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The Spider God's Bride - Discussion


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Male Enlightened Yar-Ammonite Scholar 5 | HP: 36/36 | AC: 14 (14 Tch, 10 Fl) | CMB: +3, CMD: 13 | F: +1, R: +4, W: +8 | Init: -4 | Perc: +14 (+18 stonework), SM: +12 | Speed 30ft | +2 to Reflex saves and +2 AC (dodge) versus traps | See as Detect Magic | 0 non-lethal damage

In response to comments and suggestions, I've made some changes and clarifications to Patenemheb.

He has a younger mind than his age would suggest, lively and curious. While not perhaps as youthful as his soon-to-be companions, the difference may not be so great.

On equipment, I reasoned that as a a Yar-Ammonite noble and priest, he would have the resources to find weapons and armour of unusual materials. Hence a darkwood staff and a spidersilk bodysuit. The idea there is to keep weight down, which is a bit of an issue. I've had to leave out some items I intended to take as he would be burdened by them. Edit: Thinking about it, he could take a slave if just to carry some more items, such as an alchemy lab. I'll quickly adjust his sheet.

I removed one trait and the drawback.

I now think my skill ranks are actually okay, given the extra skill points from the 0 level and from being human.

On the bonus feat. Could I swap it for the human Focused Study trait? I think the Skill Focus' will be more useful and appropriate for Patenemheb. The first being Skill Focus (Heal) to bring him up to +15 before kits and tools.

I look forward to him joining the group. :)


Tainted Linguist | Male Lamuran Cave Druid 2 / Rogue Survivalist 1 | HP 4/25 | AC 13 (T 12, FF 11) | F +2, R +3, W +3 | Speed 30 | Perception +9 (low light vision); Sense Motive +7 | Uncanny Luck 1/1 | Spells 1st: 4/4 | Acid Dart 6/6 | Available healing: Red, Heal skill | *Active effects: none

Dain, is your ruling that ability damage heals at a rate of 1 per night of rest? I want to be sure I'm handling Cas's Dex recovery correctly.


Patenemheb Sitayet wrote:

Hence a darkwood staff and a spidersilk bodysuit. The idea there is to keep weight down, which is a bit of an issue. I've had to leave out some items I intended to take as he would be burdened by them. Edit: Thinking about it, he could take a slave if just to carry some more items, such as an alchemy lab. I'll quickly adjust his sheet.

On the bonus feat. Could I swap it for the human Focused Study trait? I think the Skill Focus' will be more useful and appropriate for Patenemheb. The first being Skill Focus (Heal) to bring him up to +15 before kits and tools.

I look forward to him joining the group. :)

I'm think that there wouldn't be special or unique materials such as Darkwood and Spidersilk gear - that is more "high fantasy" and extremely unique. In fact, most weapons in this game are made of bronze or iron and steel is considered "MW" by its nature.

Also, while slaves can make sense in game, that's becoming a lot to micromanage. It might work well with being on property, but if you elect to have a slave then you will be responsible for feeding them and maintaining their stats/rolls/checks in the wild - which can be a bit complicated.

You can take a Human Trait, though I don't know why you'd swap that for a Bonus Feat - unless you want the Feat that gives you two extra Traits? Then you could take the Human one and a second one of your choice, if you like.

That said; I still need to write the place where you'll be joining. I may be able to come up with something sooner than I planned. Let me get back to you on that a little later tonight...


Caslav of Lamu wrote:
Dain, is your ruling that ability damage heals at a rate of 1 per night of rest? I want to be sure I'm handling Cas's Dex recovery correctly.

Correct. Temporary Ability Drain recovers 1 point per day (assuming the day includes 8 hours of rest).


Male Enlightened Yar-Ammonite Scholar 5 | HP: 36/36 | AC: 14 (14 Tch, 10 Fl) | CMB: +3, CMD: 13 | F: +1, R: +4, W: +8 | Init: -4 | Perc: +14 (+18 stonework), SM: +12 | Speed 30ft | +2 to Reflex saves and +2 AC (dodge) versus traps | See as Detect Magic | 0 non-lethal damage

Understood. I'll drop the slave and pare down the supplies to match. Ah Mehy, we barely knew ye. ;)

Edit: Down to 52lb, which means Patenemheb has left behind much but is still somewhat burdened, mainly by medical and writing supplies.

What I was looking for was the alternate human racial trait Focused Study, which replaces the human bonus feat. The use of the word 'trait' is unfortunate. It should really be something like "alternate racial feature".


Female Aasimar Druid 7 (Noble)

@Patenemheb: You could always get yourself some kind of pack animal - whether a camel or mule to carry your heavier equipment/gear.

Or, if you dropped your Wis to 17 (15 plus 2 for enlightenment), you'd have 3 pts to invest elsewhere - such as STR for a 13. With your M/W backpack this increases carrying capacity to a STR of 14, where a light load is 58 lbs or less. I'd think a man of 42, even a scholar, could be stronger than a 10.

The reason I offered a drop in wisdom is that being Enlightened folk have a + two in wisdom they are also conceited, so it makes sense they may not always make the wisest decisions. It works thematically. Just offering up suggestions and mean no harm. Upon level 4, you can increase an ability stat and can raise WIS back to 18, so it isn't a big sacrifice on your part. :)


Patenemheb Sitayet wrote:
What I was looking for was the alternate human racial trait Focused Study, which replaces the human bonus feat. The use of the word 'trait' is unfortunate. It should really be something like "alternate racial feature".

Focused Study will work, no worries :)


Bjeorn: I enjoyed your post about your duties which you did during breakfast. However, I was wondering why you didn't react to the horrible massacre in the village; including all the dead bodies of people you met only a short while ago?

Just curious...


Male Human (Tharag Thulan)
Stats:
hp 74/74 AC 21|T 14 |FF 18, F +7|R +2|W +4, Init +2, Per +10
Gladiator 6

Because I just woke up!
Such a post takes time and being awake!


Male Enlightened Yar-Ammonite Scholar 5 | HP: 36/36 | AC: 14 (14 Tch, 10 Fl) | CMB: +3, CMD: 13 | F: +1, R: +4, W: +8 | Init: -4 | Perc: +14 (+18 stonework), SM: +12 | Speed 30ft | +2 to Reflex saves and +2 AC (dodge) versus traps | See as Detect Magic | 0 non-lethal damage

@Dain GM: I'm glad to hear that!

@Ariarh: No offence taken. :) I appreciate suggestions. I will take a camel and update his gear list in a short while. On wisdom, I see him having a different take on conceited. He is less concerned with material things than most, but this sometimes leads him to underestimating their importance. On strength, I see him as being quite average physically. That might change but we'll see.


Female Civilised Yar-Ammonite Witch (Bouda) 4 | HP 30/38 (1d6(=6, 4, 4,4=14)+4 FC + 8 Con ) | Defence AC 12 (Touch 12 Flat Footed 10) [/ooc] | CMB: +1, CMD: 13/11 |FL [| Init: +4 | Perc: +9, SM: +7 ooc] F: +3, R: +3, W: +5[/ooc] | Speed 30ft | Hexes Slumber - DC:17, Bouda Eye DC 17, Healing, Cackle, Fortune, Misfortune DC 17 | Spells: lvl0- 4 1st 5, 2nd 3 | Active conditions: None.

I just got to this game and there has been a lot of activity. Saturdays and Mondays I roleplay tabletop and I was only able to get online a while ago.

@Patenemheb-You should have a look at my character's background story. Patenemheb and She Who Knows have rather a lot in common, especially regarding theology.


Male Enlightened Yar-Ammonite Scholar 5 | HP: 36/36 | AC: 14 (14 Tch, 10 Fl) | CMB: +3, CMD: 13 | F: +1, R: +4, W: +8 | Init: -4 | Perc: +14 (+18 stonework), SM: +12 | Speed 30ft | +2 to Reflex saves and +2 AC (dodge) versus traps | See as Detect Magic | 0 non-lethal damage

@Dain GM

I've acquired a camel for Patenemheb, and brought quite a bit more equipment! If there's anything there that is excessive (or missing), please let me know.

@She Who Knows
I am now left wondering what Patenemheb knows of the Red Sphinx! They certainly will have a great deal to speak about I think.


Female Civilised Yar-Ammonite Witch (Bouda) 4 | HP 30/38 (1d6(=6, 4, 4,4=14)+4 FC + 8 Con ) | Defence AC 12 (Touch 12 Flat Footed 10) [/ooc] | CMB: +1, CMD: 13/11 |FL [| Init: +4 | Perc: +9, SM: +7 ooc] F: +3, R: +3, W: +5[/ooc] | Speed 30ft | Hexes Slumber - DC:17, Bouda Eye DC 17, Healing, Cackle, Fortune, Misfortune DC 17 | Spells: lvl0- 4 1st 5, 2nd 3 | Active conditions: None.

@Patenemheb- Indeed.

Perhaps when we have finished with the current scenario we can return to Yar-Ammon and institute some religious reforms. In any event the interactions should be interesting.

Silver Crusade

Sorry about the short post, been busier than usual today. I will post better tomorrow.


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Quick Note: Apologies, guys – I’ve been super busy lately and kind of overwhelmed. I had planned on doing some more Social RP with everyone on the trail to get to know people, but as we have a new player coming in and as I’ve been so busy I’m going to not only sum-up your search of the village, but I’m going to fast-forward you to Kharjah Pass.

Again, sorry for the summary; I like to do more involved Social RP and details. But as it’s a journey that’s supposed to be at least 30 days I feel that it would take way too long to have all the details developed for every day and every hour.

That said –

What your search revealed

You are able to find the following amount of food/gear in the caves/houses.

To make this simple I’m just going to break it down by mouths to feed and how many. I know this isn’t completely accurate; but if a person skips food/water for a day, or a beast dies, or something like that, we’ll have an accurate count of how many days of food you have left in emergencies. I will also adjust the amount of days to coincide with the amount of beasts you have in your party.

Therefore you find enough food for your company to supplement your current supply and adjust it to last 30 days. That is; your company consists of 6 NPC’s and 6 PC’s – or 12 people. Therefore, you have a total of food for one person for 360 days.

You have food for your animals for 30 days. By that I mean you have food for your collection of 2 Horses and 14 camels (please let me know if I forgotten a beast) – for simplification this is “feed” and isn’t meant to be eaten by humans. This will last one beast 480 days.

You have enough water for your people for 3 days – or 36 days of water for people.

You have enough water for your beasts for 3 days – or roughly 48 days of water for beasts.

Your current speed due to the pace of the wagon is somewhat slow; therefore it will take you two days to reach Kharjah pass from your present position.

This means your supplies are reduced to:

Food Per Day for Humans: 336 Days
Water Per Day for Humans: 12 Days

Food Per Day for Beasts: 448 Days
Water Per Day for Beasts: 14 Days

Various Random Treasure: Gold coins equaling 112; Silver Coins equaling 220; Copper Coins equaling 336. Divide this how you wish, but Sefu would request that his people get an equal cut of the coins.

NOTE: Via the Natural 20 on the Perception Check to search, Ala finds a small, bronze ring with a ruby in it worth roughly 75 Gold pieces.

Lyssander; your attitude with the slaves seems to be good. They do not seem dangerous or threatening to you yet; but you are still suspicious of them.

Tairin: Your interaction the noble has improved his attitude with you, especially when he learns you are of a noble house from Yar-Ammon. Though he is still insufferable, he is at least more courteous with you than the others because of your title. During this time you noticed that he has a ring which may signify his position; it is an emerald ring but it is overlaid with thin, bronze wire which makes it look like it is covered by a spider. Daniya seems content with you and Sefu seems to like and respect you very much.


Male Enlightened Yar-Ammonite Scholar 5 | HP: 36/36 | AC: 14 (14 Tch, 10 Fl) | CMB: +3, CMD: 13 | F: +1, R: +4, W: +8 | Init: -4 | Perc: +14 (+18 stonework), SM: +12 | Speed 30ft | +2 to Reflex saves and +2 AC (dodge) versus traps | See as Detect Magic | 0 non-lethal damage

An image of Patenemheb, were he to dress in fine clothing.


Female Aasimar Druid 7 (Noble)

Nice image, Patenemheb.


Male Enlightened Yar-Ammonite Scholar 5 | HP: 36/36 | AC: 14 (14 Tch, 10 Fl) | CMB: +3, CMD: 13 | F: +1, R: +4, W: +8 | Init: -4 | Perc: +14 (+18 stonework), SM: +12 | Speed 30ft | +2 to Reflex saves and +2 AC (dodge) versus traps | See as Detect Magic | 0 non-lethal damage

Cheers!

Silver Crusade

hey Dain GM, were any of the weapons or armor left by the dead attackers salvageable? I don't know if Lyssander wants to arm his slaves or not.


Female Aasimar Druid 7 (Noble)

Dain GM wasn't able to post as Samir this morning, so please assume Samir has relayed Tairin's message to you all about the stranger at the ruins and you can decide if you want to join Tairin and Bjoern in talking with him. This way it won't hold up rp with Patenemheb Sitayet. Thanks kindly.


Ala’Ihys the Archer wrote:
hey Dain GM, were any of the weapons or armor left by the dead attackers salvageable? I don't know if Lyssander wants to arm his slaves or not.

You are able to find 1 shield with the symbol of Ghezath on it - a small, metal shield. You can also find four scimitars that able to be salvaged if you'd like them.


Female Aasimar Druid 7 (Noble)

Caslav: As a druid, don't you have to prepare your spells come morning? If you do, then can you prepare the 'Create Water' spell? As a bard, Tairin can't learn new spells at present (she has her known spells), unless Dain GM doesn't mind allowing me to retcon the new orison Tairin just picked up.

Quote:

As the party has traveled across the waste they are surprised and confused to see various signs of moisture in the previously dry stream bed that they had passed. From occasional groupings of birds collected by some damp pool to drink to the appearance of jackals congregating around water you are more and more confused at what may have happened.

Dain GM: Via the above narrative, couldn't the party have checked to see if these small watering pools the animals are drinking water from are clean enough for us to refill our waterskins/canteens? If not clean enough for human consumption, then we could have scared the jackals away and allowed our camels and horse to drink so they are watered and not thirsting.


Female Aasimar Druid 7 (Noble)

Once Tairin finishes talking to the new guy via her message spell, perhaps we can regroup, find water (or Patenemheb may know where water is and I'll find out once he is able to respond), and then set for the journey along the pass, through the cliffs (it'll take us 4 days)? Best we continue to travel as much as we can through the night and sleep during hottest part of day. If we need to eat something, we can munch atop our rides if possible. What do you guys think?


Male Enlightened Yar-Ammonite Scholar 5 | HP: 36/36 | AC: 14 (14 Tch, 10 Fl) | CMB: +3, CMD: 13 | F: +1, R: +4, W: +8 | Init: -4 | Perc: +14 (+18 stonework), SM: +12 | Speed 30ft | +2 to Reflex saves and +2 AC (dodge) versus traps | See as Detect Magic | 0 non-lethal damage

I'm not sure what language we are using to communicate. It's not a problem since Patenemheb knows many of the common ones, just wondering.


Female Aasimar Druid 7 (Noble)

Tairin would have started the conversation in Sushranite. If that didn’t work, she would have tried Khazistani and Yar-Ammonite. :)

Silver Crusade

Ariarh Kane wrote:
Once Tairin finishes talking to the new guy via her message spell, perhaps we can regroup, find water (or Patenemheb may know where water is and I'll find out once he is able to respond), and then set for the journey along the pass, through the cliffs (it'll take us 4 days)? Best we continue to travel as much as we can through the night and sleep during hottest part of day. If we need to eat something, we can munch atop our rides if possible. What do you guys think?

Just had an epiphany that makes me less concerned about the water. We can burn the wagon to pick up speed and kill the horses so we only need to worry about water for the humans and camels.


Male Enlightened Yar-Ammonite Scholar 5 | HP: 36/36 | AC: 14 (14 Tch, 10 Fl) | CMB: +3, CMD: 13 | F: +1, R: +4, W: +8 | Init: -4 | Perc: +14 (+18 stonework), SM: +12 | Speed 30ft | +2 to Reflex saves and +2 AC (dodge) versus traps | See as Detect Magic | 0 non-lethal damage

@Ariarh: Cheers!

@Ala'lhys: Patenemheb has shed a little more light on where water might be found. :)


Ariarh Kane wrote:
Caslav: As a druid, don't you have to prepare your spells come morning? If you do, then can you prepare the 'Create Water' spell? As a bard, Tairin can't learn new spells at present (she has her known spells), unless Dain GM doesn't mind allowing me to retcon the new orison Tairin just picked up.

From the Player's Handbook Link - The spell create water

is certainly convenient, but the wilderness becomes a more dangerous (and interesting) place without such spells. - In short, Create Water is not currently an option for Druids to cast at this time. However, that may change in time.

Ariarh Kane wrote:
Dain GM: Via the above narrative, couldn't the party have checked to see if these small watering pools the animals are drinking water from are clean enough for us to refill our waterskins/canteens? If not clean enough for human consumption, then we could have scared the jackals away and allowed our camels and horse to drink so they are watered and not thirsting.

Yes, you could have scared away the jackals with relative ease. Currently you do have twelve people and fourteen mounts; so unless the beasts were desperate they should have no reason to attack you.


Ala’Ihys the Archer wrote:
Just had an epiphany that makes me less concerned about the water. We can burn the wagon to pick up speed and kill the horses so we only need to worry about water for the humans and camels.

Part of the water you carry is for Sefu's horse. He will not allow his horse to be destroyed.

Silver Crusade

Dain GM wrote:
Ala’Ihys the Archer wrote:
Just had an epiphany that makes me less concerned about the water. We can burn the wagon to pick up speed and kill the horses so we only need to worry about water for the humans and camels.
Part of the water you carry is for Sefu's horse. He will not allow his horse to be destroyed.

I was only saying worst case scenario...


Ariarh Kane wrote:

So, am I to presume he is atop one of the cliffs that surround that pass? I'm trying to figure it out as I presumed he was in the ruins 200 feet from our current location by the well and was slightly elevated - that is why I had Tairin ride forward until she was 130ft from him and used her spell to communicate.

So, to reach him to speak with him by his camel and gear will take us 4 days of riding?

No.

He is less than 200 feet from your party; it will not take that long to get there.

Once you start on the path between the cliffs, the path that winds back and forth between the mountains and eventually comes to the others side of the mountains at the border of Khazistan - that journey through the pass will take you 4 days.

It will take you only 3 days on foot without the wagon.

It will only take you 2 days on mounts without the wagon or anyone walking; however, you will not be able to carry as many goods or water.


Female Aasimar Druid 7 (Noble)

I have posted and have Tairin talking with the man (she had moved 70 feet earlier so as to talk to him via her spell and now she's ridden up to him). The others would have been informed on the info as to where to find water and also Tairin's plan to ride to the man and speak with him. If they want to be present, they're free to.


Tainted Linguist | Male Lamuran Cave Druid 2 / Rogue Survivalist 1 | HP 4/25 | AC 13 (T 12, FF 11) | F +2, R +3, W +3 | Speed 30 | Perception +9 (low light vision); Sense Motive +7 | Uncanny Luck 1/1 | Spells 1st: 4/4 | Acid Dart 6/6 | Available healing: Red, Heal skill | *Active effects: none
Ariarh Kane wrote:
Caslav: As a druid, don't you have to prepare your spells come morning?

Currently my premise is that Cas's spell knowledge comes to him in his sleep as he's plagued by dark dreams and visions, rather than a purposeful preparation.

Dain GM wrote:
From the Player's Handbook Link - The spell create water is certainly convenient, but the wilderness becomes a more dangerous (and interesting) place without such spells. - In short, Create Water is not currently an option for Druids to cast at this time. However, that may change in time.

Personally I would vote against removing the various restrictions that the Xoth setting imposes, and against rules/atmosphere which are in strong opposition to the setting's tenets (Out with Alignment, Monsters are Monstrous, Magic is Mysterious, Combat is Deadly, Wounds Heal Quickly, Treasure Should be Spent, The Tale is Its Own Reward). It's these very elements that interest me in the setting.


Male Human (Tharag Thulan)
Stats:
hp 74/74 AC 21|T 14 |FF 18, F +7|R +2|W +4, Init +2, Per +10
Gladiator 6
Dain GM wrote:
Ariarh Kane wrote:
Caslav: As a druid, don't you have to prepare your spells come morning? If you do, then can you prepare the 'Create Water' spell? As a bard, Tairin can't learn new spells at present (she has her known spells), unless Dain GM doesn't mind allowing me to retcon the new orison Tairin just picked up.

From the Player's Handbook Link - The spell create water

is certainly convenient, but the wilderness becomes a more dangerous (and interesting) place without such spells. - In short, Create Water is not currently an option for Druids to cast at this time. However, that may change in time.

How about making it a level 1 or 2 spell.

It is true an orrison makes destoys the danger of moving in the desert.
But as soon as it is a level 1 or 2 spell it gives a druid powers in the elemental and nature area which I think is incredibly thematic, but a low level druid can not make enough water to keep a group alive. One person, yes but a group never. ;-)


Female Aasimar Druid 7 (Noble)
Quote:

East, out of the pass and a few miles on, there is a small copse of trees where the streambed once flowed. A small pond of runoff from the dam is their secret. West, and four days, the pass widens five-fold into an area guarded by a Khazistani gate. A small garrison charges a toll, but they have a deep well fit to supply caravans.

My understanding is that it will take 4 days to get through the pass. Without the hindrance of wagon or heavy supplies, possibly 2 days. My question is, why are a few people offering to ride and get water now? We’re all going to continue riding through the night (in that direction) once the new player becomes part of the team. This is our opportunity to meet him in game, learn some information before carrying on. Having Caslav and Ala’lhys ride off now for water isn’t going to save time, unless they mean to scout ahead and wait for us to catch up? That leaves them in greater danger as it is only two of them.

Silver Crusade

Ariarh Kane wrote:
Quote:

East, out of the pass and a few miles on, there is a small copse of trees where the streambed once flowed. A small pond of runoff from the dam is their secret. West, and four days, the pass widens five-fold into an area guarded by a Khazistani gate. A small garrison charges a toll, but they have a deep well fit to supply caravans.

My understanding is that it will take 4 days to get through the pass. Without the hindrance of wagon or heavy supplies, possibly 2 days. My question is, why are a few people offering to ride and get water now? We’re all going to continue riding through the night (in that direction) once the new player becomes part of the team. This is our opportunity to meet him in game, learn some information before carrying on. Having Caslav and Ala’lhys ride off now for water isn’t going to save time, unless they mean to scout ahead and wait for us to catch up? That leaves them in greater danger as it is only two of them.
Caslav of Lamu wrote:
When Samir relays the information regarding the nearby water, Cas perks up. "Should we recover some now, while she speaks with this man? The sooner the better, I'd think; it lies in the wrong direction... "

Hmmm, I thought the water was out of our way, since Caslav said it was the wrong direction. And frankly, Ala'Ihys would have been more concerned about the water than talking to the new guy, you seemed to have that well in hand.


As I stated before I've been very busy and super stressed from some personal stuff lately - this is why I haven't been posting as much.

So I'm putting this out here now.

It may be because I'm super stressed with some real life stuff, but I will not be updating anything tonight, and perhaps not tomorrow, either.

Please use this time to gel with each other as a group. For example; we have a new player who's doing an amazing job trying to interact with the rest of you but for some reason half of you are not even RPing with him.

In any case, I hope to be back on soon; but right now I'm just feeling horrible in Real Life and I'm not able to do my job as the GM properly.

Sorry for the delay in the game; I'll have something up again when I'm able. Please have a good night and I hope everything is going well with you all.

Silver Crusade

I hope you get feeling better Dain GM, RL needs to come first, so we understand.


Male Enlightened Yar-Ammonite Scholar 5 | HP: 36/36 | AC: 14 (14 Tch, 10 Fl) | CMB: +3, CMD: 13 | F: +1, R: +4, W: +8 | Init: -4 | Perc: +14 (+18 stonework), SM: +12 | Speed 30ft | +2 to Reflex saves and +2 AC (dodge) versus traps | See as Detect Magic | 0 non-lethal damage

I hope things get less crazy for you soon Dain. And I appreciate the vote of confidence!

As for interaction, I can understand why some of the characters might hang back. Patenemheb is patient, he will get to know them in time. :)


Female Civilised Yar-Ammonite Witch (Bouda) 4 | HP 30/38 (1d6(=6, 4, 4,4=14)+4 FC + 8 Con ) | Defence AC 12 (Touch 12 Flat Footed 10) [/ooc] | CMB: +1, CMD: 13/11 |FL [| Init: +4 | Perc: +9, SM: +7 ooc] F: +3, R: +3, W: +5[/ooc] | Speed 30ft | Hexes Slumber - DC:17, Bouda Eye DC 17, Healing, Cackle, Fortune, Misfortune DC 17 | Spells: lvl0- 4 1st 5, 2nd 3 | Active conditions: None.

I hope things improve quickly Dain.

This campaign is very enjoyable and we will all be here when you return.

On interacting with our new player, it will come. My last post had Red going to fetch water, so it does not make much sense for me to just turn around. And this isn't just an excuse to get out of trying to spell Patenemheb. :(

Silver Crusade

She Who Knows wrote:

I hope things improve quickly Dain.

This campaign is very enjoyable and we will all be here when you return.

On interacting with our new player, it will come. My last post had Red going to fetch water, so it does not make much sense for me to just turn around. And this isn't just an excuse to get out of trying to spell Patenemheb. :(

LOL, that's what copy and paste is for :-)


Male Enlightened Yar-Ammonite Scholar 5 | HP: 36/36 | AC: 14 (14 Tch, 10 Fl) | CMB: +3, CMD: 13 | F: +1, R: +4, W: +8 | Init: -4 | Perc: +14 (+18 stonework), SM: +12 | Speed 30ft | +2 to Reflex saves and +2 AC (dodge) versus traps | See as Detect Magic | 0 non-lethal damage

I find that breaking up the word helps. I find it much easier to remember to type "Paten emheb" then remember the entire thing at once. :)

Silver Crusade

Or 'Pat' by the way 'Pat' welcome to the game, I'm fairly new as well :-)


Male Enlightened Yar-Ammonite Scholar 5 | HP: 36/36 | AC: 14 (14 Tch, 10 Fl) | CMB: +3, CMD: 13 | F: +1, R: +4, W: +8 | Init: -4 | Perc: +14 (+18 stonework), SM: +12 | Speed 30ft | +2 to Reflex saves and +2 AC (dodge) versus traps | See as Detect Magic | 0 non-lethal damage

Cheers. :) This setting has a style very unlike that of the usual D20/PF but that is appealing!

Silver Crusade

yeah, I have to confess, I was drawn in by the setting.


Female Civilised Yar-Ammonite Witch (Bouda) 4 | HP 30/38 (1d6(=6, 4, 4,4=14)+4 FC + 8 Con ) | Defence AC 12 (Touch 12 Flat Footed 10) [/ooc] | CMB: +1, CMD: 13/11 |FL [| Init: +4 | Perc: +9, SM: +7 ooc] F: +3, R: +3, W: +5[/ooc] | Speed 30ft | Hexes Slumber - DC:17, Bouda Eye DC 17, Healing, Cackle, Fortune, Misfortune DC 17 | Spells: lvl0- 4 1st 5, 2nd 3 | Active conditions: None.
Patenemheb Sitayet wrote:
I find that breaking up the word helps. I find it much easier to remember to type "Paten emheb" then remember the entire thing at once. :)

I was mostly joking. Patenemheb is only hard to spell from memory. It is a 10 letter word, but as it is quite unfamiliar it is 10 things to remember. She Who Knows has 11 letters and you have to get the spaces between the letters in the right place too. But it is 3 words in English, which means it is 3 things to recall. And it is a phrase that makes sense, so that makes it easier to remember as well.

Ala'Ihys- you see the INT-J in me now?

PS Patenemheb Sitayet can also be shortened to PS. Or Patsi, Patenemheb Sitayet.


Tainted Linguist | Male Lamuran Cave Druid 2 / Rogue Survivalist 1 | HP 4/25 | AC 13 (T 12, FF 11) | F +2, R +3, W +3 | Speed 30 | Perception +9 (low light vision); Sense Motive +7 | Uncanny Luck 1/1 | Spells 1st: 4/4 | Acid Dart 6/6 | Available healing: Red, Heal skill | *Active effects: none

Ariarh, as I understand it we are about to enter the pass heading west towards Khazistan, while the water lies a few miles outside the pass to the east.

Dain, my intent is not to avoid RP, but to avoid conversation with the newcomer until our spokeswoman and de facto leader has sized him up and completed negotiations. In game Cas wanting to go to get the water is half to be useful (minimizing additional sidetracking and delays which will most likely upset our Lamuran employer) and half a (failed) ploy to try to get away from Ala’Ihys the Demon-lover. Out of game I figured getting water retrieval out of the way while Tairin negotiated would speed play.

I will admit that in general I'm disinclined to inject dialogue into an already lengthy and quote-nested exchange. Unfortunately I'm rarely able to post more than once a day; thankfully Cas is a pretty timid and nervous lad, so I feel that listening to what others have to say before chipping in his two coppers at the end isn't necessarily out of character for him.


Male Enlightened Yar-Ammonite Scholar 5 | HP: 36/36 | AC: 14 (14 Tch, 10 Fl) | CMB: +3, CMD: 13 | F: +1, R: +4, W: +8 | Init: -4 | Perc: +14 (+18 stonework), SM: +12 | Speed 30ft | +2 to Reflex saves and +2 AC (dodge) versus traps | See as Detect Magic | 0 non-lethal damage

I'm thinking again about nicknames. Paten or Healer could suit.


Female Aasimar Druid 7 (Noble)

I like Paten. :)


”Wherever I have been, I am back.”

- Gandalf the White.

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