Fallout Rampage Cap'n Yesterday |
During my traipsing around, looking for oil cans and super mutants I happen across this big building infested with a bunch of a%*&!#!s f%%@ing shooting at me. So, i make my way through bashing everyone with my rolling pin and kneecapping them with my automatic shotgun and I find King F@+%ing A+&&*~! himself (or whatever his name is) forcing some other misguided a$*#!$# to shoot this third a++#*+$. Well, I try to talk misguided a%@@&@$ out of shooting third a#%#%@~, so f&+% it man, kill the third a#%!~&&, we can kill King F&~#ing A!*+$~~ (or whatever his name was) and then we can sort the rest of a+#%$!~ry out later.
Long story short, I have a handy new Shishkebob, King F+!%ing A~!+!*@ is dead, and misguided a!~#*&* got a tongue lashing when he got home and is now pulling guard duty at the community I founded.
Fallout Rampage Cap'n Yesterday |
I also found a peninsula with a church, so I try sneaking around the back and out emerges from the surf, but a huge f$!%ing Mirelurk Queen, so I did the only sensible thing, I ran away, firing mininukes blindly at it until I ran out and then shot it with my automatic shotgun.
Which was surprisingly successful.
Fallout Rampage Cap'n Yesterday |
I found a lighthouse with a road leading up to it, where someone recklessly had all sorts of mines and traps set up.
Being the safety conscious person I am (and needing some copper and springs) I disarmed them for them.
Turns out, they didn't like that, and so I came under intense fire! Sadly, for them their guns only fired radiation or something, and between my 10 missiles, leaded power armor and 50 some doses of Radaway they never stood a chance! I didn't even have to fix Killbot when I disabled her.
Now I have a nice little cliffside property I can fix up.
DeathQuaker RPG Superstar 2015 Top 8 |
Survival mode or no, nothing makes my stomach drop like the sight of a mirelurk queen in the distance.
The Lighthouse is one of my favorite settlement locations. Its layout makes it a little hard to add onto (and the lack of roof makes the house frustrating to fix up) but I love the location and sort of different levels of the settlement (so you can put your workshop and purifiers down below and other stuff above). I installed a very simple mod that simply puts a power conduit on the lighthouse; when you attach it to a generator, the lighthouse re-lights itself.
Be careful, though, there are more Children of Atom right next door. A missile launcher turret is helpful with them.
DeathQuaker RPG Superstar 2015 Top 8 |
Fallout Rampage Cap'n Yesterday |
So, I found this raider settlement with a big tower, at the top of this tower is an air raid siren. It turns out if you run up to the top and trigger the siren while the raiders tangle with Piper a helpful family of Deathclaws will emerge from the woods and kill everyone, except me of course, because I'm hiding.
And then just to be extra helpful Mr Legendary Alpha Male Deathclaw went and mauled the clutch of Mirelurks dwelling by the nearby lake, thus softening them up, and then to put the icing on the helpful Deathclaw cake he was holding an amazing missile launcher.
Oh and to be extra helpful one of the raiders he mauled was legendary (in addition to the legendary Radscorpion I found on the way) so while my ammo is now perilously low I now have a bunch of new toys.
One of my settlements is getting an extra Christmas tree!
DeathQuaker RPG Superstar 2015 Top 8 |
DeathQuaker RPG Superstar 2015 Top 8 |
Dr. Vault-Tec is just on the verge of getting to the Children of Atom (actually she got killed and I decided to stop for the night).
I am truly torn whether to try to gain their trust, or just blast my way through. I feel like scientific curiosity would drive her to talk her way in at first just to get a sense of their operation, learn how they become rad-resistant to some degree, and see what they could teach her of the fog.
But on the other hand, I've already played through the "gain their trust" plotline with my prior, more completionist Fallout playthrough...
Where after earning their undying admiration and trust, my Sole Survivor Jinx then talked the Children into "becoming one with Atom," i.e., them voluntarily blowing themselves up, which Dr. Vault-Tec doesn't have the Charisma to do.
I don't remember the Children quests being especially memorable (apart from drinking the crazy water). There were a few NPCs who were interesting, and I think they taught you a few interesting recipes (which would be useful for Dr. Vault-Tec), but nothing major to write home about.
And besides, I'm sure there's still a good deal Dr. Vault-Tec could learn from simply killing and dissecting them.
I suppose I could humor them and then kill them all. What do you think?
I remember from the prior playthrough those puzzles were interesting at first and then got really, really tedious.