Rysky |
Taja the Barbarian |
vadda wrote:
Perfect... on my way to get the Chase Cards. Thanks!Be warned that the Chase rules aren't particularly good:
- They tend to stress individual achievement over the success of the team as everyone needs to make their own checks and characters like low-level clerics in medium armor are going to have serious issues keeping up, and a single character catching the quarry alone could be in for a serious beat-down.
- It's real easy for the PCs to lose a chase really quickly (For the one published chase I remember, the guy being chased just happened to have all the skills needed while the PCs were extremely hit-or-miss, and I know I spent 3 round trying to make an acrobatics check at the start).
- On the one chase I remember, the choices for the penultimate check (at level 2) was 'DC 23 Climb check or DC 15 (trained only skill): My barbarian was literally the only party member that could possibly make the climb check, and even then I needed to roll a 14 or so. To make things worse, the previous check choice was 'reflex save or Handle Animal (trained only)' so we couldn't even do the 'do both tests to skip the next obstacle entirely' option.