
Syrus Terrigan |

Maybe adjust the Astrogation check results to further reduce the time factor?
If transit time is dependent upon the density of region traveled (scaling from 4 to 10 hours base time through a sector),
and
. . . established hyperlanes provide a reduction in timescale per sector of 2 steps (major routes -- Hydian, Perlemian, etc.) or 1 step (charted course from Onderon to Ambria, for instance),
. . . maybe just graduate the degrees of success as a "step reduction/magnification"?

Rednal |

Well, in fairness, that handbook is really only for situations that are more complex than a single dice roll should represent. XD Anything that can be solved in one roll generally should be.
In the meantime, I feel like I should look at my weapon choices. Rhea is totally an unarmed combatant, but if nothing else, she might wear a weapon for show to discourage casual trouble...

Rednal |

I was thinking of using Lemmy's system to create something like a Sage's Knife, with two instances of the Utility, Major effect.
(So, a Simple Light weapon, 1d3 Slashing, 19-20/x2 crit, with built-in Light and, say, Arcane Mark-like effects. In story terms, a letter-opener with a flashlight and an official seal for signing documents, confirming pay, etc. Biometrically keyed, maybe, to make it not worth stealing. XD More 'occasionally handy' than 'actually dangerous'.)

Rednal |

Well, that seemed like the least amount of security an intelligence service would have.
Though, Sages get 1d6 x 10, average 35, so I may have to wait a bit for it. (Do try that second link, just in case it does work. XD)
Honestly, I'm not too worried about gear - my character is built to not really rely on it, and at any rate, few characters in Star Wars rely on much more than weapons, armor, and the odd gadget anyhow.

Syrus Terrigan |

Guess not. Sorry.
Go ahead and choose which way it is:
1) Hold-out blaster, "padded armor", and a 25-credit credcoin/credstick (or a variation thereof)
*or*
2) A 600-credit stash somewhere on your former mentor's ship, now on lockdown on a landing pad not too far away from your current location

SynchroniciticallyChallenged |

Well that's ten more than average. Hooah.
Shopping List:
Robes
Quarterstaves (×3)
[How much is a collapsible modification?]
Dagger (×2)
Blaster Pistol (possibly the sporting variant)
Oversized Gungan Facemask (priceless)
Backpack:
Rope equivalent
Datapad journal
Various multitools and/or mechanic's kit
Snacks (various)
Half a pack of deathsticks

Rednal |

Yeah, but even a max-level and max-tier Sith Lord should only be CR 25 or so. XD
...
Though, as far as Star Wars lore goes, I feel like Hastur is a more appropriate comparison for something people might encounter... (Tends to drive people crazy when they talk to it, hard to permanently kill, shapeshifting, possesses people...)

Syrus Terrigan |

Also:
Unholy flamin' cheeseballs, Batman! I "found" our half-elf!!
Zabrak
Medium humanoid (Zabrak)
30' movement speed
Languages: Basic, Zabrak
Ability Score Adjustment: A Zabrak character gains a +2 racial modifier to any two scores of his or her choice.
Static Bonus Feats: Zabrak gain Great Fortitude and Iron Will as bonus feats at first level.
Multitalented: Zabrak characters may select two favored classes at first level, and may gain appropriate favored class bonuses when gaining a level in either of the selected classes.
Unfailing Confidence: Zabrak gain a +2 racial bonus to saving throws against fear and despair effects. Also, once per day, after rolling a natural 1 on a d20 roll, a Zabrak may choose to reroll the die and use the second result.
---------
It's 10 RP, just like all the others, but . . . .
Wow.

Syrus Terrigan |

Considering that the Miraluka have an inherent Force-based ability to "see", I don't think it's imperative that we go with the 4 RP blindsense trait. (Besides -- that indicates, to me, physiological characteristics that diverge in a major way from baseline human genetic stock.) It would be no great stretch to make use of the 'standard magical talents' rules to find an appropriate avenue to express their Force Sight capability without shucking the feat and/or Skilled trait.

Syrus Terrigan |

Rednal --
Considering the 'canonical' validity of the Hapans' typical physical attractiveness and familiarity with Byzantine political maneuverings, adding a socially-focused iteration of Skill Training would make sense, and changes nothing of the base race.
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While I *do* want to enable racial builds that satisfy players' goals, I also want to make sure that we keep the broader understanding of human variants in mind when we finalize the ethnic offshoots.
That's fair *and* enabling, right?