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Thomas Hutchins wrote:Odo Hillborne wrote:Also spring attack is a separate full round action and can't be combined with a charge.supervillan wrote:Because you have the Ride-by-Attack feat, your wolf does not.
The wolf would need Spring Attack to execute an attack at the same time you attack.
Spring Attack requires Dodge and Mobility first, meaning it would not be available without two preceeding feats; feats taken up by Improved Unarmed Strike and Dragon Style. Oh well...
Thanks for the help, guys!
So, Thomas, how does one get his mount to attack during a Ride-By Attack?
I am aware of nothing.

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Thomas Hutchins wrote:Odo Hillborne wrote:Also spring attack is a separate full round action and can't be combined with a charge.supervillan wrote:Because you have the Ride-by-Attack feat, your wolf does not.
The wolf would need Spring Attack to execute an attack at the same time you attack.
Spring Attack requires Dodge and Mobility first, meaning it would not be available without two preceeding feats; feats taken up by Improved Unarmed Strike and Dragon Style. Oh well...
Thanks for the help, guys!
So, Thomas, how does one get his mount to attack during a Ride-By Attack?
easy, have reach while the mount doesn't and charge, you hit at reach and then ride by the next 5ft for your mount to get in reach for its attack and then you're stopped.

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If charging with a lance, I (Odo the Halfling) would hit at 10 feet/two squares away. Then we (the wolf/mount and I) would move 5 feet/ one square closer, so the wolf could bite & trip. I got this, and understand how that would stop movement normaly. What I'm asking, is how do you get the wolf to take his bite/trip and keep moving? what's the mount's equivalent of Ride-By Attack?

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If charging with a lance, I (Odo the Halfling) would hit at 10 feet/two squares away. Then we (the wolf/mount and I) would move 5 feet/ one square closer, so the wolf could bite & trip. I got this, and understand how that would stop movement normaly. What I'm asking, is how do you get the wolf to take his bite/trip and keep moving? what's the mount's equivalent of Ride-By Attack?
Theres no way i'm aware of in the game for you to charge and have the animal do that.
You can both get spring attack, but you can't use that to charge.

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Okay, just to sum up:
1) Normal charge is I attack at 10', then move to 5' and the wolf attacks. Movement stops.
2) Ride-by Attack is I attack at 10', then keep moving. Wolf does not attack.
Thanks for all the help, everybody.
For those interested, here is the build (up to 11, as this is PFS)
Odo Hillborne
Cavalier (Gendarm), Order of the Dragon
Str 14 (16-2) - 15/8th 16/12th
Dex 15 (13+2) - 16/4th
Con 12
Int 10
Wis 10
Cha 16 (14+2)
Traits - Sacred Touch, Outrider (replaces Surefoot)
Breast Plate, Lance & Morningstar (Halfling)
Feats
* = Gendarm bonus feats
1 Mounted Combat *
1 Ride By Attack
3 Phalanx Formation
5 Wheeling Charge
5 Power Attack *
7 Vital Strike
8 Spirited Charge *
9 Steadfast Personality
11 Improved Vital Strike
11 Improved Bull Rush *
Rory's Feats (the wolf)
1 Light Armor Proficiency (Cav bonus)
1 Improved Natural Armor
2 Improved Natural Armor
5 Nimble Moves
8 Acrobatic steps
10 Improved Natural Armor
+1 Int at 4th
+2 Dex/Con at 7th level
+1 Str at 8th
Chain Barding --> Studded Leather at level 7/8
The Cavalier is built to emphasize Mounted Charges, but not be gimped in non-charging circumstances. Phalanx Formation & the Vital Strikes see to that, and Power Attack is always usefull. Rory, is built to survive combat via high AC, and to start ignoring difficult terrain at higher levels.

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Okay, just to sum up:
1) Normal charge is I attack at 10', then move to 5' and the wolf attacks. Movement stops.
2) Ride-by Attack is I attack at 10', then keep moving. Wolf does not attack.
This is incorrect. You can't move after a charge, so 1 is invalid option and is how it works once you HAVE ride by attack like in 2, to let you move after your hit for your mount to attack. 2 is invalid because your mount is charging when you charge and thus needs to attack or stop it's movement where it can attack at least

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Odo Hillborne wrote:... 2 is invalid because your mount is charging when you charge and thus needs to attack or stop it's movement where it can attack at least...
2) Ride-by Attack is I attack at 10', then keep moving. Wolf does not attack.
This can't possibly be correct, as Ride-By Attack specifically says you can keep moving, up to your double movement total (100' on a wolf). The whole point of Ride-By is to charge, wallop you opponent, then keep going far enough to set up a charge in the next round.
* * * *
On a less contentious note, I played Odo today. He was knocked out and Cure Lighted back into the fight twice. So was Rory (the wolf), and he was knocked out a third time that kept him out of the rest of the boss fight. But we both lived through it, and Evil was Defeated.
Note that Odo (a skirmisher) was the party melee monster. We also had two Kineticists and a Bard, who spent a lot of time wacking people with the Wand of Cure Light.

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Thomas Hutchins wrote:This can't possibly be correct, as Ride-By Attack specifically says you can keep moving, up to your double movement total (100' on a wolf). The whole point of Ride-By is to charge, wallop you opponent, then keep going far enough to set up a charge in the next round.Odo Hillborne wrote:... 2 is invalid because your mount is charging when you charge and thus needs to attack or stop it's movement where it can attack at least...
2) Ride-by Attack is I attack at 10', then keep moving. Wolf does not attack.
Do you have a source for that? To me it seems the whole point is to allow a charge when you have more reach than your mount. Which as a charge is max double the movement total. Your view seems crazy with the rules because to do a mounted charge your mount needs to charge as well and that has set rules on where it ends it's turn.

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Odo Hillborne wrote:This can't possibly be correct, as Ride-By Attack specifically says you can keep moving, up to your double movement total (100' on a wolf). The whole point of Ride-By is to charge, wallop you opponent, then keep going far enough to set up a charge in the next round.Do you have a source for that? To me it seems the whole point is to allow a charge when you have more reach than your mount. Which as a charge is max double the movement total. Your view seems crazy with the rules because to do a mounted charge your mount needs to charge as well and that has set rules on where it ends it's turn.
My source is the Core rule Book, page 132. You will note that it says nothing about the mount attacking. It says, _literally_, that you may move, attack, then keep moving. Nowhere does it say you may attack, then _must_ another 5' before being required to stop.
Ride-By Attack (Combat)
While mounted and charging, you can move, strike at a foe, and then continue moving.
Prerequisites: Ride 1 rank, Mounted Combat.
Benefit: When you are mounted and use the charge action, you may move and attack as if with a standard charge and then move again (continuing the straight line of the charge). Your total movement for the round can't exceed double your mounted speed. You and your mount do not provoke an attack of opportunity from the opponent that you attack.

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Thomas Hutchins wrote:Odo Hillborne wrote:This can't possibly be correct, as Ride-By Attack specifically says you can keep moving, up to your double movement total (100' on a wolf). The whole point of Ride-By is to charge, wallop you opponent, then keep going far enough to set up a charge in the next round.Do you have a source for that? To me it seems the whole point is to allow a charge when you have more reach than your mount. Which as a charge is max double the movement total. Your view seems crazy with the rules because to do a mounted charge your mount needs to charge as well and that has set rules on where it ends it's turn.My source is the Core rule Book, page 132. You will note that it says nothing about the mount attacking. It says, _literally_, that you may move, attack, then keep moving. Nowhere does it say you may attack, then _must_ another 5' before being required to stop.
Ride-By Attack (Combat)
While mounted and charging, you can move, strike at a foe, and then continue moving.Prerequisites: Ride 1 rank, Mounted Combat.
Benefit: When you are mounted and use the charge action, you may move and attack as if with a standard charge and then move again (continuing the straight line of the charge). Your total movement for the round can't exceed double your mounted speed. You and your mount do not provoke an attack of opportunity from the opponent that you attack.
It doesn't need to say anything about the mount attacking, that is included in the fact that the mount is charging. You literally move, attack, and then keep moving in the straight line, which is needed for the charge to go off for the mount to reach his attack square. If you had 20ft of reach and your mount had 5ft reach then you'd be moving 15ft after your attack before it attacks. That's why it doesn't say move 5ft ft and stop.
EDIT:Nothing in that has any indicator that you ignore the charging rules for the mount and that you're able to move past the target or something.

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To Thomas Hutchins, et al.
Thomas, I note (without bias) that your reading/interpretation of the charging rules is heavily contested on the 'Mounted Combat' thread.
As the OP, I officially ask all people to stop arguing about charging & movement in this thread. If you want to argue about it, argue in the Mounted Combat thread.
I acknowledge that questions about charging were asked here, but nothing is will be gained by further debate on the subject.
As the OP, I also apologize to anyone who thinks (as I have wondered) if this thread might not have been better suited to the Advice forum.