
NSM |

I specifically wish for more clarifications on the lvl 20 bloodline power Dual Spirit (Su).
The first part about immunity to mind-affecting effects is pretty straightforward. I assume this immunity doesn't prevent you from buffing yourself, but what about your allies? (Ex. Ally casting heroism on you).
The second part is trickier.
Whenever you successfully employ a possession effect (such as magic jar or possession), you remain in complete control of your body and the body of your possessed target.
3 questions comes to mind regarding this ability.
1. If you control 2 bodies with a shared soul, how do things like initiative, spells, actions, and senses work?
2. Does this power allow you to chain possession effects and hence control multiple creatures at the same time?
For example, cast possession on goblin A, then immediately on goblin B, resulting in controlling your original body as well as 2 goblins.
3. How does this power work in relation to Mind Swap? Do you stay in control of your own body in this case? Mind Swap is a mind-affecting effect, unlike possession.
Pls help I like the flavour of Dual Spirit but I have no idea how exactly it works!

Dark Midian |
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0.5: Pretty sure immunity to mind-affecting effects is just for harmful effects. Normally there's a clause somewhere in there that says if you're immune to all mind-affecting effects including beneficial ones like morale bonuses.
1. It'd be like having a follower, only you assume direct control. Separate initiative, separate spells, and so on. Your GM would have to be willing to play ball, of course.
2. No idea, probably not for sake of ease.
3. This one's a little awkward, since it isn't a possession effect but it says it functions similarly to possession the spell. I would say it doesn't work with this particular spell.

NSM |

0.5: Pretty sure immunity to mind-affecting effects is just for harmful effects. Normally there's a clause somewhere in there that says if you're immune to all mind-affecting effects including beneficial ones like morale bonuses.
1. It'd be like having a follower, only you assume direct control. Separate initiative, separate spells, and so on. Your GM would have to be willing to play ball, of course.
2. No idea, probably not for sake of ease.
3. This one's a little awkward, since it isn't a possession effect but it says it functions similarly to possession the spell. I would say it doesn't work with this particular spell.
Thanks for the response. When you say separate spells, does that mean you effectively double your spell pool as a spontaneous caster? Or do the 2 creatures only cast simultaneously, but share the same spell pool?