The Gauntlet - Question about Room 2 - Spoiler


Adventures


In room 2, the module talks about a CR10 Poison Gas Trap.

It says Effect is Poison Gas, but doesn't say what the poison Gas does, nor give a reference to where I can find it.

Where can I find a reference to what the effects of this Poison Gas are?

In Room 6 it says the motes move from A to C when the lever in F is pulled. Where does it go from there? whoever wrote this did a terrible job of explaining these traps

Thanks

Dark Archive

ROOM 2:

Burnt Othur Fumes (GM type details)
http://paizo.com/pathfinderRPG/prd/coreRulebook/glossary.html#burnt-othur-f umes

Type poison (inhaled); Save Fortitude DC 18
Frequency 1/round for 6 rounds
Initial Effect 1 Con drain; Secondary Effect 1d3 Con damage; Cure 2 consecutive saves

ROOM 6:
"from jason on the product thread"
The map was originally drawn horizontally, so with the way it is oriented in the adventure it goes like this...

C | F
-----
B | E
-----
A | D

I hope that solves it up...

Dark Archive

As for where the motes go:

"Whenever a lever is pulled that causes the walls to rotate, the
motes vanish, leaving behind a nimbus of light and appear
in the 10-foot-square area closest to the lever that was pulled
without traveling through any of the walls (they stay in the
cell that they started in)."

So if F is pulled initially - turn to 2 long rooms and motes to C (glow in C)

Then if the PCs move down to E to reset the system it turns horizontal and Motes move closest (into F - glows in A and C)

Then onward wherever they pick next (or spread out etc..)


Thanks Shadow,

this totally make sense now. even though i read this a dozen times, i didn't grasp the "closest to the level pulled" - I read it as the lights appeared in the closest 10 feet not the motes. I get it now....

Thanks again

Dark Archive

Glad it helps - prepping to run it next weekend so in a similar boat and had done some digging :)

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