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The Spider God's Bride - Discussion


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Female Aasimar Druid 7 (Noble)

The camels in the rear are tied to the broken wagon, so we can’t lose them. Tairin tied her camel to the lead camel of the wagon, so she’s safe from bolting, too. I think the space Lysander made allows one camel through at a time so if someone can block that path (to control the loose camels in front) then we shouldn’t lose anymore camels.


Male Enlightened Yar-Ammonite Scholar 5 | HP: 36/36 | AC: 14 (14 Tch, 10 Fl) | CMB: +3, CMD: 13 | F: +1, R: +4, W: +8 | Init: -4 | Perc: +14 (+18 stonework), SM: +12 | Speed 30ft | +2 to Reflex saves and +2 AC (dodge) versus traps | See as Detect Magic | 0 non-lethal damage

That makes sense. Patenemheb is not very skilled at riding, so he'll be lucky to do much more than get Mehys under control. But he can work on the others in future rounds if no one else can get there quickly.


Remember, too - the majority of the camels are not running anywhere, they were wounded and will need some tending to.

As for the two in the front?

If Lyssander is indeed trying to lead them forward to sell them he has to manage leading 2 camels behind his own; and feeding and watering them, until he gets to the western entrance of the canyon which is about a day and a half from here.

He may attempt that to recoup the loss of revenue for the slaves and wagon, or he may not. But if you follow him, though he has a lead, you'll eventually be able to catch him if you push hard enough (though it will likely split your party for a while) and you should be able to get them back - this assumes he keeps them with him, though; we'll see how things turn out.

Finally, there is only one enemy left - Bjeorn killed bandit 4; and though he didn't state it (I believe that may have been my fault for not making the indications on the combat map clearer), I think it's reasonable for him to have used a Move Action to close the distance between himself and Sefu on Bandit 5 and allow Sefu to have flanking when Sefu eventually acts (but for now I'll let the rest of the PC's act as they may be able to deal with bandit 5 as he only has about 6 HP left and is Shaken).


Male Human (Tharag Thulan)
Stats:
hp 74/74 AC 21|T 14 |FF 18, F +7|R +2|W +4, Init +2, Per +10
Gladiator 6

I admit the combat map was a bit confusing. For quit some time.


Bjoern Ghostbear wrote:
I admit the combat map was a bit confusing. For quit some time.

The map in this combat was crazy challenging to make as there was just so much to keep track of; I did my best though.

Hopefully it will be better next time.


Female Civilised Yar-Ammonite Witch (Bouda) 4 | HP 30/38 (1d6(=6, 4, 4,4=14)+4 FC + 8 Con ) | Defence AC 12 (Touch 12 Flat Footed 10) [/ooc] | CMB: +1, CMD: 13/11 |FL [| Init: +4 | Perc: +9, SM: +7 ooc] F: +3, R: +3, W: +5[/ooc] | Speed 30ft | Hexes Slumber - DC:17, Bouda Eye DC 17, Healing, Cackle, Fortune, Misfortune DC 17 | Spells: lvl0- 4 1st 5, 2nd 3 | Active conditions: None.

I was confused at times in this combat. And if She Who Knows is confused....

But I doubt it is you being at fault Dain. I am at a loss how to make things clearer unless you make a novel length post each time. Which is a novel idea. :)


Male Enlightened Yar-Ammonite Scholar 5 | HP: 36/36 | AC: 14 (14 Tch, 10 Fl) | CMB: +3, CMD: 13 | F: +1, R: +4, W: +8 | Init: -4 | Perc: +14 (+18 stonework), SM: +12 | Speed 30ft | +2 to Reflex saves and +2 AC (dodge) versus traps | See as Detect Magic | 0 non-lethal damage

Yeah, making this combat clear was not a trivial task. Especially with OOC stresses on top of that.


Female Civilised Yar-Ammonite Witch (Bouda) 4 | HP 30/38 (1d6(=6, 4, 4,4=14)+4 FC + 8 Con ) | Defence AC 12 (Touch 12 Flat Footed 10) [/ooc] | CMB: +1, CMD: 13/11 |FL [| Init: +4 | Perc: +9, SM: +7 ooc] F: +3, R: +3, W: +5[/ooc] | Speed 30ft | Hexes Slumber - DC:17, Bouda Eye DC 17, Healing, Cackle, Fortune, Misfortune DC 17 | Spells: lvl0- 4 1st 5, 2nd 3 | Active conditions: None.

The things that I needed to know and didn't at times were the height of the wall at various places and what the surface was like so I could figure if I could climb it. Around a table it is one simple Q and A each.

In PbP the GM has to see the future to determine what my character was going to do and give the relevant info in advance. I am glad I wasn't trying to run it.


Male Enlightened Yar-Ammonite Scholar 5 | HP: 36/36 | AC: 14 (14 Tch, 10 Fl) | CMB: +3, CMD: 13 | F: +1, R: +4, W: +8 | Init: -4 | Perc: +14 (+18 stonework), SM: +12 | Speed 30ft | +2 to Reflex saves and +2 AC (dodge) versus traps | See as Detect Magic | 0 non-lethal damage

If I don't get to post in a short while, I'll try to tomorrow.


Male Enlightened Yar-Ammonite Scholar 5 | HP: 36/36 | AC: 14 (14 Tch, 10 Fl) | CMB: +3, CMD: 13 | F: +1, R: +4, W: +8 | Init: -4 | Perc: +14 (+18 stonework), SM: +12 | Speed 30ft | +2 to Reflex saves and +2 AC (dodge) versus traps | See as Detect Magic | 0 non-lethal damage

I hope I can assume that a ride roll of 19 gets Mehys to halt for Paten. I'll write accordingly.


Male Human (Tharag Thulan)
Stats:
hp 74/74 AC 21|T 14 |FF 18, F +7|R +2|W +4, Init +2, Per +10
Gladiator 6

I agree. Kudos for the map, especially in those interesting times!


Female Aasimar Druid 7 (Noble)

I must have been the only not confused by the map or action in game. Ha.

It’s already Mother’s Day here in Oz, so I’m going to go ahead and enjoy my special day and head out of town to spoil my own Mum. So, no posting from me until much later tonight, my time. :)


Thank you all for your support and patience; not only was the map confusing, there was so much NPC stuff to keep track of - Plus, I intentionally upped the CR for this mission given that you'd have slaves and Lyssander to help - when he quit I had to scramble to lower the CR to more manageable level and that was complicated, too.

That said; as usual I just got home from work after working until midnight - it's past midnight now and Mother's Day already even in The States, and I'm feeling a bit off via the fact that I had to change up my meds - that said, I hope you'll still be patient with me via my responses on the Campaign Board which I'll have up soon.

Sorry again for the delay and any confusion.

Silver Crusade

NO problems Dain GM!


Ala’Ihys the Archer wrote:
NO problems Dain GM!

I see you have "No" in all caps - I can't tell if that was a typo, or if you're trying to stress you have NO problems at all :)

I'll go with the later, naturally :D

Silver Crusade

I think a little of both, I noticed it when I posted and chose to leave it. I appreciate your desire to manage the game well, and your willingness to explain. We know RL has to come first, this is supposed to be fun, not stressful. So, thanks for the consideration and seriously, NO problems :-)


Ala’Ihys the Archer wrote:
I think a little of both, I noticed it when I posted and chose to leave it. I appreciate your desire to manage the game well, and your willingness to explain. We know RL has to come first, this is supposed to be fun, not stressful. So, thanks for the consideration and seriously, NO problems :-)

Outstanding!

For what it's worth, Sefu is leaving you in the dust if you don't follow him, though ;)

Silver Crusade

LOL, I was working on something, Ala'Ihys is definitely following, I will go past -)


Female Aasimar Druid 7 (Noble)

@Red: The camel in front of you on the map is Tairin’s and she isn’t hurt/injured as Tairin had control of her when the other camels stampeded. I believe the other three didn’t bolt as they were tied to the broken wagon, so, I’m unsure if they’re hurt (I don’t believe they are but Dain can clarify). The injured camels are at the front (near Yetara and the others).


Female Civilised Yar-Ammonite Witch (Bouda) 4 | HP 30/38 (1d6(=6, 4, 4,4=14)+4 FC + 8 Con ) | Defence AC 12 (Touch 12 Flat Footed 10) [/ooc] | CMB: +1, CMD: 13/11 |FL [| Init: +4 | Perc: +9, SM: +7 ooc] F: +3, R: +3, W: +5[/ooc] | Speed 30ft | Hexes Slumber - DC:17, Bouda Eye DC 17, Healing, Cackle, Fortune, Misfortune DC 17 | Spells: lvl0- 4 1st 5, 2nd 3 | Active conditions: None.

Thanks Ariarh.

The camels tied to the ex-wagon could well have hurt themselves trying to stampede but not being able to, or so I figure. I suspect we are out of initiative so we can go about things in a relatively leisurely way.

How did mother's day go?

Mum, my aunt and some family got together for a pleasant meal. Low key but it went well.


Female Civilised Yar-Ammonite Witch (Bouda) 4 | HP 30/38 (1d6(=6, 4, 4,4=14)+4 FC + 8 Con ) | Defence AC 12 (Touch 12 Flat Footed 10) [/ooc] | CMB: +1, CMD: 13/11 |FL [| Init: +4 | Perc: +9, SM: +7 ooc] F: +3, R: +3, W: +5[/ooc] | Speed 30ft | Hexes Slumber - DC:17, Bouda Eye DC 17, Healing, Cackle, Fortune, Misfortune DC 17 | Spells: lvl0- 4 1st 5, 2nd 3 | Active conditions: None.

Dain- Do you want me to make a healing hex roll for each injured camel?


Male Enlightened Yar-Ammonite Scholar 5 | HP: 36/36 | AC: 14 (14 Tch, 10 Fl) | CMB: +3, CMD: 13 | F: +1, R: +4, W: +8 | Init: -4 | Perc: +14 (+18 stonework), SM: +12 | Speed 30ft | +2 to Reflex saves and +2 AC (dodge) versus traps | See as Detect Magic | 0 non-lethal damage

On a similar note, do you want heal checks for all of the camels?


Only six camels are injured. If your healing and hexes can work on more than one target at once (like Channel Energy) you should only need one. Otherwise I believe you'll have to toss up 6 individual hexes/checks as they may not all have the same results.


Male Enlightened Yar-Ammonite Scholar 5 | HP: 36/36 | AC: 14 (14 Tch, 10 Fl) | CMB: +3, CMD: 13 | F: +1, R: +4, W: +8 | Init: -4 | Perc: +14 (+18 stonework), SM: +12 | Speed 30ft | +2 to Reflex saves and +2 AC (dodge) versus traps | See as Detect Magic | 0 non-lethal damage

That's fine. Patenemheb will apply his healer's kits to any camels that Red's magic does not fully heal. I'll make six heal rolls in the gameplay thread to move things along.


Female Aasimar Druid 7 (Noble)
She Who Knows wrote:

How did mother's day go?

Mum, my aunt and some family got together for a pleasant meal. Low key but it went well.

It was a nice, low-key day (albeit a little tiring as I did most of the running around/prepping as my Mum is still recovering from surgeries and infections and can't move much). Thanks for asking. :)

Glad to hear the women in your family had a lovely get together. :)


Female Civilised Yar-Ammonite Witch (Bouda) 4 | HP 30/38 (1d6(=6, 4, 4,4=14)+4 FC + 8 Con ) | Defence AC 12 (Touch 12 Flat Footed 10) [/ooc] | CMB: +1, CMD: 13/11 |FL [| Init: +4 | Perc: +9, SM: +7 ooc] F: +3, R: +3, W: +5[/ooc] | Speed 30ft | Hexes Slumber - DC:17, Bouda Eye DC 17, Healing, Cackle, Fortune, Misfortune DC 17 | Spells: lvl0- 4 1st 5, 2nd 3 | Active conditions: None.

I hope your mum recovers well and quickly.

In game- we should try to find where these attackers had their stuff. We need water, like, real badly.


Male Enlightened Yar-Ammonite Scholar 5 | HP: 36/36 | AC: 14 (14 Tch, 10 Fl) | CMB: +3, CMD: 13 | F: +1, R: +4, W: +8 | Init: -4 | Perc: +14 (+18 stonework), SM: +12 | Speed 30ft | +2 to Reflex saves and +2 AC (dodge) versus traps | See as Detect Magic | 0 non-lethal damage

@Ariarh: hopefully she will recover swiftly!

@Red: If we can. With no trail, we could as easily perish of thirst in that search.


Hope your mom is doing better, Ariarh!

Also, for what it's worth, the six pack camels belonging to Yetara had enough water on them for all their camels, himself, Daniya and Sefu for a period of two weeks. You should be okay to get to the gate at the western side of the pass; it's getting beyond that when things become tricky.

Silver Crusade

I was of the opinion that all the supplies the party purchases were being carried on the six camels they had. So I assumed what was lost was what belonged to Lysander, but I wasn't sure.


Ala’Ihys the Archer wrote:
I was of the opinion that all the supplies the party purchases were being carried on the six camels they had. So I assumed what was lost was what belonged to Lysander, but I wasn't sure.

It was a bit complicated - but at this time I understood that as Lyssander had a wagon that the bulk of your supplies was transferred to the wagon itself so your mounts would have less to carry. Also, it allowed you to carry more than a few days of food and water - the wagon had enough water for the entire company (including the extra pack beasts and slaves) to last you all for at least two weeks without any further details.

If any of you have waterskins on your camel or character sheet then, of course, you still have that water; but it's not as much as what you would have had the wagon not been crushed.

Silver Crusade

I intentionally didn't load anything up on the wagon because, frankly, it was annoying. We were going through the desert sand with camels...

So, Ala'Ihys sheet has what he purchased for his camel on it, but he only had four water skins which I guess is two gallons, obviously he was hoping the camel could live on the hump :-(

As for:

Wait - Not so fast:

Before you got to this point you were able to catch up to the camels. However, it seems Lyssander still has them in tow - clearly he intends to sell them.

You're currently 30 feet behind him when you make your presence known. You could take a shot at him now and hope he'd rather flee rather than try to fight you both, but given your current medical condition he may feel like he has the upper hand. But if you pepper him with enough arrows he may flee anyway.

Of course, there are alternatives to fighting.

The way I see it, you can bargain with him, or be destroyed... It's your choice, but I warn you not to underestimate his power ;)

That said; what do you do?


...:

Huh? Are you saying we need to negotiate or fight Lysander after this post two days ago?
Dain GM wrote:

The other two camels fall behind at roughly one mile from where you left the skirmish.

You should be able to catch him in roughly 30 minutes at Full Speed; that will happen roughly 10 miles from the company when you get roughly 30 feet from him if you want to fire at that point. The canyon is roughly the same width at this time; I'll have something up for you and Sefu some time tomorrow.

Did any of the conversation with Sefu take place?

My bow will shoot 120ft why would we ride 30 ft up to Lysander? How wide is the cavern? How close are the two camels to him and can he squeeze past them? Is he fleeing hard or turned to fight us?


Ala’Ihys the Archer wrote:

I intentionally didn't load anything up on the wagon because, frankly, it was annoying. We were going through the desert sand with camels...

So, Ala'Ihys sheet has what he purchased for his camel on it, but he only had four water skins which I guess is two gallons, obviously he was hoping the camel could live on the hump :-(

As for: ** spoiler omitted **
** spoiler omitted **

Response:

Hey - I know exactly what I wrote - it's just that I forgot it when I made the last post :)

Okay - so, that said; you are correct, you find the camels 1 mile from the others - sorry, I'm really, really tired. I've only slept about 9 hours since Sunday and it's getting to me a bit is all; for some reason I forgot he left the camels go about a mile from the group. So you get them and can bring them back to the party - your elapsed round trip should be no more than 10 minutes total.

Sorry again for the confusion; it's been a long day for me...

Silver Crusade

It's cool, I was just a little surprised... Please get plenty of rest, We need you healthy for the long run!


Male Enlightened Yar-Ammonite Scholar 5 | HP: 36/36 | AC: 14 (14 Tch, 10 Fl) | CMB: +3, CMD: 13 | F: +1, R: +4, W: +8 | Init: -4 | Perc: +14 (+18 stonework), SM: +12 | Speed 30ft | +2 to Reflex saves and +2 AC (dodge) versus traps | See as Detect Magic | 0 non-lethal damage

Patenemheb would surely recommend more rest for Dain.


Tainted Linguist | Male Lamuran Cave Druid 2 / Rogue Survivalist 1 | HP 4/25 | AC 13 (T 12, FF 11) | F +2, R +3, W +3 | Speed 30 | Perception +9 (low light vision); Sense Motive +7 | Uncanny Luck 1/1 | Spells 1st: 4/4 | Acid Dart 6/6 | Available healing: Red, Heal skill | *Active effects: none
Dain GM wrote:
I suppose that even if he didn’t you can ask him to repeat it. Unfortunately it won’t do you much good; had he translated more precisely what he heard (or if he could use the right Knowledge Checks) then you might have found a clue. As it is, his assessment of what is said is generally accurate, but not precise enough to warrant an appropriate check.

Yeah, if party members want word-for-word translations of Yetara's and Daniya's Lamuran dialogues they're going to have to request it of Caslav. He's providing summaries of what they say, which I think is the natural thing for someone to do. Cas only has Knowledge (dungeoneering), so unless folks are dropping hints about mutant aberrations or subterranean ecosystems he's probably not going to pick up on them :)


Male Enlightened Yar-Ammonite Scholar 5 | HP: 36/36 | AC: 14 (14 Tch, 10 Fl) | CMB: +3, CMD: 13 | F: +1, R: +4, W: +8 | Init: -4 | Perc: +14 (+18 stonework), SM: +12 | Speed 30ft | +2 to Reflex saves and +2 AC (dodge) versus traps | See as Detect Magic | 0 non-lethal damage

Fair!

Silver Crusade

Hey Dain GM, So Ala'Ihys and Sefu are back in about ten minutes, was their anymore to their conversation? And is the timing good to answer 'Red'?


Ala’Ihys the Archer wrote:
Hey Dain GM, So Ala'Ihys and Sefu are back in about ten minutes, was their anymore to their conversation? And is the timing good to answer 'Red'?

It all depends. If you want some more alone time with Sefu to ask personal questions we can easily ret-con that if you have any follow-up. Otherwise, you should arrive back as they're in the middle of helping the camels.

Caslav of Lamu wrote:
Yeah, if party members want word-for-word translations of Yetara's and Daniya's Lamuran dialogues they're going to have to request it of Caslav. He's providing summaries of what they say, which I think is the natural thing for someone to do. Cas only has Knowledge (dungeoneering), so unless folks are dropping hints about mutant aberrations or subterranean ecosystems he's probably not going to pick up on them :)

The party shouldn't except word-for-word, either. You did right by responding to it how your character would and not just tossing up the exact phrasing via copy/paste. However, there was a very subtle clue there - it was meant to be subtle; and if you missed it, no worries, it wasn't a big deal - the same clue will pop up in various ways during your journey so you should have the chance to figure it out eventually if you missed it this time.

As a quick aside, this is a House Rule on Knowledge Checks in general.

Typically the rules allow you to make an untrained Knowledge Check of DC 10 or lower. My House Rule is that you can do it with a DC of 10 +/- your Intelligence modifier (thus, someone with a Int of 18 could attempt a Knowledge Check with a DC up to 14, as it's 10 + their modifier of 4; in this case it wouldn't have mattered, but it's still something I should have mentioned before).

Patenemheb Sitayet wrote:
Patenemheb would surely recommend more rest for Dain.

Sage advice! I was working at my first job from 9:45 AM until 6:15 PM - I was not given a formal lunch break, the time between the training and my formal job being an hour long drive it was assumed I'd get lunch on the way, but if I had I would be late.

Meantime, I then worked my next job until past midnight as my replacement was running late and I covered - I've only slept 11 hours since Sunday - I was literally hallucinating at work for a short period of time until I got some water and I need to be back at my other job in roughly 8.5 hours.

I will therefore have answers to the Campaign Page posts up in a short while.

See you all in the morning and have a good night.


Male Enlightened Yar-Ammonite Scholar 5 | HP: 36/36 | AC: 14 (14 Tch, 10 Fl) | CMB: +3, CMD: 13 | F: +1, R: +4, W: +8 | Init: -4 | Perc: +14 (+18 stonework), SM: +12 | Speed 30ft | +2 to Reflex saves and +2 AC (dodge) versus traps | See as Detect Magic | 0 non-lethal damage

That house rule is sensible.

And wow, that is a rough schedule. Hallucinating is a bad sign of sleep deprivation.


Tainted Linguist | Male Lamuran Cave Druid 2 / Rogue Survivalist 1 | HP 4/25 | AC 13 (T 12, FF 11) | F +2, R +3, W +3 | Speed 30 | Perception +9 (low light vision); Sense Motive +7 | Uncanny Luck 1/1 | Spells 1st: 4/4 | Acid Dart 6/6 | Available healing: Red, Heal skill | *Active effects: none

Sleep deprivation = very bad. I suffered auditory hallucinations after pulling back-to-back 10 hour shifts at two different jobs over a weekend and getting 0 sleep for 46 hours. It was extremely disconcerting. I didn't even feel tired anymore, but I was basically unable to focus my mind on anything for longer than 5 seconds and had lost all objectivity on my condition. Thankfully a co-worker who lived walking distance away convinced me that trying to drive home was a really bad idea and I slept at their place, otherwise I probably would've driven myself into either a building or a gorge.

Get sleep. It seems your RL schedule is very chaotic; if you're away from the boards longer than normal we'll assume it's because you're taking care of yourself, not because you're abandoning the game!


Female Civilised Yar-Ammonite Witch (Bouda) 4 | HP 30/38 (1d6(=6, 4, 4,4=14)+4 FC + 8 Con ) | Defence AC 12 (Touch 12 Flat Footed 10) [/ooc] | CMB: +1, CMD: 13/11 |FL [| Init: +4 | Perc: +9, SM: +7 ooc] F: +3, R: +3, W: +5[/ooc] | Speed 30ft | Hexes Slumber - DC:17, Bouda Eye DC 17, Healing, Cackle, Fortune, Misfortune DC 17 | Spells: lvl0- 4 1st 5, 2nd 3 | Active conditions: None.
Dain GM wrote:


As a quick aside, this is a House Rule on Knowledge Checks in general.

Typically the rules allow you to make an untrained Knowledge Check of DC 10 or lower. My House Rule is that you can do it with a DC of 10 +/- your Intelligence modifier (thus, someone with a Int of 18 could attempt a Knowledge Check with a DC up to 14, as it's 10 + their modifier of 4; in this case it wouldn't have mattered, but it's still something I should have mentioned before).

As the person playing a character with an intelligence of 20 I heartily approve of this house rule. :)

Dain GM wrote:
Patenemheb Sitayet wrote:
Patenemheb would surely recommend more rest for Dain.

Sage advice! I was working at my first job from 9:45 AM until 6:15 PM - I was not given a formal lunch break, the time between the training and my formal job being an hour long drive it was assumed I'd get lunch on the way, but if I had I would be late.

Meantime, I then worked my next job until past midnight as my replacement was running late and I covered - I've only slept 11 hours since Sunday - I was literally hallucinating at work for a short period of time until I got some water and I need to be back at my other job in roughly 8.5 hours....

I don't know anything about your financial position or your responsibilities Dain. But if you keep a schedule like this up for long you will make yourself very ill.

Long ago I stayed in a stressful and dysfunctional work environment for way too long. Their were career reasons for it, combined with my employer essentially lying to me about longer term prospects. I was too busy on the treadmill to realise it was getting way too much and went crash in a major way. My suggestion is to do as I say not as I did and find a way to work more sane hours. Before your health makes the decision for you.


Thank you all for your support; sorry again that my posting has been spotty and I also apologize if the responses are not as well-written as they could be I really appreciate your patience in that regard.


Female Aasimar Druid 7 (Noble)

It's late and I really need to sleep as the work week begins anew tomorrow and I need to feel less crappy. I will make another post for Tairin's next actions tomorrow morning before work.

Thanks for your patience and good night.


Female Decadent Yar-Ammonite Bard (Archaeologist) 5 , Ranger (Commando) 1| DR 2| AC 16, T14, FF13 (Uncanny Dodge)| HP 49/49, F+4/+5/+6, R+9, W+5, CMB +5, CMD 18| Init +3, Lowlight, Perc. +15/+17, Speed 30ft | , 0/10 Rds Archaeologist's Luck, 0/8 times Detect Magic

Dain GM: How much drinking water did Tairin and Samir bring down from the pool in the tower?


Female Civilised Yar-Ammonite Witch (Bouda) 4 | HP 30/38 (1d6(=6, 4, 4,4=14)+4 FC + 8 Con ) | Defence AC 12 (Touch 12 Flat Footed 10) [/ooc] | CMB: +1, CMD: 13/11 |FL [| Init: +4 | Perc: +9, SM: +7 ooc] F: +3, R: +3, W: +5[/ooc] | Speed 30ft | Hexes Slumber - DC:17, Bouda Eye DC 17, Healing, Cackle, Fortune, Misfortune DC 17 | Spells: lvl0- 4 1st 5, 2nd 3 | Active conditions: None.

A most important question Tairin.

We have very little water indeed aside from what you and Samir found.


Male Enlightened Yar-Ammonite Scholar 5 | HP: 36/36 | AC: 14 (14 Tch, 10 Fl) | CMB: +3, CMD: 13 | F: +1, R: +4, W: +8 | Init: -4 | Perc: +14 (+18 stonework), SM: +12 | Speed 30ft | +2 to Reflex saves and +2 AC (dodge) versus traps | See as Detect Magic | 0 non-lethal damage

At least the gatehouse is not so far away.

Assuming no ill fate has befallen it, or the guards find reason to hinder us.

Silver Crusade

Sorry folks, busier day today then I planned, I will get something up tomorrow morning.


Tairin of the Veils wrote:
Dain GM: How much drinking water did Tairin and Samir bring down from the pool in the tower?

You were able to bring down 20 Gallons - that's 160 Lbs of water (you basically filled up 20 water skins).

One person consumes 1 Gallon of water a day in the desert (assuming they wish to be safe - also, my math may be off here; the point is, you got enough water for 20 humanoids for one day. Or 10 Humanoids for 2 days...), camels consume more. But given the water you have on your mounts currently, plus this addition, you should be able to get you and your mounts forward for the next three days without any water and the possibility of replenishing your supply at the gate is higher.


Female Aasimar Druid 7 (Noble)
Dain GM wrote:
Tairin of the Veils wrote:
Dain GM: How much drinking water did Tairin and Samir bring down from the pool in the tower?

You were able to bring down 20 Gallons - that's 160 Lbs of water (you basically filled up 20 water skins).

One person consumes 1 Gallon of water a day in the desert (assuming they wish to be safe - also, my math may be off here; the point is, you got enough water for 20 humanoids for one day. Or 10 Humanoids for 2 days...), camels consume more. But given the water you have on your mounts currently, plus this addition, you should be able to get you and your mounts forward for the next three days without any water and the possibility of replenishing your supply at the gate is higher.

Thank you for the information, Dain. I'll play it out in character very soon.


Male Enlightened Yar-Ammonite Scholar 5 | HP: 36/36 | AC: 14 (14 Tch, 10 Fl) | CMB: +3, CMD: 13 | F: +1, R: +4, W: +8 | Init: -4 | Perc: +14 (+18 stonework), SM: +12 | Speed 30ft | +2 to Reflex saves and +2 AC (dodge) versus traps | See as Detect Magic | 0 non-lethal damage

Huzzah! We shouldn't perish from thirst from the sounds of it. :)

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