About Faolan ForgaelRace: Halfling
Background:
Faolan grew up among a family of travelling performers. Though they had magical abilities, they tended to hide these abilities from the public for fear of hostile reactions from anti-magic prejudice. Instead, they focused their magics on improving their performances.
Faolan was the youngest child, and though he was a talented juggler, he grew tired of his sisters and his older brother always "upstaging" him. So he decided to strike out on his own and earn a reputation as a great juggler. He joined a caravan and eventually came to the town of Saltmarsh. Faolan's favourite trick while performing will be to cast prestidigitation before a show and then use it to recolor the objects he is juggling as he catches them and throws them again, causing the audience to think that the is using sleight-of-hand to exchange one object for another. Personality:
The show must go on! Everything's a show and the show is everything. Faolan is a performer at heart and loves attention. Whether on stage or off, he tries to be grandiose and dashing. Even in a fight he tries to show off and play the part of the dashing swashbuckler-juggler, and cannot resist the chance to crack a joke at his enemies' expense. He has no particular goals beyond making a name for himself, and while he wants this to come from show business, he approaches all things as if he is meant to entertain. Appearance:
Faolan is a young, scruffy-looking halfling with red-brown hair, green eyes, and pale skin. His tunic and cape are covered with patches of various colors and shapes, much like a fool's motley, making him a comical figure, though many of these patches hold concealed pockets in which he sometimes hides small objects he does not want others to see. He has all sorts of odds and ends dangling from belts and bandoliers which at any moment he can pull out and begin juggling with. He carries few obvious weapons; a dagger at his belt and a few javelins strapped to his back. He also wears a pair of gauntlets with nasty-looking spikes on the knuckles. Build Concept:
Essentially Faolan will be built around throwing weapons and though he won't do a lot of damage he will be pretty accurate with them.
20 point buy
Feat Plan:
==================================================================== Vitals SCORES: STR 12, DEX 16, CON 13, INT 12, WIS 10, CHA 16
==================================================================== Character Choices Feats
Traits
Entomophobe (Drawback) -2 to hit vermin and to saves against nausea from swarms Alternate Racial Traits:
=================================================================== Combat Melee Attacks: +2 (+0 BAB, +1 Size, +1 STR)
Ranged Attacks: +4 (+0 BAB, +1 Size, +3 DEX)
Combat Gear
Total 37 gp, 14 lbs. ==================================================================== Bardic Abilities Bardic Performance: 7 rounds per day.
Spells Spells per day:
Spells Known:
=================================================================== Skills
Trait grants Disable Device (Dex) as class skill. Armor Check Penalty: -1 Adventuring Skills
Acrobatics +8 (1 Rank, +3 DEX, +3 Class, +2 Race, -1 ACP)
Background Skills
Perform (comedy) +7 (1 rank, +3 CHA, +3 Class)
==================================================================== Miscellaneous Gear
25 gp Halfling Jugglesticks 1 lb.
61 gp, 4 lbs. _5 sp Bedroll 1.25 lbs.
28 sp, 2.375 lbs. plus above = 63.8 gp, 6.375 lbs. _2 cp 100' Twine 1 lb.
free Pickpocket's outfit. 20 cp, 4.125 lbs plus above = 64 gp, 10.5 lbs. Total 64 gp, 10.5 lbs.
4 gp remaining. Spoiler:
House Rule Page
Race: Wagonfolk (Gypsy) Halfling
spoiler=Background]Faolan grew up among a family of travelling performers. Though they had magical abilities, they tended to hide these abilities from the public for fear of hostile reactions from anti-magic prejudice. Instead, they focused their magics on improving their performances. Faolan was the youngest child, and though he was a talented juggler, he grew tired of his sisters and his older brother always "upstaging" him. So he decided to strike out on his own and earn a reputation as a great juggler. He joined a caravan and eventually came to the town of Saltmarsh. Faolan's favourite trick while performing will be to cast prestidigitation before a show and then use it to recolor the objects he is juggling as he catches them and throws them again, causing the audience to think that the is using sleight-of-hand to exchange one object for another.[/spoiler spoiler=Personality]The show must go on! Everything's a show and the show is everything. Faolan is a performer at heart and loves attention. Whether on stage or off, he tries to be grandiose and dashing. Even in a fight he tries to show off and play the part of the dashing swashbuckler-juggler, and cannot resist the chance to crack a joke at his enemies' expense. He has no particular goals beyond making a name for himself, and while he wants this to come from show business, he approaches all things as if he is meant to entertain. [/spoiler spoiler=Appearance]Faolan is a young, scruffy-looking halfling with red-brown hair, green eyes, and pale skin. His tunic and cape are covered with patches of various colors and shapes, much like a fool's motley, making him a comical figure, though many of these patches hold concealed pockets in which he sometimes hides small objects he does not want others to see. He has all sorts of odds and ends dangling from belts and bandoliers which at any moment he can pull out and begin juggling with. He carries few obvious weapons; a dagger at his belt and a few javelins strapped to his back. He also wears a pair of gauntlets with nasty-looking spikes on the knuckles.[/spoiler spoiler=Build Concept]Essentially Faolan will be built around throwing weapons and though he won't do a lot of damage he will be pretty accurate with them. 25 point buy
Feat Plan:
==================================================================== Vitals SCORES: STR 12, DEX 18, CON 14, INT 10, WIS 10, CHA 16
Bonus Halfling abilities:
Feats
=================================================================== Combat Melee Attacks: +2 (+0 BAB, +1 Size, +1 STR)
Ranged Attacks: +7 (+0 BAB, +1 Size, +4 DEX, +2 for throwing)
Combat Gear
37.2 gp, 18 lbs. Improvised Weapons:
Jugglestick: As club. Jackshot: A leather ball filled with sand and a lead ball at the core. Functions as a sap but as a thrown weapon (cannot be used in melee). Price: 1 gp., DMG (S): 1d4, DMG (M): 1d6, Critical: x2, Range: 20 ft., Weight: 1 lb., Type: B, Special: Nonlethal Wooden Ball: A painted wooden ball with a streamer attached. Can be thrown. Price: 5 cp., DMG (S): 1d4, DMG (M): 1d6, Critical: x2, Range: 20 ft., Weight: 1 lb., Type: B, Special: None Torch: As club but +1 fire damage if lit. Bag of Powder: as the item but it can be thrown. Allows a dirty trick maneuver (to blind someone) but this destroys the item. ==================================================================== Bardic Abilities Bardic Performance: 7 rounds per day.
Spells Spells per day:
Spells Known:
=================================================================== Skills
Armor Check Penalty: -1 Ranks: 6+INT/level = 6 + 1 FCB + 2 Background Bonus = 9 Acrobatics +9 (1 Rank, +4 DEX, +3 Class, +2 Race, -1 ACP)
==================================================================== Miscellaneous Gear
25 gp Halfling Jugglesticks 1 lb.
31 gp, 3 lbs. _5 sp Bedroll 1.25 lbs.
18 sp, 2.375 lbs. plus above = 31.18 sp, 5.375 lbs. _2 cp 100' Twine 1 lb.
free Pickpocket's outfit. 62 cp, 7.625 lbs plus above = 31.8 gp, 13 lbs. Total 31.8 gp, 13 lbs.
6 gp remaining.
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