Wrecked Starship Systems


Rules Questions

Silver Crusade

If a system is Wrecked through multiple critícals does that system stop functioning or merely prevent someone in a role related to that system from ever succeeding in a check? For example, if Engines are Wrecked, the Pilot can't succeed at any special actions but does the ship stop moving or turning?

Basically can a ship be disabled by eliminating certain systems or do you just have to beat the HPs out of it?

Scarab Sages

It states in the book that any rolls to do anything with the system 'automatically fail,' except patching and stuff. In an event that you still get a roll, you get a -4

So, for example, if your engines get wrecked, you can still move normally (that doesn't require a roll), and suffer a -4 for 'starship combat initiative' but any attempt to do any fancy flying maneuver (evasive maneuvers, flip and burn, etc.) automatically fail.

Leastwise that's what we were able to figure out last night in our Dead Suns campaign when we wrecked the enemy's engines.

Silver Crusade

So you still need to just mill through the entirety of a ship's HP to disable it then?


Pretty much, though successfully wrecking a critical system like engines or weapons is going to make that pretty dang easy.

Liberty's Edge

VampByDay wrote:
It states in the book that any rolls to do anything with the system 'automatically fail,' except patching and stuff. In an event that you still get a roll, you get a -4

Maybe I reading what you said wrong, but I don't believe a player gets a -4 on a roll because of wrecked system. They don't get a roll at all. An engineer who is "holding" the wrecked system together gets a roll that is not modified by anything, not even a wrecked power core. A wrecked power core gives a -4 to all rolls done by the crew on a starship except for certain actions of the Engineer.

VampByDay wrote:
So, for example, if your engines get wrecked, you can still move normally (that doesn't require a roll), and suffer a -4 for 'starship combat initiative' but any attempt to do any fancy flying maneuver (evasive maneuvers, flip and burn, etc.) automatically fail.

I don't find 'starship combat initiative' anywhere in the rules. Starship Combat does not have an initiative. If you are talking about the Piloting skill check that is done at the beginning of the Helm phase, then there is no -4 penalty there. It is an opposed skill check. Agreed that any stunts that a Pilot may attempt would automatically fail.

An Engineer could divert power to wrecked engines to get a boast to speed because that check is against the power core.

Liberty's Edge

Mr. Hunter wrote:
So you still need to just mill through the entirety of a ship's HP to disable it then?

To disable a ship you have to reduce the Hull Points to 0. To destroy a ship, you have to have to do 2 times Hull Points in damage.

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