Homebrew Classes


Homebrew and House Rules


Hey, I have been working on a couple of homebrew classes for a couple of days. The first class is called the soulblade and is a cross between a green lantern and a jedi. The second class is called the empath and attunes itself to specific emotions to get the job done. The soulblade is pretty much done but the empath is nowhere near done. I would appreciate your feedback on these classes thanks.

classes


Hey there. New poster, but long time role player. It looks like with the empath you are trying to have all the abilities and none of the flaws of three other classes. If I were GMing that game I wouldn't allow for it without some serious setbacks to control it (like only being able to switch your focus at leveling). As far as the other one, I can't say I'm a fan of stuffing Jedi into every single RP game out there. It would fit nicely into Starfinder maybe, but creating Force is adding a new game mechanic, and isn't this game already heavy on the mechanics?

It would need a lot of work before I would look at it and think I was looking at a good new class


I have only taken a cursory glance, but I would recommend looking at the Soulknife. They even have an archetype to trade out some of their powers for the ability to manifest Psionic Powers instead. As for the Empath, I would look at the Medium. Overall it looks like these classes are WAY out of balance with anything standard. There is no way either of these would ever see play at a table I run as is. The power level is just too far off.


X-bex wrote:
Hey there. New poster, but long time role player. It looks like with the empath you are trying to have all the abilities and none of the flaws of three other classes.

A couple of things on this. One, thanks for the feedback it is very helpful. I am wondering what three classes you are talking about. It does imitate parts of other classes ish, with anger being close to a barbarian, compassion being close to a cleric, and so on. Really they aren't that exact as a compassion empath doesn't worship a god or get domains, just healing powers. Also, a barbarian will beat an anger empath 9 times out of 10.

For the flaws part, the major drawback of playing an empath is going crasy. If you read the 2nd paragraph in the emotion attunement class feature it makes the empath make will saves with reasonable (I hope so) DCs or get overwhelmed and start behaving like their emotion.

X-bex wrote:
As far as the other one, I can't say I'm a fan of stuffing Jedi into every single RP game out there. It would fit nicely into Starfinder maybe, but creating Force is adding a new game mechanic, and isn't this game already heavy on the mechanics?

That is a perfectly valid opinion. I love jedi and will gladly stuff them everywhere. Also, new mechanics is what makes pathfinder great (in my opinion of course)! Also, its aether powers work very similarly to the kineticist's wild talents, especially a telekinetic's. The main jedi part of them is really the wise warrior flavor.


Lunaramblings wrote:
Overall it looks like these classes are WAY out of balance with anything standard. There is no way either of these would ever see play at a table I run as is. The power level is just too far off.

I haven't playtested the empath yet, as it is not done. However I created a level 1 and 7 version of the soulblade using the same rolls as Valeros. Then I had them fight. He lost to Valeros 2/3 times at level 1 and 3/3 times at level 7. However, I think his utility makes up for this. So, overpowered? no.


So apparently my reply got lost. Sigh.

The jist is I encourage you to play test these with a group of players. Try to min/max it and be an a-hole about it (please don't block me for that). What you're looking to do is break the game. If it's easy to make the game un-fun for the other players, the class is broken. No one wants to be overshadowed by one guy who owns the game. If it's hard to break the game, the class may be fine.

I find that if a custom class looks like something one would be crazy NOT to take, it's probably broken.


That empath class looks like the one to go with to me. Better at dps and healing than even a bard if you choose the right feats. That's why I say it's broken, at least as it is. I wouldn't mind getting the psycosis.


X-bex wrote:
That empath class looks like the one to go with to me. Better at dps and healing than even a bard if you choose the right feats. That's why I say it's broken, at least as it is. I wouldn't mind getting the psycosis.

Why is it better at DPS? I can't see that anywhere. At first level by specializing in anger you can get +3 Str, a +1 Bab, and might go crazy. By being a fighter you don't get the +3 Str, but get the same Bab, way better proficiencies, and an extra feat. Barbarian is ridiculously better, but a barbarian is the Kong off first level.

Also, I haven't wrote the healing part yet? How do you know that the empath is a good healer?


Also, having to attack your allies, or having to steal and not participate in a fight is pretty crippling.


X-bex wrote:
What you're looking to do is break the game.

Wait, what? Who said I was trying to break the game. I am trying to create cool new classes because I like being creative.

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