Fastest PC death after start of adventure / campaign


Pathfinder First Edition General Discussion

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jakebacon wrote:
First encounter of a new Pathfinder campaign in my GM's homebrew world. My level 1 polearm fighter kicks down the door to the back room of a shop after hearing a strange language. He gets hit with 3 crossbow bolts, one a crit, from bandits that were waiting in ambush. Dropped him on the spot.

Did they shoot with simultaneously-triggered readied-actions, or one-at-a-time?

-- It's considered bad form for a GM to poll all the damage from a multiattack, when your character might be unconscious (but not dead) halfway through, and the remaining opponents have other options. (You'd also fall prone, giving yourself AC+4 versus ranged attacks.)


Slim Jim wrote:
jakebacon wrote:
First encounter of a new Pathfinder campaign in my GM's homebrew world. My level 1 polearm fighter kicks down the door to the back room of a shop after hearing a strange language. He gets hit with 3 crossbow bolts, one a crit, from bandits that were waiting in ambush. Dropped him on the spot.

Did they shoot with simultaneously-triggered readied-actions, or one-at-a-time?

-- It's considered bad form for a GM to poll all the damage from a multiattack, when your character might be unconscious (but not dead) halfway through, and the remaining opponents have other options. (You'd also fall prone, giving yourself AC+4 versus ranged attacks.)

They all went at once but the first 2 rolled low damage and I was still standing so he figured the third attack wouldn't be a problem. Of course that one was a crit and he rolled nearly max damage.

I don't fault him for it. We had a good laugh and it makes for a fun story.


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YogoZuno wrote:
Bjørn Røyrvik wrote:
What the hell were you doing heading into the Shadowlands in the first place? You leave that place to the experts.
I recall that published scenario :) Silly, honor-bound Unicorn should have just looked back and said 'Wanna make it one less Crab?'

The correct Crab response is either:

a) " Only if you manage to survive out there will you be worth my time, kid."
or
b) *headbutt*

Shadow Lodge

mardaddy wrote:
Others?

Replacement Character, a Goblin Empyreal Knight against Savagery(he misunderstood some things >.>). Sat down to play him and about an hour into the game that night I had to start working on a new character.

Serpent's Skull:
That Firestorm trap was way, way, way to strong for 8th level characters. I still think the GM fudged it just to try and kill our characters...


Playing in the early 80s I rolled a level 1 fighter with 18(00) strength (the dice loved me for a few minutes). First encounter of his adventuring career he rolled poorly for initiative. A giant spider bit him (very first attack roll of campaign), failed saves back then meant death...... I went from very excited 12 year old to very sad 12 year old very quickly :)


Pathfinder Starfinder Society Subscriber

I wasn't around for this one, but I remember some friends telling me about it. This group of player characters were on an adventure where they were mostly fighting Orcs. A new player to the group decided to build an Orc PC but failed to give him a background that would distinguish him in any way from the Orc hordes that the PCs were fighting. So, when they first met him, the party attacked and finished him off before he could react in any way.


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On a LARP adventure. The party have just been fighting drow, pause to catch their breath, and an extra player, late to the game and playing a drow PC walks round the corner.
He was beaten to death before he had a chance to open his mouth.


I managed to die twice before the AP even started.

The GM instituted this weird rule where you roll for your age category, then your age. He forgot to factor in the different aging rates of nonhumans. I ended up rolling a goblin who was 80 years old. The GM ruled that my goblin started undead, in order to avoid having me make a new character.

The first thing the paladin does to the zombie goblin? Smite evil. With a greatsword.


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Loren Pechtel wrote:
Tollak Vargsson wrote:

I was running a 3.5 homebrew game. Very first game I send the party into a swamp and the first "encounter" was the party finding an abandoned boat in a large pond. I just put it there for flavor, and expected nothing to come of it.

One of the players decided to swim out and investigate the boat. Fails his Swim check, and begins drowning. Another player tried to save him. They failed their Swim check and began drowning. The party ended up drowning as every rescuer failed their Swim checks and drowned.

A TPK from a CR 0 encounter. You ought to win something for that!

How about a Darwin Award?


Moonclanger wrote:
YogoZuno wrote:
And of course, there was always original Traveler, where your character could die during character creation...
Those rules were so bad you often hoped you'd die, if the alternative was surviving with appalling stats.

Doubly so if you had a Scout.


Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

My very first D&D character, a cleric, died twenty minutes in to my very first game.

I really had no idea what green slime was...


Jello Shots! Yeah, that's it. Jello Shots! :D

Silver Crusade

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Terrinam wrote:

I managed to die twice before the AP even started.

The GM instituted this weird rule where you roll for your age category, then your age. He forgot to factor in the different aging rates of nonhumans. I ended up rolling a goblin who was 80 years old. The GM ruled that my goblin started undead, in order to avoid having me make a new character.

The first thing the paladin does to the zombie goblin? Smite evil. With a greatsword.

Probably should've just had you reroll taking the different aging rate into account. I hope you poured a drink down the back of the Paladin player's shirt.


Was Delta Green, a modern game of Call of Cthulhu, so not sure how well it applies. However, for reasons Nyarlothotep was disguised as a human and entertaining himself by trying to manipulate the players. The players were having none of it and attacked him.

Long story short, TPK during the first conversation, which was only really supposed to be an information dump to get things moving.


My earliest attempt at a game ended in the first session due to this. The player in question was playing a selfish sorcerer, and the player believed in fitting her own character's roleplay above anything else. As the DM, I was a complete nub who didn't take steps to enforce a social contract in the interest of the game. The scenario was that the party were individuals kidnapped by a caravan of cultists who were planning to sacrifice each PC during the new moon.

Right away, as the other players beat the careless wagon guards with their bare hands and talked about finding their belongings, Sorcerer immediately decided to walk away into the night. Of course, it was a new moon, so he had to come back to find a light source to take with him. After that, he stayed long enough to find his things, then immediately broke from the party again. The party followed after him... and he started moving faster, not wanting to be stuck with a group of total strangers.

A bit dumbfounded, I moved on to a simple filler encounter that was supposed to be between this session and the next--a single goblin hiding on the road, armed with a spear and a simple pit trap. Sorcerer, who insisted he was far ahead of the party and separate from them, of course found the pit first. After he fell in, the goblin walked up and speared him, and he died.

The subsequent arguing that ended that campaign before it even began was discouraging at first, and it would be a few years and 1 edition later before I tried again, though for other reasons.


Marco Polaris wrote:
The player in question was playing a selfish suicidal sorcerer

Fixed that for you.

Seriously, lonesomely running around in the middle of a pitch black night as a low level character? Might as well straight out say "I want to roll a new character".

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