SCPRedMage |
As the thread subject suggests, I noticed this added to the end of the Always Available list in the latest version of the Guide:
• All items purchased with Prestige Points.
At first glance, this would seem to be simply codifying the fact that items purchased via prestige points aren't subject to the standard Fame limit. On a second review, I think it might do more than just that.
Previously, it had been agreed that while you could purchase dragonhide armor with prestige without having to meet any Fame requirement, but you could not then upgrade said armor to +1 dragonhide armor, as the final item wouldn't be considered Always Available (because dragonhide isn't), and you couldn't pay for the upgrade via prestige, thus standard Fame rules apply.
With this added to the Always Available list, it could be reasonable to say that the final item is Always Available, as the base item was purchased with prestige, which according to the new list makes it Always Available.
So, any thoughts?
Pirate Rob |
No.
Buying the base item with prestige does not remove the prestige availability rules for upgrading that item.
The item purchased with prestige (Dragonhide Breastplate) is always available.
The Dragonhide Breastplate +1 is not.
Just like A breastplate, a masterwork breastplate and a breastplate +1 are always available... A breastplate +2 is not.
Chess Pwn |
Always Available Items
You may always purchase the following items or
equipment as long as you’re in an appropriately sized
settlement (see page 20).+1 weapons (2,000 gp + 300 gp for the masterwork
weapon cost + item cost)
+1 armor (1,000 gp + 150 gp for the masterwork armor
cost + item cost)
This doesn't seem to have such restrictions, where does it say those aren't available?
Michael Hallet |
Because apparently in Pathfinder Society you aren't paying 1000 gp to have your draonghide enchanted by someone.
You are giving up your dragonhide armor and 1000 gp and they are giving you a completely different suit of +1 dragonhide, which they can't get for just anyone. That's pretty much the only way it makes sense.
Maybe one too many accidents and cursed items being created has caused them to not just ban PC item crafters, but all item crafters from the Pathfinder Society, so they have to send out for any magic item creation.
Nefreet |
season 9 guide wrote:This doesn't seem to have such restrictions, where does it say those aren't available?Always Available Items
You may always purchase the following items or
equipment as long as you’re in an appropriately sized
settlement (see page 20).+1 weapons (2,000 gp + 300 gp for the masterwork
weapon cost + item cost)
+1 armor (1,000 gp + 150 gp for the masterwork armor
cost + item cost)
The same document lists the restriction for Dragonhide. Additional Resources lists the restriction for Firearms.
Think about it. If what you were saying was true, then:
Unavailable: Mwk Musket
Available: +1 Musket
Unavailable: +2 Musket
It doesn't work like that. The section you quoted represents the general rule. Firearms and Dragonhide are specific exceptions.
Chess Pwn |
Thomas Hutchins wrote:season 9 guide wrote:This doesn't seem to have such restrictions, where does it say those aren't available?Always Available Items
You may always purchase the following items or
equipment as long as you’re in an appropriately sized
settlement (see page 20).+1 weapons (2,000 gp + 300 gp for the masterwork
weapon cost + item cost)
+1 armor (1,000 gp + 150 gp for the masterwork armor
cost + item cost)The same document lists the restriction for Dragonhide. Additional Resources lists the restriction for Firearms.
Think about it. If what you were saying was true, then:
Unavailable: Mwk Musket
Available: +1 Musket
Unavailable: +2 MusketIt doesn't work like that. The section you quoted represents the general rule. Firearms and Dragonhide are specific exceptions.
I wasn't saying you were wrong, I was just asking were the info was
Michael Hallet |
3 people marked this as a favorite. |
I get it too, it just doesn't make sense.
Pathfinder 1: I have a masterwork longbow I'd like to get enchanted to +1. I don't have a lot of fame though.
NPC: That's OK, your gold is good here.
Pathfinder 2: I have a masterwork pistol I'd like to get enchanted to +1.
NPC: How much fame do you have.
Pathfinder 2: What? Uh, 12.
NPC: That's not sufficient you need 18 fame before we will enchant that for you. NEXT!
Pathfinder 2: But you took his bow and he only had 8 fame.
NPC: THAT'S DIFFERENT!
Pathfinder 2: How? It's the exact same process.
NPC: DO I HAVE TO CALL SECURITY? NEXT!
Nefreet |
Nefreet wrote:I wasn't saying you were wrong, I was just asking were the info wasThomas Hutchins wrote:season 9 guide wrote:This doesn't seem to have such restrictions, where does it say those aren't available?Always Available Items
You may always purchase the following items or
equipment as long as you’re in an appropriately sized
settlement (see page 20).+1 weapons (2,000 gp + 300 gp for the masterwork
weapon cost + item cost)
+1 armor (1,000 gp + 150 gp for the masterwork armor
cost + item cost)The same document lists the restriction for Dragonhide. Additional Resources lists the restriction for Firearms.
Think about it. If what you were saying was true, then:
Unavailable: Mwk Musket
Available: +1 Musket
Unavailable: +2 MusketIt doesn't work like that. The section you quoted represents the general rule. Firearms and Dragonhide are specific exceptions.
And I answered you. Both the Guide to Organized Play and the Additional Resources document.
My Life Is In Ruins |
Nefreet has quoted current rulings.
I assume that the Prestige verbage simply says it's okay to circumvent the Fame & Location requirements for the original acquisition from your Faction. So in this case it's who you know. This also puts to rest the question of legality.
Afterwards everyone has to follow the same criteria set by the bursar's office in the Grand Lodge. It is a Wealth by Level control.
It would be nice to see in Table 4-1:FAME REQUIREMENT COSTS; under 5 $0,, under 3 $50, 3 $200, 5 $500, 7 $1000, 9 $1500... for a little more discrimination at the low end {existing numbers are bolded}.
It's not bad as is as most PCs should have 5 PA Fame when they hit second level and then the ceiling jumps to $500, by third level $1500. Conscientious Pathfinders will have 18 PA after 9 chronicles, or Fourth level.
Wei Ji the Learner |
It's not bad as is as most PCs should have 5 PA Fame when they hit second level and then the ceiling jumps to $500, by third level $1500. Conscientious Pathfinders will have 18 PA after 9 chronicles, or Fourth level.
Depending on how well their scenarios go.
One could have the most goal-driven and mission-focused team on record, but if the dice betray them on a consistent basis, it's also entirely possible that they could have 0 PA after 9 chronicles, through no fault of their own.
BigNorseWolf |
One could have the most goal-driven and mission-focused team on record, but if the dice betray them on a consistent basis, it's also entirely possible that they could have 0 PA after 9 chronicles, through no fault of their own.
The odds of that happening are lower than the number of pathfinders around.
Wei Ji the Learner |
Wei Ji the Learner wrote:The odds of that happening are lower than the number of pathfinders around.
One could have the most goal-driven and mission-focused team on record, but if the dice betray them on a consistent basis, it's also entirely possible that they could have 0 PA after 9 chronicles, through no fault of their own.
I have been on a few scenarios where we only got one. There was one scenario where the only reason I got a PA was because I cashed in a boon from a previous scenario. It doesn't seem as far-fetched to me, especially if the dice are cold or the GM is rather firm about things.
BigNorseWolf |
I have been on a few scenarios where we only got one. There was one scenario where the only reason I got a PA was because I cashed in a boon from a previous scenario. It doesn't seem as far-fetched to me, especially if the dice are cold or the GM is rather firm about things.
One happens, (one is supposed to happen a lot more than it does in practice...) Zero is supposed to be an oddity. I've only seen it happen once from either side of the screen.
*dusts off unused stats part of brain* [A few where you get zero/ How many]^9 would be your odds of having 9 chronicles with zero xp. Even at 50 50 thats ~.2% chance. If you put the odds at 1 out of ten its 0.000000000000000001 .. i lost track of what that's 1/out of but its a lot.