Caius |
It overcomes Dr magic and nothing else. +3 also lets you get by cold iron and silver, +4 for adamantine, and +5 for alignment. Dr slashing/bludgeoning/piercing/- and probably some others I'm forgetting still apply regardless of +s if the condition isn't met or they lack an ability to nullify Dr in general like a paladin's smite.
2bz2p |
It overcomes Dr magic and nothing else. +3 also lets you get by cold iron and silver, +4 for adamantine, and +5 for alignment. Dr slashing/bludgeoning/piercing/- and probably some others I'm forgetting still apply regardless of +s if the condition isn't met or they lack an ability to nullify Dr in general like a paladin's smite.
This is completely correct and one of those rules I never cared for. I disdain the idea a magic weapon overcomes DR for anything but Magic (and Epic). So we house rule, for example, if you have DR/Silver, the weapon has to be silver or made effectively silver (Versatile Weapon) to overcome the DR, +3 weapon or not. Of course I give a little bonus on EXP for fighting critters with these kinds of DR, but overall I never cared for the "enchantment equals" rules.