Jemet Winderbole

Faolan Forgael's page

21 posts. Alias of Peet.


Gender

Halfling Bard (Juggler) 1 | HP 9/9 | AC 17, TAC 14, FAC 14, CMD 13 | F +2, R +6, W +3 (+5 vs. fear) | Init. +5, Perception +6, Move 20' | Throwing: +4, Melee +2 |

Alignment

CG

Deity

Desna

Strength 12
Dexterity 16
Constitution 13
Intelligence 12
Wisdom 10
Charisma 16

About Faolan Forgael

Race: Halfling
Class: Bard
Archetype: Juggler

Background:
Faolan grew up among a family of travelling performers. Though they had magical abilities, they tended to hide these abilities from the public for fear of hostile reactions from anti-magic prejudice. Instead, they focused their magics on improving their performances.

Faolan was the youngest child, and though he was a talented juggler, he grew tired of his sisters and his older brother always "upstaging" him. So he decided to strike out on his own and earn a reputation as a great juggler. He joined a caravan and eventually came to the town of Saltmarsh.

Faolan's favourite trick while performing will be to cast prestidigitation before a show and then use it to recolor the objects he is juggling as he catches them and throws them again, causing the audience to think that the is using sleight-of-hand to exchange one object for another.

Personality:
The show must go on! Everything's a show and the show is everything. Faolan is a performer at heart and loves attention. Whether on stage or off, he tries to be grandiose and dashing. Even in a fight he tries to show off and play the part of the dashing swashbuckler-juggler, and cannot resist the chance to crack a joke at his enemies' expense. He has no particular goals beyond making a name for himself, and while he wants this to come from show business, he approaches all things as if he is meant to entertain.

Appearance:
Faolan is a young, scruffy-looking halfling with red-brown hair, green eyes, and pale skin. His tunic and cape are covered with patches of various colors and shapes, much like a fool's motley, making him a comical figure, though many of these patches hold concealed pockets in which he sometimes hides small objects he does not want others to see. He has all sorts of odds and ends dangling from belts and bandoliers which at any moment he can pull out and begin juggling with. He carries few obvious weapons; a dagger at his belt and a few javelins strapped to his back. He also wears a pair of gauntlets with nasty-looking spikes on the knuckles.

Build Concept:
Essentially Faolan will be built around throwing weapons and though he won't do a lot of damage he will be pretty accurate with them.

20 point buy
STR 5 points = 12
DEX 5 points = 16
CON 3 points = 13
INT 2 points = 12
WIS 0 points = 10
CHA 5 points = 16

Feat Plan:
1st: Precise Shot
3rd: Two-Weapon Fighting
5th: Quick Draw
7th: Arcane Strike
9th: Deadly Aim
11th: Weapon Finesse

====================================================================

Vitals

SCORES: STR 12, DEX 16, CON 13, INT 12, WIS 10, CHA 16
HP: 9 (1d8 +1 CON)
AC: 17 (10 + 1 Size, +3 DEX, +3 Armor) Touch: 14 Flat: 14
Saves: Fort +2, Reflex +6, Will +3 (or +5 versus Fear)
BAB: +0 CMB: +0 CMD: 13
Initiative: +5
Move: 20'

====================================================================

Character Choices

Feats
1st Level: Precise Shot
1st Level Bonus Feat: Deflect Arrows

Traits
Helpful (Race) +4 instead of +2 on successful aid another checks
Criminal (Social) +1 to disable device and it becomes class
Reactionary (Combat) +2 to initiative

Entomophobe (Drawback) -2 to hit vermin and to saves against nausea from swarms

Alternate Racial Traits:
Skulker Oppressed halflings train from a young age to take advantage of times when their oppressors ignore them. Such halflings gain a +1 racial bonus on attacks against foes who are denied their Dexterity bonus to AC. This racial trait replaces fearless and weapon familiarity.

===================================================================

Combat

Melee Attacks: +2 (+0 BAB, +1 Size, +1 STR)
Morning Star 1d6+1, Spiked Gauntlet 1d3+1

Ranged Attacks: +4 (+0 BAB, +1 Size, +3 DEX)
Amentum (Javelin) 1d4+1, 50 feet, Chakram 1d6+1, 30 feet, Club 1d4+1, 10 feet, wooden stake 1d3+1, 10 feet

Combat Gear
Hide Shirt Armor 20 gp. 9 lbs. +3 Armor, Max Dex +4, -1 ACP
Small Spiked Gauntlet 5 gp, 0.5 lb
5 Small Cold Iron Chakra 10 gp, 2.5 lbs
2 Small Amenta (Javelins) 2 gp, 1 lb.
2 small wooden stakes free, 1 lb.

Total 37 gp, 14 lbs.

====================================================================

Bardic Abilities

Bardic Performance: 7 rounds per day.
* Countersong: use sing roll to replace allies' saves versus sonic or language-dependent abilities
* Distraction: use juggling roll to replace allies' saves versus pattern and figment illusion attacks
* Fascinate: 1 target, DC 13 Will (90 foot range)
* Inspire Courage: +1 morale to attacks, damage, and saves versus charm and fear

Spells

Bard Spell List

Spells per day:
1st level: 2

Spells Known:
Cantrips (4) DC 13: detect magic, light, prestidigitation, read magic
1st level Spells (2) DC 14: dazzling blade, expeditious retreat

===================================================================

Skills
The bard's class skills are Acrobatics (Dex), Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Intimidate (Cha), Knowledge (all) (Int), Linguistics (Int), Perception (Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Spellcraft (Int), Stealth (Dex), and Use Magic Device (Cha).

Trait grants Disable Device (Dex) as class skill.

Armor Check Penalty: -1

Adventuring Skills
Ranks: 6+INT/level = 7 + 1 FCB = 8

Acrobatics +8 (1 Rank, +3 DEX, +3 Class, +2 Race, -1 ACP)
Bluff +7 (1 Rank, +3 CHA, +3 Class)
Diplomacy +7 (1 Rank, +3 CHA, +3 Class)
Disable Device +7 (1 Rank, +3 DEX, +3 Class, +1 Trait, -1 ACP)
Knowledge (Local) +5 (1 Rank, +1 INT, +3 Class)
Perception +6 (1 Rank, +0 WIS, +3 Class, +2 Race)
Spellcraft +5 (1 Rank, +1 INT, +3 Class)
Stealth +10 (1 Rank, +3 DEX, +3 Class, +4 Size, -1 ACP)

Background Skills
2/Level = 2

Perform (comedy) +7 (1 rank, +3 CHA, +3 Class)
Sleight-of-Hand +6 (1 Rank, +3 DEX, +3 Class, -1 ACP)

====================================================================

Miscellaneous Gear
(105 gp starting gold, Capacity 32.25 light load)

25 gp Halfling Jugglesticks 1 lb.
30 gp Thieves' Tools 1 lb.
_1 gp Flint & Steel
_1 gp Scroll Case 0.5 lbs.
_2 gp Backpack 0.5 lbs.
_2 gp Scrivener's Kit 1 lb.

61 gp, 4 lbs.

_5 sp Bedroll 1.25 lbs.
10 sp 2 x Bandolier -
_2 sp Mess Kit 1 lb.
_1 sp Sack 0.125 lbs.
10 sp 20 sheets rice paper -

28 sp, 2.375 lbs. plus above = 63.8 gp, 6.375 lbs.

_2 cp 100' Twine 1 lb.
_3 cp Earplugs -
_3 cp 3 Pieces of Chalk -
_2 cp 2 Bag of Powder 1 lb.
_1 cp Whetstone 1 lb.
_1 cp Soap 0.5 lb.
_3 cp 3 x candles -
_5 cp 5 days wandermeal 0.625 lb.

free Pickpocket's outfit.

20 cp, 4.125 lbs plus above = 64 gp, 10.5 lbs.

Total 64 gp, 10.5 lbs.
Plus Combat Gear 37 gp, 14 lbs.
Grand Total: 101 gp, 24.5 lbs.

4 gp remaining.

Spoiler:
House Rule Page

Race: Wagonfolk (Gypsy) Halfling
Class: Bard
Archetype: Juggler

spoiler=Background]Faolan grew up among a family of travelling performers. Though they had magical abilities, they tended to hide these abilities from the public for fear of hostile reactions from anti-magic prejudice. Instead, they focused their magics on improving their performances.

Faolan was the youngest child, and though he was a talented juggler, he grew tired of his sisters and his older brother always "upstaging" him. So he decided to strike out on his own and earn a reputation as a great juggler. He joined a caravan and eventually came to the town of Saltmarsh.

Faolan's favourite trick while performing will be to cast prestidigitation before a show and then use it to recolor the objects he is juggling as he catches them and throws them again, causing the audience to think that the is using sleight-of-hand to exchange one object for another.[/spoiler

spoiler=Personality]The show must go on! Everything's a show and the show is everything. Faolan is a performer at heart and loves attention. Whether on stage or off, he tries to be grandiose and dashing. Even in a fight he tries to show off and play the part of the dashing swashbuckler-juggler, and cannot resist the chance to crack a joke at his enemies' expense. He has no particular goals beyond making a name for himself, and while he wants this to come from show business, he approaches all things as if he is meant to entertain. [/spoiler

spoiler=Appearance]Faolan is a young, scruffy-looking halfling with red-brown hair, green eyes, and pale skin. His tunic and cape are covered with patches of various colors and shapes, much like a fool's motley, making him a comical figure, though many of these patches hold concealed pockets in which he sometimes hides small objects he does not want others to see. He has all sorts of odds and ends dangling from belts and bandoliers which at any moment he can pull out and begin juggling with. He carries few obvious weapons; a dagger at his belt and a few javelins strapped to his back. He also wears a pair of gauntlets with nasty-looking spikes on the knuckles.[/spoiler

spoiler=Build Concept]Essentially Faolan will be built around throwing weapons and though he won't do a lot of damage he will be pretty accurate with them.

25 point buy
STR 5 points = 12
DEX 5 points = 16
CON 5 points = 14
INT 0 points = 10
WIS 0 points = 10
CHA 5 points = 16

Feat Plan:
1st: Precise Shot
3rd: Two-Weapon Fighting
5th: Quick Draw
7th: Arcane Strike
9th: Deadly Aim
11th: Weapon Finesse[/spoiler

====================================================================

Vitals

SCORES: STR 12, DEX 18, CON 14, INT 10, WIS 10, CHA 16
HP: 10 (1d8 +2 CON)
AC: 18 (10 + 1 Size, +4 DEX, +3 Armor) Touch: 15 Flat: 14
Saves: Fort +3, Reflex +7, Will +3 (or +5 versus Fear)
BAB: +0 CMB: +0 CMD: 13
Initiative: +4
Move: 20'

Bonus Halfling abilities:
Thrown Weapon Prowess: +2 with thrown weapons
Resourceful: Catch Off-Guard and Throw Anything bonus feats

Feats
1st Level: Precise Shot (includes Point-Blank Shot)
1st Level Bonus Feat: Catch Off-Guard
1st Level Bonus Feat: Throw Anything
1st Level Bonus Feat: Deflect Arrows

===================================================================

Combat

Melee Attacks: +2 (+0 BAB, +1 Size, +1 STR)
Club 1d4+1, Dagger 1d3+1, Spiked Gauntlet 1d3+1

Ranged Attacks: +7 (+0 BAB, +1 Size, +4 DEX, +2 for throwing)
(Point-Blank Shot Adds +1/+1 within 30')
Amentum (Javelin) 1d4+1, 50 feet, Chakram 1d6+1, 30 feet, Club 1d4+1, 10 feet, Torch 1d4+1+1 fire, 10 feet, Juggling Ball 1d4+1, 20 feet, Jackshot 1d4+1 nonlethal, 20 feet, wooden stake 1d3+1, 10 feet

Combat Gear
Leather Armor 15 gp. 7.5 lbs. +3 Armor, MaxDex +6, -1 ACP
Small Dagger free, 0.5 lbs.
Small Spiked Gauntlet 5 gp, 0.5 lb
5 Small Cold Iron Chakra 10 gp, 2.5 lbs
3 Small Amenta (Javelins) 3 gp, 1.5 lbs.
3 small wooden stakes free, 1.5 lbs.
4 small wooden juggling balls 2 sp, 2 lbs.
4 small jackshots 4 gp, 2 lbs.

37.2 gp, 18 lbs.

Improvised Weapons:

Jugglestick: As club.

Jackshot: A leather ball filled with sand and a lead ball at the core. Functions as a sap but as a thrown weapon (cannot be used in melee). Price: 1 gp., DMG (S): 1d4, DMG (M): 1d6, Critical: x2, Range: 20 ft., Weight: 1 lb., Type: B, Special: Nonlethal

Wooden Ball: A painted wooden ball with a streamer attached. Can be thrown. Price: 5 cp., DMG (S): 1d4, DMG (M): 1d6, Critical: x2, Range: 20 ft., Weight: 1 lb., Type: B, Special: None

Torch: As club but +1 fire damage if lit.

Bag of Powder: as the item but it can be thrown. Allows a dirty trick maneuver (to blind someone) but this destroys the item.

====================================================================

Bardic Abilities

Bardic Performance: 7 rounds per day.
* Countersong: use sing roll to replace allies' saves versus sonic or language-dependent abilities
* Distraction: use juggling roll to replace allies' saves versus pattern and figment illusion attacks
* Fascinate: 1 target, DC 13 Will (90 foot range)
* Inspire Courage: +1 morale to attacks, damage, and saves versus charm and fear

Spells

Bard Spell List

Spells per day:
1st level: 2

Spells Known:
Cantrips (4 + 1 CHA) DC 13: detect magic, light, mending, prestidigitation, read magic
1st level Spells (2 + 1 CHA) DC 14: coin shot, dazzling blade, expeditious retreat

===================================================================

Skills
The bard's class skills are Acrobatics (Dex), Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Intimidate (Cha), Knowledge (all) (Int), Linguistics (Int), Perception (Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Spellcraft (Int), Stealth (Dex), and Use Magic Device (Cha).

Armor Check Penalty: -1

Ranks: 6+INT/level = 6 + 1 FCB + 2 Background Bonus = 9

Acrobatics +9 (1 Rank, +4 DEX, +3 Class, +2 Race, -1 ACP)
Bluff +7 (1 Rank, +3 CHA, +3 Class)
Climb +6 (1 Rank, +1 STR, +3 Class, +2 Race, -1 ACP)
Knowledge (Local) +4 (1 Rank, +0 INT, +3 Class)
Knowledge (Monster Lore) +4 (1 Rank, +0 INT, +3 Class)
Perception +6 (1 Rank, +0 WIS, +3 Class, +2 Race)
Spellcraft +4 (1 Rank, +0 INT, +3 Class)
Sleight-of-Hand +7 (1 Rank, +4 DEX, +3 Class, -1 ACP)
Stealth +11 (1 Rank, +4 DEX, +3 Class, +4 Size, -1 ACP)

====================================================================

Miscellaneous Gear
(75 gp starting gold, Capacity 32.25 light load)

25 gp Halfling Jugglesticks 1 lb.
_1 gp Flint & Steel
_1 gp Scroll Case 0.5 lbs.
_2 gp Backpack 0.5 lbs.
_2 gp Scrivener's Kit 1 lb.

31 gp, 3 lbs.

_5 sp Bedroll 1.25 lbs.
10 sp 2 x Bandolier -
_2 sp Mess Kit 1 lb.
_1 sp Sack 0.125 lbs.

18 sp, 2.375 lbs. plus above = 31.18 sp, 5.375 lbs.

_2 cp 100' Twine 1 lb.
_3 cp Earplugs -
_3 cp 5 Pieces of Chalk -
_1 cp Whetstone 1 lb.
_2 cp 2 Bag of Powder 1 lb.
_1 cp Soap 0.5 lb.
_3 cp 3 x candles -
_5 cp 5 days wandermeal 0.625 lb.
_7 cp 7 small torches 3.5 lbs.
35 cp 7 x Rice Paper sheets

free Pickpocket's outfit.

62 cp, 7.625 lbs plus above = 31.8 gp, 13 lbs.

Total 31.8 gp, 13 lbs.
Plus Combat Gear 37.2 gp, 18 lbs.
Grand Total: 69 gp, 31 lbs.

6 gp remaining.
1.25 lbs carrying capacity remaining