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PFS doesn't have anything other than the standard pathfinder rules.
I would advise not trying to get to fancy with the flying rules. If you need to look something up and it takes more than 30 seconds, just handwave it and go. You'll probably come up with something that might be the rules.
One thing is that you need to hover to 5 foot step, which kind of hoses martials (who, oddly, have trouble putting ranks in fly in PFS...)

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I use percentile dice for tracking elevation. If there's not a lot of elevation involved you could use a d6 to represent the number of cubes underneath you.
I've seen a lot of table variation on charging and/or 5 foot stepping "up". I don't personally allow it (unless you happen to be an Unchained Rogue with the Fly skill unlock), but you may.
3.5 had more involved rules for aerial combat that didn't port over to Pathfinder, and it seems veteran players combine the two (like handwaving Perfect maneuverability, regardless of what the creature's actual Fly check is).

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You wouldn't believe the number is times people have told me that they need my specific height, not just my square
If you're medium, you occupy a five foot cube.
Much like how many large creatures might be longer or taller than 10', and in reality several humans can be standing in a 5' square.

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So I found this in the FAQ.
Fly: When a character or creature is flying, and that creature decides to ascend at a 45 degree angle, the rules states that it moves at half speed? Do the rules for diagonal square counting still apply when moving up diagonally in this way?
No. Since the game is generally assumed to be played in two dimensions, even when representing three dimensional combat, the rules for ascending are handled by the speed reduction instead of asking players and GMs to ascertain the diagonal vertical movement.
The important words are “Since the game is generally assumed to be played in two dimensions”.
Does that also suggest that despite one or more people flying, that only one person can occupy a square on the battle mat?
Also, does that mean you ignore the implications of every second angle square costing 2 to range as well when fire up or down?