Patrick Newcarry |
So there is a specific question that has been burning me for a while.
How does a GM convey interactions between BBEGs like you see in movies like Rogue One and The Lord of the Rings trilogy with Saruman? I find these interactions some of the most interesting examples of non-protagonist conversations within those storylines.
For example, in Rogue One, how could a GM convey to his players, even if it's after it happened, the interaction between Darth Vader and Director Krennic?
Just a thought I had, because I think that it would make for a more interesting story for the players and make it more immersive.