Best classes / advice for 1 player 1 GM?


Pathfinder First Edition General Discussion

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what are you going on about? He should run him through a couple or twenty adventures where the character dies., hideously and graphically. dying is part of the game. the idea is to have fun, running from a whole goblin fire department, now that is fun. I did not live through it but it was a blast.

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I also played in a campaign with 2 1/2 players, so the 2 mainstays played 2 characters each. It's not that hard for even semi-experienced players.

A pair of gestalt characters run by 1 player might be fun, especially if you figure a way to cover all 4 roles.

Whenever I play 2 PCs, I try to make them compatible, but different. My first PCs in 3.0 were a LG human cleric/paladin and a CG Halfling ranger/rogue. They bickered, because of their L v. C ethics, but got along when it mattered because of their G morality. The other player played a big stinky half-orc barbarian and a giggly home-brew pixie sorceress that wielded wands like staves. She used REALLY different voices for them.

Another time, (this time 3.5) I played a CG chaos gnome dragon shaman and a N dark whisper gnome ninja. One was a buffing tank, the other was a mobile striker. The other players played a catfolk ranger archer (just 1 PC because she was a newbie) and the other a feral kobold battle-sorcerer that had like 6 natural attacks and a half-ogre fighter with a spiked chain or giant flail or something ridiculous like that.

Playing 2 PCs at once can be fun!


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If you want to go with the single PC route, set up the the campaign so that it is something like Spiderman or Wolverine meets Golarion. Superheroes often do their thing for long stretches with no support.


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Think in terms of films that have one main protagonist; Indiana Jones for example.The player provides Indy, and you're going to need to provide everything else. That includes a narrative that plays to Indy's strengths *and* proclivities. Sometimes he needs assistants, sometimes he doesn't. Make sure you give Indy an attainable goal, and don't put any insurmountable obstacles on the pathway to that goal. Don't deus ex machina too many obstacles, then you're just playing with yourself; Indy needs to feel like the protagonist at all times.

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