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The Spider God's Bride - Discussion


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Female Aasimar Druid 7 (Noble)

I think perhaps Dain thought Anhur didn't have a rank Survival? Not sure.

Anhur could attempt a survival check to see if he can find a trail (via scent) for the escaped camels. It's been at least 2.5 hours since they fled, so the DC increases by 2 for each hour that's passed... You could just toss up a check, Anhur, and see what happens. (Not sure how odorous a herd of camels are ... and the wind has been quite strong, so that'll effect the quantity/quality of lingering smell and trying to pinpoint the direction the camels went ... Maybe you can also pick up on any camel dung left as they fled?) Isn't there a range on the scent ability as well? Overpowering scents can be at triple the normal range, but that still only puts it at 90ft. In 2.5 hours, the camels would have travelled a fair more distance than that if they were panicked.


Female Aasimar Druid 7 (Noble)

Okay, there seems to be some mysteries we need to solve here ... like the missing staff - why leave everything it seems but take the Priest's staff? Tairin brought it up as a possible important talisman ... Red can you make some checks to see if we can learn some more as to why the staff is so important? Being your INT is so high and you have Know. Arcana, it might come in useful? At least worth a try. :)

I can have Tairin roll Know. Religion to see if it has a religious value of sorts (like a holy symbol even though gods aren't fuelling magic in this world)? And Know. Local re if there is some legendary tale surrounding such a staff...


Anhur; Ariarh is correct via the Survival issue. I misread your post via the ranks in Survival for some reason.

Meanwhile, you are free to track the camels.

They have a 2.5 hour head start on you, and travel at a speed of roughly 5 miles an hour and were heading southeast, which is - by coincidence - the direction of the city-state of Zhaol; albeit that is a bit further than Belthaar is from your current position.

Since you don't know how long the camels traveled before they decided to sleep, you won't know how far to travel before you find them (although I have already figured that out).

Camel's have the same overland speed as a Light Horse for overland movement.

In this case you are using Survival to track them; you can move your normal speed at -5 penalty.

Each hour you travel at this point requires a Con Check as well as you have already traveled 8 hours this day and have only had one meal at noon.

The time is currently (roughly) 9:30 PM.

Please let me know if you're still willing to go; I'll let you keep the first Survival Roll to follow, but you'll need to make a Con Check for the first hour you do travel - more than that, I'll let you know as you travel.

Finally, the DC is fairly high given the conditions already mentioned, but you'd be at least able to get the right direction for the first hour via your roll (though at half speed via the current DC, meaning you'd be traveling 1.5 miles an hour; or three if you're Hustling).

Please let me know what you'd like to do at this point and we can go from there.


Note on Knowledge/Appraise Checks: I'll have more on them when I get home from work, unfortunately I just realized I need to get going (sorry; early shift starts in 45 minutes and I haven't even left my house - hard to deal with after a late shift last night - bad luck :(


Breton Thaumaturge 1 | HP: 12/12 | AC: 11, T: 11, FF: 10 | Fort: +3, Ref: +1, Will: +2 | CMB: +0, CMD: 11 | Init: +1, Perception: +0 | SP: 5/5 | Speed: 30ft
Dain GM wrote:
Anhur; Ariarh is correct via the Survival issue. I misread your post via the ranks in Survival for some reason.

No worries, I was just really confused for a sec.

Hunting camels seems like a poor idea at this point.


Female Aasimar Druid 7 (Noble)

How about the watch order this time being:
1st watch: Anhur
2nd watch: Red
3rd watch: Tairin
4th watch: Bjoern.

Sound okay?


Male Human (Tharag Thulan)
Stats:
hp 74/74 AC 21|T 14 |FF 18, F +7|R +2|W +4, Init +2, Per +10
Gladiator 6

Sounds ok. But it´s a pitty that the one with the best nightvision has the first watch.


Breton Thaumaturge 1 | HP: 12/12 | AC: 11, T: 11, FF: 10 | Fort: +3, Ref: +1, Will: +2 | CMB: +0, CMD: 11 | Init: +1, Perception: +0 | SP: 5/5 | Speed: 30ft

Well Anhur doesn't really think anything will happen, and I'm not certain his night vision is public knowledge at this point. But, as players, if you prefer a different watch I don't have any objection as a player either. We can handwave the RP discussions if you'd prefer. I don't mind trading with Red or Tairin.


Female Aasimar Druid 7 (Noble)

Then we go back to the original watch roster:

1st watch: Red
2nd watch: Tairin
3rd watch: Anhur
4th watch: Bjoern

I have no issue with rpimg it out if you want. I’m just at work at the moment, posting this from my phone.


Breton Thaumaturge 1 | HP: 12/12 | AC: 11, T: 11, FF: 10 | Fort: +3, Ref: +1, Will: +2 | CMB: +0, CMD: 11 | Init: +1, Perception: +0 | SP: 5/5 | Speed: 30ft

We seem to all post at different times, so having back-and-forth conversations can really slow us down. I don't mind, but it seems like Dain is trying (and succeeding) to maintain a fast clip. So I'm all for hand-waving certain IC conversations if we can work them out OOC faster.


Female Aasimar Druid 7 (Noble)

No worries. I still made a brief post about it in game. lol I went back and double checked I had the original watch list right and I had... so Anhur takes the "darkest" watch and can do his secret alchemy work. ;)

But if we continue to keep this watch roster, then sure, we can hand wave it in future...As we all know when we're required. :)


Female Civilised Yar-Ammonite Witch (Bouda) 4 | HP 30/38 (1d6(=6, 4, 4,4=14)+4 FC + 8 Con ) | Defence AC 12 (Touch 12 Flat Footed 10) [/ooc] | CMB: +1, CMD: 13/11 |FL [| Init: +4 | Perc: +9, SM: +7 ooc] F: +3, R: +3, W: +5[/ooc] | Speed 30ft | Hexes Slumber - DC:17, Bouda Eye DC 17, Healing, Cackle, Fortune, Misfortune DC 17 | Spells: lvl0- 4 1st 5, 2nd 3 | Active conditions: None.

I agree. having a discussion about watch order before every night will slow things down a lot. I think I need a uninterrupted sleep to get my spells back.


Male Human (Tharag Thulan)
Stats:
hp 74/74 AC 21|T 14 |FF 18, F +7|R +2|W +4, Init +2, Per +10
Gladiator 6

Sounds good from my side


Female Decadent Yar-Ammonite Bard (Archaeologist) 5 , Ranger (Commando) 1| DR 2| AC 16, T14, FF13 (Uncanny Dodge)| HP 49/49, F+4/+5/+6, R+9, W+5, CMB +5, CMD 18| Init +3, Lowlight, Perc. +15/+17, Speed 30ft | , 0/10 Rds Archaeologist's Luck, 0/8 times Detect Magic

Oops, I forgot to include an appraise check on the priest's dagger. So, I'll toss the check here so as to not interrupt the game thread since the GM's already posted.

Appraise on Priest's dagger: 1d20 + 5 ⇒ (15) + 5 = 20


Female Aasimar Druid 7 (Noble)

Re carrying those items, maybe we can construct a travois (using the remnants of the Priest's tent and poles perhaps?) to use to carry the items we want to keep. Then our strongest males could drag the travois as we move along?

Just a suggestion. :)


Male Human (Tharag Thulan)
Stats:
hp 74/74 AC 21|T 14 |FF 18, F +7|R +2|W +4, Init +2, Per +10
Gladiator 6

Bjoern does not feel like a mule. He will carry his own items but for others.. maybe later. ;-) But he has maybe 100 pounds to medium load.


Female Aasimar Druid 7 (Noble)

Fair enough. It was simply a suggestion.


Female Aasimar Druid 7 (Noble)

Well, it would be good to know what people do want to carry/take with them.

Red's carrying the Priest's ring and dagger.

Other useful items we could take are:

* 6 bottles of lamp oil (to be used as splash weapons)
* 3 bags incense
* 3 survival kits
* Crude map
* Kukri off one of the bodyguards.
* 6 full waterskins
* 2 scimitars (Tairin may take one).

Tairin has no use for the lamps or bronze plates and cups, or wine skins ... But if Anhur wants to take them, it's up to him.

Does anyone want the studded leather armour (we have two, taken off the bodyguards)? I know Red can't wear armour as a witch due to her spellcasting.

Red, could you make use of either the scrivener's kit or seance kit?

-- Tairin only has 1 lbs before she then moves into medium encumbrance.


Breton Thaumaturge 1 | HP: 12/12 | AC: 11, T: 11, FF: 10 | Fort: +3, Ref: +1, Will: +2 | CMB: +0, CMD: 11 | Init: +1, Perception: +0 | SP: 5/5 | Speed: 30ft

I assumed we'd each take a waterskin. Bjoern and I can carry the extras.
I don't need the weapons as I can't use them anyway, but scimitars are worth some money if I recall. Bjoern would look great with them both strapped to his back.

I'll take the lamp oil, incense, and map, and one of the survival kits.
I don't have a way to light the oil though, so if someone else wants it they're welcome to it.


Female Aasimar Druid 7 (Noble)

Tairin’s taking one of the scimitars as I mentioned in the above post. She’ll carry it herself since Bjoern isn’t a pack mule. There’s still a scimitar and kukri left if he wants to carry those.


Female Civilised Yar-Ammonite Witch (Bouda) 4 | HP 30/38 (1d6(=6, 4, 4,4=14)+4 FC + 8 Con ) | Defence AC 12 (Touch 12 Flat Footed 10) [/ooc] | CMB: +1, CMD: 13/11 |FL [| Init: +4 | Perc: +9, SM: +7 ooc] F: +3, R: +3, W: +5[/ooc] | Speed 30ft | Hexes Slumber - DC:17, Bouda Eye DC 17, Healing, Cackle, Fortune, Misfortune DC 17 | Spells: lvl0- 4 1st 5, 2nd 3 | Active conditions: None.

I don't need any of the items for myself except one waterskin.

I suggest taking the “séance kit” as it is worth 290 GP and weighs 12 lbs. It is probably less as it does not have scrolls, but it is worth the weight to carry.

I suggest adding that to the items Tairin wants to take and get going. Bjeorn easily has the encumbrance to carry the items that Anhur and Tairin are not carrying.

Bjeorn we are using you as a pack mule but we promise to be grateful.


Sorry; didn't see any updates - stupid Paizo logged me out after not using their site instantly it seems... Oh well; I'll have something up soon, then I must sleep.


Male Human (Tharag Thulan)
Stats:
hp 74/74 AC 21|T 14 |FF 18, F +7|R +2|W +4, Init +2, Per +10
Gladiator 6

Bjoern will take the other scimitar and kukri.


Female Aasimar Druid 7 (Noble)

My 13 year old niece passed away on Monday night after a three year battle with bone cancer. Her funeral is this Saturday (Friday for the north hemisphere folk). I'm travelling back home for it and I will not be posting at all that day and night. If I'm slow to post over the next few days, I apologise as I'm making arrangements for flowers etc and trying to be there for family. If Tairin is required in game on the day of the funeral, GM please kindly bot her.

Thanks, guys.


Female Civilised Yar-Ammonite Witch (Bouda) 4 | HP 30/38 (1d6(=6, 4, 4,4=14)+4 FC + 8 Con ) | Defence AC 12 (Touch 12 Flat Footed 10) [/ooc] | CMB: +1, CMD: 13/11 |FL [| Init: +4 | Perc: +9, SM: +7 ooc] F: +3, R: +3, W: +5[/ooc] | Speed 30ft | Hexes Slumber - DC:17, Bouda Eye DC 17, Healing, Cackle, Fortune, Misfortune DC 17 | Spells: lvl0- 4 1st 5, 2nd 3 | Active conditions: None.

That is absolutely horrible. My sympathies for what it is worth. Seems an extreme example of those times when real life has to take priority over roleplaying.


Breton Thaumaturge 1 | HP: 12/12 | AC: 11, T: 11, FF: 10 | Fort: +3, Ref: +1, Will: +2 | CMB: +0, CMD: 11 | Init: +1, Perception: +0 | SP: 5/5 | Speed: 30ft

I'm sorry to hear that. Best wishes.


Male Human (Tharag Thulan)
Stats:
hp 74/74 AC 21|T 14 |FF 18, F +7|R +2|W +4, Init +2, Per +10
Gladiator 6

You have my condolences.
To hear something like that makes me want to hug my daughter.


You and your family are in our thoughts and prayers, Ariarh; take all the time you need and please let us know if we can do anything to help.


Female Aasimar Druid 7 (Noble)

Thank you, all. My niece was a twin and her brother is suffering and that saddens me even more. I appreciate all your kindness.


Female Civilised Yar-Ammonite Witch (Bouda) 4 | HP 30/38 (1d6(=6, 4, 4,4=14)+4 FC + 8 Con ) | Defence AC 12 (Touch 12 Flat Footed 10) [/ooc] | CMB: +1, CMD: 13/11 |FL [| Init: +4 | Perc: +9, SM: +7 ooc] F: +3, R: +3, W: +5[/ooc] | Speed 30ft | Hexes Slumber - DC:17, Bouda Eye DC 17, Healing, Cackle, Fortune, Misfortune DC 17 | Spells: lvl0- 4 1st 5, 2nd 3 | Active conditions: None.

I suggest we buy a meal from these rogues in the village and nothing else that isn't essential. I only want to buy a meal so we give them something, else they may get aggressive.


Female Aasimar Druid 7 (Noble)

Dain GM:
I'm wondering if it's possible for me to swap out a trait for Tairin? Our party hasn't reached Belthaar yet, and I think she'd get more use out of 'Friend in Every Town' trait (or another social trait geared at influencing people) than 'Irrespressible'. Since she's a diplomancer and is generally asking questions, then I think the new trait is better with that in mind.

Thanks. :)


Female Aasimar Druid 7 (Noble)

Honestly, Tairin said give her companions want they want. So if Anhur wants wood, he can ask for it himself or just state it to the tribal leader as an add on to what Tairin has asked for. This back and forth seems a little ridiculous now. If bargaining needs to be undertaken, then I’ll have Tairin make the necessary rolls once I hear back from GM/NPC.

In future, it would be easier to have people give me a full list of what items they want to buy here on the discussion thread and I'll toss up some rp and undertake bargaining, if need be. Saves all the back and forth, in my opinion.


Breton Thaumaturge 1 | HP: 12/12 | AC: 11, T: 11, FF: 10 | Fort: +3, Ref: +1, Will: +2 | CMB: +0, CMD: 11 | Init: +1, Perception: +0 | SP: 5/5 | Speed: 30ft

I only just thought of it, and was trying to add some RP of our evolving dynamic (Anhur trying to avoid tensions with Tairin namely).
But yes, I'm all for streamlining. I'll take this into account in the future.


Female Aasimar Druid 7 (Noble)

The GM is not feeling well and won't be able to post tonight. He'll try to update the game tomorrow.

Thanks, guys.

p.s. The GM allowed me to change one of Tairin's traits. Any bonuses to skills (Diplomacy & Know. Local) won't kick in until morning in game, so as to keep the integrity of the current activity in game.


Female Civilised Yar-Ammonite Witch (Bouda) 4 | HP 30/38 (1d6(=6, 4, 4,4=14)+4 FC + 8 Con ) | Defence AC 12 (Touch 12 Flat Footed 10) [/ooc] | CMB: +1, CMD: 13/11 |FL [| Init: +4 | Perc: +9, SM: +7 ooc] F: +3, R: +3, W: +5[/ooc] | Speed 30ft | Hexes Slumber - DC:17, Bouda Eye DC 17, Healing, Cackle, Fortune, Misfortune DC 17 | Spells: lvl0- 4 1st 5, 2nd 3 | Active conditions: None.

It is interesting that Tairin is shaping up as somewhat harder to get on with than She Who Knows.

This is weird. I think Tairin is being roleplayed as a rich city girl a bit grumpy when she finds herself in such a primitive environment without creature comforts.

She Who Knows is a little more used to discomforts and as she wants to bring down the monarchy and religious establishment in the country of her birth does not want to create any more problems for herself.


Female Aasimar Druid 7 (Noble)

Tairin is only grumpy around Anhur. That’s because the man has no manners and is too arrogant for her liking.

As far as I know she’s been fine with Red and Bjoern. And I’m not role playing her in the way you see it, Red. She doesn’t necessary need her creature comforts but she’s feeling ignored and she’s not used to being ignored or trivialised, especially by a savage (yes she’s somewhat elitist in her thinking re Social stations).


Female Civilised Yar-Ammonite Witch (Bouda) 4 | HP 30/38 (1d6(=6, 4, 4,4=14)+4 FC + 8 Con ) | Defence AC 12 (Touch 12 Flat Footed 10) [/ooc] | CMB: +1, CMD: 13/11 |FL [| Init: +4 | Perc: +9, SM: +7 ooc] F: +3, R: +3, W: +5[/ooc] | Speed 30ft | Hexes Slumber - DC:17, Bouda Eye DC 17, Healing, Cackle, Fortune, Misfortune DC 17 | Spells: lvl0- 4 1st 5, 2nd 3 | Active conditions: None.

Yes, I can see that when you explain.

I knew Tairin was sometimes a bit prickly, wasn't sure why. But she has always been very friendly with She Who Knows.

I just thought it was funny that Tairin seems to be the one harder to get on with. Given Red's background, that is kinda weird.


Female Aasimar Druid 7 (Noble)

As to her interaction with Anhur, it makes sense - they barely know one another, he doesn’t speak to her, no one’s begun to get to know one another and he isn’t the easiest person to be around with his very low charisma. Yes, she has a high Charisma but for her it’s a means to an end and not a sweet, Disney Princess personality where she’s always happy and open to any person she meets. ;) She’s high born and is reacting to this aloof/gruff savage. What she’s seen so far hasn’t changed her opinion of him. Who knows as the game progresses but her personality is true to how I saw her - I wasn’t going to play her as someone who is sweet to every one of her acquaintances. She is decadent after all (and a little mercurial because of it) ;)


Breton Thaumaturge 1 | HP: 12/12 | AC: 11, T: 11, FF: 10 | Fort: +3, Ref: +1, Will: +2 | CMB: +0, CMD: 11 | Init: +1, Perception: +0 | SP: 5/5 | Speed: 30ft

Yeah, it makes sense (to me) that a savage and a decadent would have a little trouble getting along at first. But eventually we'll have it all ironed out.

Ariarh Kane wrote:
Tairin is only grumpy around Anhur. That’s because the man has no manners and is too arrogant for her liking.

And this.

Anhur was a big fish in a little pond back in Ikuna, so he'll need to figure out Tairin's strengths to respect her (and probably see Bjoern smacked around a little to stop being competitive). I hope we're all still on a good page as players though.


Female Aasimar Druid 7 (Noble)
Anhur wrote:
Anhur was a big fish in a little pond back in Ikuna, so he'll need to figure out Tairin's strengths to respect her (and probably see Bjoern smacked around a little to stop being competitive). I hope we're all still on a good page as players though.

Yes, of course we are. :) It’s simply all part of characterisation for me and just between character/s and character/s.

Even with her decadent nature, Tairin knows to keep things close to her chest, so she isn’t open/flashy with her skills and talents. The little minx will reveal things in her own time. ;)


Female Aasimar Druid 7 (Noble)

Let’s hope Tairin’s little gambit pays off or else we’ll all be in chains. ;) Ha.


Breton Thaumaturge 1 | HP: 12/12 | AC: 11, T: 11, FF: 10 | Fort: +3, Ref: +1, Will: +2 | CMB: +0, CMD: 11 | Init: +1, Perception: +0 | SP: 5/5 | Speed: 30ft

I was going to say you or Red was a member of the house, using the signet ring to back it up if need be. But I got busy and forgot to post.

Someone had to make the gambit. These guys obviously want to put us in chains anyway.


Female Aasimar Druid 7 (Noble)

I thought something similar. But I didn’t want to use the ring so soon as the Priest’s death may be discovered and we’ll look like the likely culprits. So, I played another gambit. Let’s hope it lets us pass as it seems we’re ever close to Belthaar yet still so far. Lol


Female Civilised Yar-Ammonite Witch (Bouda) 4 | HP 30/38 (1d6(=6, 4, 4,4=14)+4 FC + 8 Con ) | Defence AC 12 (Touch 12 Flat Footed 10) [/ooc] | CMB: +1, CMD: 13/11 |FL [| Init: +4 | Perc: +9, SM: +7 ooc] F: +3, R: +3, W: +5[/ooc] | Speed 30ft | Hexes Slumber - DC:17, Bouda Eye DC 17, Healing, Cackle, Fortune, Misfortune DC 17 | Spells: lvl0- 4 1st 5, 2nd 3 | Active conditions: None.
Ariarh Kane wrote:
Let’s hope Tairin’s little gambit pays off or else we’ll all be in chains. ;) Ha.

Maybe. Or we might kill the lot of them. But we don't know their numbers or capabilities as yet. That is what Red wants to do, she is holding her tongue at present.


Male Human (Tharag Thulan)
Stats:
hp 74/74 AC 21|T 14 |FF 18, F +7|R +2|W +4, Init +2, Per +10
Gladiator 6

How many guards are there?


Female Aasimar Druid 7 (Noble)
Bjoern Ghostbear wrote:
How many guards are there?

There are 8 guards which we can see.


Female Aasimar Druid 7 (Noble)

I hope you guys don't mind me rolling group initiative. It wasn't the best roll, but we'll see how the "bad" guys do.

Okay, it's after midnight, here, so I'm headed to bed. Will check the boards in my morning.


Breton Thaumaturge 1 | HP: 12/12 | AC: 11, T: 11, FF: 10 | Fort: +3, Ref: +1, Will: +2 | CMB: +0, CMD: 11 | Init: +1, Perception: +0 | SP: 5/5 | Speed: 30ft

Haven't read gameplay yet.
I take it diplomacy isn't going well.


Female Civilised Yar-Ammonite Witch (Bouda) 4 | HP 30/38 (1d6(=6, 4, 4,4=14)+4 FC + 8 Con ) | Defence AC 12 (Touch 12 Flat Footed 10) [/ooc] | CMB: +1, CMD: 13/11 |FL [| Init: +4 | Perc: +9, SM: +7 ooc] F: +3, R: +3, W: +5[/ooc] | Speed 30ft | Hexes Slumber - DC:17, Bouda Eye DC 17, Healing, Cackle, Fortune, Misfortune DC 17 | Spells: lvl0- 4 1st 5, 2nd 3 | Active conditions: None.

Nope. We might as well have let Red speak for the group and save some time. Red is happy, she gets to kill off a bunch of sadistic chauvinistic slavers who desperately need it.


Male Human (Tharag Thulan)
Stats:
hp 74/74 AC 21|T 14 |FF 18, F +7|R +2|W +4, Init +2, Per +10
Gladiator 6

Bjoern will also free some slaves. And they get some animals. Apart from the sandstorm fact.

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