Prerequisites dedicated gate
1) It's only for dedicated gate
"If you die to this impulse, you return to life at the start of your next turn in the same space. When you return, you have Hit Points equal to double your level." pg.21 By the time you gain this 18th level feat, you have Elemental Immunity at 17th, "Your elemental resistance becomes full immunity. While you have an element gathered, you’re immune to effects with that trait; you can voluntarily allow them to affect you." pg.8 And don't think the Overflow trait will remove this immunity as it states, "When you use an impulse that has the overflow trait, any element you have gathered disappears after your action." pg.4 Granted, one could voluntarily allow ASEiF to affect you but at that point you are also a master in Reflex saves and get a critical success on a success so it's quite unlikely to kill you since in PF2e, you cannot voluntarily fail saves unless an effect specifies otherwise.
A question that came up in my play group when building a character using the multiclass variant for a fighter/kineticist. This then added the question "does it change to the weapon group of the weapon it becomes with Elemental Weapon"? An excerpt from our chat...
Thanks for any opinions regarding this.
I am wondering if you can use the two-action Scorching Ray with the Spellstrike activity. I'm under the impression you can because under Spellstrike Specifics, "The spell targets only the target of your Strike, even if it normally allows more targets. Some feats let you affect more creatures." -SoM pg.37 and Scorching Ray reads, "Make a spell attack roll against a single creature. On a hit, the target takes 2d6 fire damage, and on a critical hit, the target takes double damage. For each additional action you use when Casting the Spell, you can fire an additional ray at a different target, to a maximum of three rays targeting three different targets for 3 actions. These attacks each increase your multiple attack penalty, but you don’t increase your multiple attack penalty until after you make all the spell attack rolls for scorching ray. If you spend 2 or more actions Casting the Spell, the damage increases to 4d6 fire damage on a hit, and it still deals double damage on a critical hit." -SoM pg.127 So can one use Spellstrike with the two-action version? |