Elan

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Organized Play Member. 7 posts. No reviews. No lists. No wishlists. 3 Organized Play characters.


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Liberty's Edge

I'd be interested loved the Greyhak setting for a long time

Liberty's Edge

Trikk wrote:

Both of those are standard actions, so the spell's casting time has to be less than a standard action.

Fighting defensively could be used if you are charged with a melee touch spell.

Why are your spell casters in range of melee attackers or outside cover in the case of ranged attacks?

Spell casters can stay out of range easily. A war trained horse at lower levels, through spells at higher levels.

Use total defense as a last resort - usually it's better to just cast a spell defensively and hope there's not any ready actions waiting for your face.

Thanks for that - so not so much daring from spellcasters then

Liberty's Edge

Looking at a way to keep my spellcasters safe - was looking at fighting defensively/total defence - can either be used whilst casting a spell

Liberty's Edge

Morgen wrote:

Your still rolling dice and things have lots and lots of HP.

Plus you've got things like Damage Reduction, Regeneration, magic.

Loads of stuff to help keep it balanced.

It all seems to contribute to the arms race that is 3.5 and by about 10th level what I have seen is a mad scramble by PCs to get their killer attack in before everybody else - no cooperation and if you have an interesting (read not min/maxed) character you can end up frustrated as the combat monsters sweep the battle field with combats lasting only a couple of rounds - a great feeling for a little while but eventually leading to boredom - the multiple sneak attacks being only 1 example of this. Ratching up the monsters to counter this isn't necessarily the way I want to go.

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Just a question re sneak attacks. A high level rogue using 2 weapons vs a flanked opponent gets sneak attack bonus. If the rogue is high enough level then said rogue can cause more damage to a single target than most wizards & sorcerors and even fighters using the old power attack/greatsword combo. They become in effect a mini fireball if you like as each attack they make hits. Or am I getting something wrong about sneak attack?

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whizz wrote:
The Keep of Jarl Khurok - is it in the adventure path? If not any suggestions/how did you deal with it?

Thanks guys some food for thought there - now how do I stop my party running of to certain doom? (no answers required to that poser)

Liberty's Edge

The Keep of Jarl Khurok - is it in the adventure path? If not any suggestions/how did you deal with it?