tell me is 30+ pages, with our two dozen starships out now we're in that range but I'm waiting for the Katar Warship deckplans to be finalized before we make things ready for a print edition.

We've tried a lot of things in our ships without too much feedback. I'd really like to know what people want in a ship entry. These might go into a print edition or separate products. Some things we've included or are thinking about are;

Starship Art (both the cover and a clean image for showing Players)
Stat Block with NPC Crew Skills
Variant Stat blocks at higher and lower tiers
Predetermined Scan Results if you scan the ship as an opponent
Deckplans (normally on larger vessels you might board)
Room descriptions for ships with deckplans
Front and Back pawn images for making 2D minis
Suggested crew actions to best utilize the ship's capabilities
History of the ship class with the names of ships in class

Unmarked deckplans you can print as map tiles
Unmarked deckplans for Virtual Tabletops like Roll20

Paul


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The Eldred Intermediate Cruiser is here, she's a Tier 4 ship with a crew of 6, just the right size for a group of adventurers. As a thank you to all our loyal customers the ship; stat block, crew skills, scan results, deckplans, clean art page, and 2D pawns is available Pay What You Want. As always, quick preview and full size previews are available.

Eldred Intermediate Cruiser at DTRPG

RPG Superstar 2009 Top 32

From the preview, this ship has some interesting features.

  • The ship has bunks for 10 Maries and 16 crew (A Destroyer can have up to 20 crew) but this create some issues as "guest" quarters were not purchased for the ship, but it has too many personnel births.
  • The top deck shows a lifeboat that the ship did not pay for (it instead has escape pods).
  • The labels for the "Mess" and the "Galley" should be swapped.
  • The ship is 2 points over budget. Reducing the Defenses from Mk4 to Mk3 to match the armor is the easiest fix for this.
Also, the choice of the Destroyer frame is surprising.


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Lord Fyre wrote:
From the preview, this ship has some interesting features.

Thank you for the breakdown, yeah some of the features are aspirational for me as the designer and I am loathe to give them up because the rules don't support well rounded ships. Like the medical bay starship feature is a character scale med lab in an empty room. I feel like a ship with the marine compliment this one was supposed to have, needs a sick bay.

So when we were working on the setting, I was working off D20 Modern/Future and Starfinder/Iron Gods/Tech Guide hadn't been announced yet. You'll also notice the wingtip gun mounts are marked with weapons the stat block doesn't have.

Lord Fyre wrote:
The ship has bunks for 10 Marines and 16 crew (A Destroyer can have up to 20 crew) but this create some issues as "guest" quarters were not purchased for the ship, but it has too many personnel births.

The Marine Barracks is listed as 20, they have high and low bunks. Yeah, I really should have burned a cargo slot for personnel.

Lord Fyre wrote:
The top deck shows a lifeboat that the ship did not pay for (it instead has escape pods).

There really isn't any way of getting the correct number of Life Boats or Escape pods for crews larger than Large ships in the current system. If you have 100 crew and all of your Expansion Bays aren't there for getting the crew out its ridiculous. What they should have done is make Life/Escape like Crew Quarters, if you pay nothing you get nothing, Good gets you pods, and the better one gets you boats. The Deckplans were designed before the starship system was in place so the boats available reflect the intended number of crew.

Lord Fyre wrote:
The labels for the "Mess" and the "Galley" should be swapped.

Wow, yes they should.

Lord Fyre wrote:
The ship is 2 points over budget. Reducing the Defenses from Mk4 to Mk3 to match the armor is the easiest fix for this.

I just double checked the math with the Starship builder I used and still it comes up to 115, and while dropping Defensive systems would do it, and evens AC to TL, dropping Crew Quarters to Common would probably be the least noticeable change for the same 2 BP. Though in setting the Eldred aren't as spartan as some other factions and long range patrols need some amenities.

Lord Fyre wrote:
Also, the choice of the Destroyer frame is surprising.

Most of my Light Cruisers are Destroyers, I've got a design article coming up that talks about things like making Armed Shuttles out of Light Freighters because for 6BP you get way more than 6BP worth of more Weapon Mounts and Hit Points. That a Heavy Laser if you can swing the upgraded mount is always better than the Light Plasma Cannon. Odd stuff that jumps out at you after building a lot of stat blocks.

Again thanks for the comments, this is one of the reasons we put full previews on everything we make.


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We've added Deckplans, clean art pages and pawn images to all of the Katar Warships (Light and Heavy Cruisers and Fast Attack) as well as the Light Freighter. Hoping the Tier 1 Light Freighter is versatile enough for some folks party bus.

Going to start pushing the new files and descriptions to the listings at Paizo as well.

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