Worshipper of Torag

Leosclim's page

1 post. Alias of Groundhog.


Full Name

Leosclim Goldclove

Race

Hill Dwarf

Classes/Levels

Inquisitor 1; HP 12/12; Grazed: 9; Wounded: 6; Critical: 3 || AC 14 || T 11 || FF 13; Fort +5; Ref +1; Will +5; Init +1; Per +3; CMB +3; CMD 14; Spd 20 ft.

Deity

St. Cuthbert

Languages

Keoish RC/RW, Dwarven RI/RW & Aerdi L/RW

About Leosclim

Leosclim Goldclove:
LG Male Hill Dwarf Inquisitor
Init +1; Senses Perception +3, Darkvision 60ft.
AC 14, T 11, FF 13, CMD 14, FFCMD 13 (+4 dodge vs giants)
Hp 12 (1d8); G 9-7, W6-4, C3-1
Hero Points 2/5
Fort +5, Ref +1, Will +5 (+3 vs Spells & SLAs, +2 vs poison)
Speed 20ft.
Melee
Earthbreaker +4, 2d6+4
Light Hammer +4, 1d4+3
Dagger +4, 1d4+3
Ranged
Light Hammer +2, 1d4+3
Dagger +1, 1d4+3
Spells (Cl 1)
0th (DC 13); Acid Splash, Create Water, Cure Minor Wounds, Detect Magic, Light
1st (2/d, DC 14); Cure Light Wounds, Divine Favor, Shield of Faith
Str 16, Dex 13, Con 16, Int 12, Wis 17, Cha 6
Feats Extra Traits
Traits Fate's Favored, Glory of Old
Skills Bluff +9, Diplomacy +9, Intimidate +8, Knowledge(Arcana) +5, Knowledge(Monster Lore) +5, Knowledge(Religion) +5, Knowledge(Monster Lore) +5, Linguistics +5, Profession(Merchant) +5, Sense Motive +8
Languages Dwarven, Keoish & Dwarven
Special Abilities Charm of Wisdom, Conversion Inquisition, Darkvision, Defensive Training, Dwarven Hammer Training(bonus), Favored Bonus(+1hp), Greed(see changes), Hardy, Hatred, Judgement(1/d), Monster Lore, Stability(see changes), Stern Gaze(+1), Stoic Negotiator(bonus), Stonecunning(see changes), Weapon Familiarity
Gear Earthbreaker, Leather Armor, Silver Holy Symbol of St. Cuthbert, Dagger, Traveler's Outfit(worn), Cleric's Vestments, Artisan's Outfit, Backpack, Waterskin, 3 Belt pouches, Bedroll, Blanket, ½lb of soap, 10 candles, Hooded lantern, Flint & Steel, Blank notebook, Wooden stylus, Vial of Ink, 2 light hammers
15 gp, 1sp, 9cp

Appearance:
Leosclim is an almost suspiciously average-looking dwarf. He's of average height, with reddish-brown hair and eyes that could be anywhere from dark brown to light green, depending on the lightning.
His greathammer and his prominent holy symbol are the main thing people remember when describing him.

Personality:
By nature, Leosclim is gruff and taciturn, even for a dwarf. That's actually one of the things his master spent the most time teaching him - how to be personable, read tells, and give off precisely the sort of impression he's trying to. People who spend a lot of time in his company might find his changes in behavior sort of unnerving, but despite being something of a social chameleon, Leos is not a sociopath; he cares deeply about other people and doing the right thing. To him, the benefits of rule of law and the necessity of upholding it is self-evidently the foundations of maintaining a good-aligned society. That's what Cuthbert's faith means to him.
He doesn't share the in with the common dwarven obsession with kin and history; to him, his family extends only to his parents, siblings, the abbot of St. Cuthbert's temple in Niole Dra, and his master.That said, he is very fond of gold.

History:
Leosclim is a dwarf who grew up to dwarven parents living in the human city of Niole Dra, running a minor mercantile empire. He wasn't the firstborn son, however, and so, his parents bought him an apprenticeship with the church of Saint Cuthbert of the Cudgel. After spending years as an acolyte and clerk, he was in turn apprenticed to a wandering inquisitor. That ended with the plague though - Leosclim's master became possessed during a particularly dangerous mission, and the young dwarf was left adrift without direction in a plague-wrecked landscape.
He made his way to his hometown, only to find that his father and siblings had fallen to the plague, and his mother died from grief. Strangers had taken over their house. Karol Goldclove, his one remaining brother who were apprenticed to a travelling wizard, was nowhere to be found.

Unable to bear spending another day in the city, Leosclim hired onto the first caravan that'd take him on as a guard, caring little for the wage or the destination. That's how he ended up in Saltmarsh, fifteen gold pieces richer than he had been, and without a clue what to do next.