Deconstruct Element (pg.11) is Useless


Kineticist Class


1 person marked this as a favorite.

Prerequisites dedicated gate
Frequency once per 10 minutes
Trigger You’re targeted by an effect that has the trait matching
the element you can channel.
Your absolute dedication to a single element lets you attempt to gain control over it, even when the element is in service of another. You attempt to counteract the effect. If you successfully counteract the effect and have a hand free, you can choose to catch some of the attack, allowing you to
immediately Gather that Element as part of the reaction.

1) It's only for dedicated gate
2) It's only vs spells targeting you specifically and not an ally nor an area
3) It has the impulse trait so you have to have the element all ready gathered so the last sentence is void since "Gathering an Element again causes any element you’ve already gathered to dissipate." pg.5


Yes.
It also does NOT say you cancel (or even weaken) the effect if you successfully counteract. Counteract is just a check, it doesn't provide an effect. So you only gather. But not because you already have this element.


2 people marked this as a favorite.
Errenor wrote:

Yes.

It also does NOT say you cancel (or even weaken) the effect if you successfully counteract. Counteract is just a check, it doesn't provide an effect. So you only gather. But not because you already have this element.

This is wrong, when something says you attempt to counteract an effect it is referencing the Counteracting rules, which define the degrees of success for those checks.

By your reading most already existing counteract effects would do nothing, because they use the same wording.


FowlJ wrote:
Errenor wrote:

Yes.

It also does NOT say you cancel (or even weaken) the effect if you successfully counteract. Counteract is just a check, it doesn't provide an effect. So you only gather. But not because you already have this element.

This is wrong, when something says you attempt to counteract an effect it is referencing the Counteracting rules, which define the degrees of success for those checks.

By your reading most already existing counteract effects would do nothing, because they use the same wording.

'Successfully counteracting an effect ends it unless noted otherwise.'

Ah, ok. True, even if most effects still say they remove the target effect in addition to saying they counteract it.
Still useless because of the reasons stated in the first post. Just less so.


DryRibGaming wrote:

Prerequisites dedicated gate

Frequency once per 10 minutes
Trigger You’re targeted by an effect that has the trait matching
the element you can channel.
Your absolute dedication to a single element lets you attempt to gain control over it, even when the element is in service of another. You attempt to counteract the effect. If you successfully counteract the effect and have a hand free, you can choose to catch some of the attack, allowing you to
immediately Gather that Element as part of the reaction.

1) It's only for dedicated gate
2) It's only vs spells targeting you specifically and not an ally nor an area
3) It has the impulse trait so you have to have the element all ready gathered so the last sentence is void since "Gathering an Element again causes any element you’ve already gathered to dissipate." pg.5

It isn't really useless. Just bad and too situational!

Basically it's allow an unprepared Kineticist to Gather Element as reaction if it's being target by the same element that's it's able to control. You still need to pass into a counteract effect (so it's hard to be useful agains opponents more than 1-2 levels (the counteract levels is based in spells levels) than you and specially strong agains weaker opponents.

But starting from level 17 becomes almost useless due your Elemental Immunity already preventing to take damage.

This one of that feats that shows that Dedicated Gate becomes subpar when you are leveling up.


2 people marked this as a favorite.
Quote:
To use an impulse action, you must have an element gathered

It has the Impulse trait though, so it doesn't even help an unprepared Kineticist.


1 person marked this as a favorite.
Guntermench wrote:
Quote:
To use an impulse action, you must have an element gathered
It has the Impulse trait though, so it doesn't even help an unprepared Kineticist.

OK you are right I didn't notice this. So all the "allowing you to immediately Gather that Element as part of the reaction." is just useless.

Community / Forums / Archive / Pathfinder / Rage of Elements Playtest / Kineticist Class / Deconstruct Element (pg.11) is Useless All Messageboards

Want to post a reply? Sign in.
Recent threads in Kineticist Class