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That is a very interesting question. I could see it being ruled as if it were like the various teleportation effects that handle creatures/objects inside other objects- both the object and the creature takes 1d6 damage per 5ft of movement and the creature is shunted to the nearest opening.
Another way I see that being ruled could be that extradimensional pockets cannot squeeze something in it and will simply shrink down until there is no more space left (a medium sized creature would be trapped in an extradimensional space that is 5x5x5 ft) and remain indefinitely until the creature or object is no longer there, at which point the pocket immediately blinks out of existence. This would at the very least give a living creature the chance to bust through the wall you created. Maybe.

UnArcaneElection |

It sounds like the victims trapped within the put will bump their heads on the Wall of Stone, provided that the Wall of Stone is anchored beyond the adjacent squares, which are described as being sloping, and therefore must have changed their shape when the spell was cast (in most cases), and therefore will change their shape again when Create Pit ends, thereby breaking the stone, which will then fall on the victims, but doing less damage than they otherwise would. I don't have a way to figure out what the damage would be in either case (other than that it would obviously be of the Bludgeoning type), but I would guess that it would be enough to kill 1st level Commoners (at least in the case of the stone not being broken), but less than that dealt out by 4th level spells that are designed for dealing damage.

Wheldrake |
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This discussion has gone on for seven years, with arguably humorous results. But the best nail in the coffin was James Jacobs' post:
http://paizo.com/threads/rzs2pzhn?Create-Pit-and-the-Wall-spells#8
I particularly liked the threads about casting the pit on a huge sheet of paper or fabric and then folding it or rolling it up.

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1) As UnArcaneElection pointed out, you can't ancor the wall to the pit as it is an extraplanar space, not stone.
2) To anchor it outside the pit spell areas (included the sloped sides) you would need to be above 20th level, as the hole+slopes is a 20*20 area, i.e 16 squares and your anchoring point is outside it. As as added "square cost" you need to "arch and buttress the wall" as you are spanning more than 20 feet over the pit.
That mean that the caster need to be level 32. 16 if you halve the thickness.
3) Even after all that the wall hasn't many hit points.
If cast by a level 32 wizard it has 120 hp. If cast by a level 16, 60, and a hardness of 8.
The spell say: "When the duration of the spell ends, creatures within the hole rise up with the bottom of the pit until they are standing on the surface over the course of a single round.", so the creatures in it have a full round to break the wall. When you fight level 32 opponents you do that damage with 1 attack.
The wall of a level 9 wizard has 30 hp, again, easy to break.
4) Even breaking it by brute force is relatively easy. I made by a level 9 wizard the DC is 24, by a level 16 28 and by a level 32 36.
BTW, it has been discussed several times, the search function is your friend.