Interest level in a Greyhawk Campaign


Recruitment

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Thank you much. I shall submit both. To speed things along, I'll use shortish summary backgrounds (more like bullet lists) and expound later. If you notice, they're all half-dwarfs. If I'm selected, I'm playing a half-dwarf!


ALLENDM I plan on submitting a human wizard, hopefully sometime tomorrow.


Wondering if you'd relax the race/class restrictions a little.

Wanted to play something I've never before, and hit upon cavalier.

One of the cooler concepts I've come across is a halfling cavalier on a dog or wolf, but your doc doesn't show cavalier as an option for halfings.


Spazmodeus wrote:

Wondering if you'd relax the race/class restrictions a little.

Wanted to play something I've never before, and hit upon cavalier.

One of the cooler concepts I've come across is a halfling cavalier on a dog or wolf, but your doc doesn't show cavalier as an option for halfings.

Sorry...the HR's are set.

SD


ALLENDM wrote:
Spazmodeus wrote:

Wondering if you'd relax the race/class restrictions a little.

Wanted to play something I've never before, and hit upon cavalier.

One of the cooler concepts I've come across is a halfling cavalier on a dog or wolf, but your doc doesn't show cavalier as an option for halfings.

Sorry...the HR's are set.

SD

OK. i'll go with a regular sized cavalier instead :)

Or something else entirely...

Liberty's Edge

I'd be interested loved the Greyhak setting for a long time


Hey! I was away over the weekend, so I only got around to writing up the alias now.


Leosclim wrote:
Hey! I was away over the weekend, so I only got around to writing up the alias now.

Thanks Groundhog!

SD


My wizard submission will be posted tonight. I'm changing his background a bit after re-reading the "Age & Experience" section of the character creation guidelines.


ALLENDM please see my current profile for the rough submission of Soros, human abjurer wizard. I'll clean it up a bit over the next day or two, but all the basics are there. Mainly I'm obsessing over feat selection and need to add appearance/personality.

Any comments/questions/suggestions are more than welcome!


Soros, I like your background. :)


The Tick in the Barrel wrote:

ALLENDM please see my current profile for the rough submission of Soros, human abjurer wizard. I'll clean it up a bit over the next day or two, but all the basics are there. Mainly I'm obsessing over feat selection and need to add appearance/personality.

Any comments/questions/suggestions are more than welcome!

Tick,

What are your two schools of opposition? I might have missed it.

SD


All,

Just wanted to update everyone as I have selected two more players for the party.

Our Party now looks like this:

Oceanshieldwolf - Naia Temlow - female human fighter from Saltmarsh

mishima - Zove - female high elf druid from Saltmarsh by way of the Dreadwood

Jovich - D'ogryn Amaidor - male human (Suel) rogue from Saltmarsh

hustonj - Rabalar - male wood elf Divine Marksman Ranger from the Merchant Caravan acting as a Scout/Guard

I am working on the final two slots.

Just a reminder we have till 2/9 and I will finalized our group. If submissions cease or I make a decision on the final two I will update everyone. There are few people that have stated they are submitting a character and I am giving them time to finish up their submissions.

Thanks!
SD


ALLENDM Opposition schools are enchantment and necromancy.


The Tick in the Barrel wrote:
ALLENDM Opposition schools are enchantment and necromancy.

Thanks Tick!

SD


ALLENDM Will there be downtime in between modules for crafting as we progress? I'm thinking mainly wondrous items and arms & armor.


The Tick in the Barrel wrote:
ALLENDM Will there be downtime in between modules for crafting as we progress? I'm thinking mainly wondrous items and arms & armor.

Yes, there will be down time.


Just a quick reminder. If you plan on submitting please get it in. I would also ask if you plan on still submitting a character let me know by tomorrow. If I don't get a; "Hey I am working on one and will submit before/at the deadline." I am going to move forward and pick the final two characters.

Thanks!
SD


Can't figure out what I want to go with, so disregard my candidacy !
Have fun.


ALLENDM, final question before completed submission (I promise!) If I took the Additional Traits feat, would either magical knack (wizard) or beacon of faith be allowable trait selections? Note these are both Pathfinder character traits, not traditional racial traits.

My inclination would be to multi-class Soros to cleric with an eye to becoming a mystic theurge. I'd really like to tie into the whole "magic doesn't work the same anymore" thing, and if ever there was a time to play a mystic theurge I think a wizard/cleric of Boccob is it :)


Also, here's a profile for Sorros. I hope you don't mind, but I've re-named an old alias that had less than 10 posts.


The Tick in the Barrel wrote:

ALLENDM, final question before completed submission (I promise!) If I took the Additional Traits feat, would either magical knack (wizard) or beacon of faith be allowable trait selections? Note these are both Pathfinder character traits, not traditional racial traits.

My inclination would be to multi-class Soros to cleric with an eye to becoming a mystic theurge. I'd really like to tie into the whole "magic doesn't work the same anymore" thing, and if ever there was a time to play a mystic theurge I think a wizard/cleric of Boccob is it :)

I have no issues with your decisions. Considering you are wanting to develop a Mystic Theurge they would be good choices.

SD


Sorros wrote:
Also, here's a profile for Sorros. I hope you don't mind, but I've re-named an old alias that had less than 10 posts.

Tick,

No problem.

SD


Spazmodeus wrote:

Can't figure out what I want to go with, so disregard my candidacy !

Have fun.

Thanks for the heads up Spazmodeus!

SSD


Spazmodeus wrote:

Can't figure out what I want to go with, so disregard my candidacy !

Have fun.

Thanks for the heads up Spazmodeus!

SD


All,

Looks like we are done with submissions so I am moving forward.

Here are the two final slots I decided on. This was not easy as I was looking at a DIVINE character and an ARCANE character with some martial skill. Due to the really excellent submissions, I had to take some time and figure out what group needed most. I appreciate everyone's submissions and patience.

Our Party now looks like this:

Oceanshieldwolf - Naia Temlow - female human fighter from Saltmarsh

mishima - Zove - female high elf druid from Saltmarsh by way of the Dreadwood

Jovich - D'ogryn Amaidor - male human (Suel) rogue from Saltmarsh

hustonj - Rabalar - male wood elf Divine Marksman Ranger from the Merchant Caravan acting as a Scout/Guard

Me'mori - Edan Crosier - male human Touv Warpriet (Sacred Fist) coming in to Saltmarsh from the Merchant Caravan acting as a healer and guard.

The Tick in the Barrel - Soros - Male human (Suel) wizard 1 (abjurer)from Saltmarsh

For those chosen you can start posting in the Discussion (OOC) thread.
I will have some additional information in the OOC thread later today. I will start adapting your background information into the campaign so I plan on kicking off the campaign in the next few days once I complete that item.

Thanks!
SD


Darn!

Oh, well. Have fun guys.


Looks to be a most enjoyable campaign. Best of luck!


Congrats and enjoy yourselves, all!


Thanks!
SD


Allen

Spoiler:
for my build I will go human flan with the cg god of strength and courage Kor using luck and ferocity domains and the devout pilgrim archtype. Greatsword as weapon eye for talent and totem for traits giving me a +2 str ape. Feats heavy armor and weapons focus great sword so a combat cleric with 18 str 14 con 10 dx, 16 Wis 10 int 10 Cha. Sense motive 9 perception 4, heal 7, handle animal 4, profession animal trainer 7, knowledge animals 4


Edelsmirge wrote:

Allen

** spoiler omitted **

Sounds like an interesting cleric. Can't wait to see him.

SD

Grand Lodge

alright this is Edelsmirge, aka Sylas with the beginning of the cleric build. Decided to go with the bear as it seemed more reasonable for the area we are coming from geographically rather then the ape.


All,

I have an opening for our group that I would like to get filled quickly so I can get the new PC injected into the story. I am open to a new PBP posters as we have a very experienced group of players. All I need if you are interested is a concept/rough make up.

I like to keep the group at seven players to account for missing players/low posting due to RL. We are currently at six and I would like to get the seventh in place before the main party returns from the first outing to the house.

This is a very heavy house rules PF1E game. If you have any questions in regards to the house rules please don't hesitate to ask me or post in the Recruitment thread. If I don't answer quickly enough someone from the group will.

The first link is the House Rule Doc. If you do plan on creating a character please read through the doc. The second link is to the Campaign Folder to give you access to the additional docs. The Variant Fighter doc, Greyhawk Languages, and additional campaign location/information docs that will help you with the campaign.

House Rule Document

Old School Greyhawk Campaign Folder

You can find many important documents that you will need to submit a character for this campaign:

House Rules
Greyhawk Deities and Religions
Greyhawk Modern Human Races
Fighter Variant Class (replaces core fighter)
NPC Classes (replaces core NPC classes)
Player Maps of Keoland & Saltmarsh
Rogue's Network of Contacts Ability (addition to Unchained Rogue class)
Greyhawk Languages (reference to all languages (ignore game rules on doc))
Greyhawk Calander
NPC Classes
Diseases and Poisons (UnChained/Homebrew)

Campaign Information:

Campaign and Character Creation Information

Character Creation:
Point Buy: 25 points buy – no attribute can be below 8 and no attribute above 17 before racial adjustments. These are exceptional and heroic individuals in an epic fantasy setting. Well-rounded characters will survive much longer.

Two additional Racial Traits are allowed. No other traits or flaws will be used in the game. The traits are drawn from Pathfinder material as well as homebrew traits tied to the campaign.

Alignment: Any Good (Lawful, Neutral, or Chaotic) and Neutral (Lawful).

Classes and Archtypes: All Paizo classes (see House Rules for details). Archtypes are allowed with DM’s permission. Greyhawk Archtypes (per player/DM development are allowed) as are Greyhawk Prestige classes (Player/DM development) as we move forward. Using the unchained classes, a variant fighter, and several of the other classes have been tweaked.

Hit Points: 1st level and 2nd level you receive max hit points per hit die + CON bonus + FAVORED BONUS HP (if taken). Every level thereafter is ROLL HD + CON modifier + FAVORED BONUS HP (if taken). Reroll all 1’s once, second roll you keep what you roll.

No Favored Classes: Instead you receive a FAVORED BONUS each time your character takes a new level in the form of 1 HP or 1 Skill Point or 1 additional Hero Point for all races.

Background Skills: Each player gets 2 skill points for either Craft, Knowledge, or Profession at 1st level. These are considered class skills. No additional background skills are awarded past 1st level.

What I am looking for:

Currently there are six party members and they are split into two groups. The newest additions are currently solving a mystery in the Town of Saltmarsh and the existing group is at the House conducting their initial investigation and running into all sorts of problems.

Here is the party makeup:

Haunted House Group
Naia (Flan Female Variant Fighter)
Rabalar (Wood Elf Male Ranger (Divine Marksman))
D'ogryn (Suel Male Rogue (unchained))

New Group (in Town)
Ferona (Suel Female Arcanist)
Antas (Oeridian Male Paladin of Heironeous (VMC Bloodrager))
Peran (Oeridian Male Cleric of St. Cuthbert

I am running three NPC's from previous players currently as well so you can see what the party make up looks like:

These NPC's are currently with the Haunted House Group:

Thout (half-dwarf male Variant Fighter)
Soros (Suel male Wizard)
Edan (Touv male War Priest (Sacred Fist))

I am letting things play out naturally with the NPC's as I don't like having PC's/NPC's simply disappear from the story. Working on getting the two groups blended together as well but I am also letting that happen as naturally as possible instead of doing the "POOF" you are now in the group.

As you can see we are Human heavy which is not an issue but I would like to add another demi-human. Halfling (there is a wide variety from Shirefolk, Riverfolk, and Wagonfolk to choose from), Dwarf (Mountain or Hill), Half-Dwarf, and High, Wood, and Grey Elf, Half Orc, as well as Rock Gnomes and Tinker Gnomes (not like DragonLance).

I would like to add another demi-human player to balance out the party a bit. As far as roles we could use another skill player or martial player would be nice to have and I am sure the party members might chime in their thoughts as well.

This is a longterm Greyhawk AP. I have run and played in these modules several times starting in the late seventies. I have a pretty robust story line and a few minor story arcs in place for the party. I also build story arcs from the player's backgrounds. This is role play heavy and combat is extremely dangerous as we use Wound Thresholds, and Poison/Disease Progressions (Unchained/Home Rule) has a bigger impact.

U1 to U3 Saltmarsh (1 to 3 level)
A1 to A4 Slave Lords (3 to 6 level)
S4 Lost Caverns of Tsjocanth's (6 to 8 level)
WG4 Forgotten Temple of Thazirdun (8 to 10 level)
G1 to G3 Giants (10 to 14 level)
D1 to D3 Drow (14 to 16 level)
Q1/I6 Queen of the Demonweb Pit/Ravenloft (16 to 20 level)

You can read through the Gameplay and Discussion threads to get a good feel for the game and the group.

Jack

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