High Tech Operative Archetype


Homebrew


Really disappointed operatives couldnt get that amazing phase shot magic hack that technomancers get, so i want to make my own archetype.
basically was just thinking an operative that can choose appropriate magic hacks in place of exploits if they qualify for the level. im thinking prereq of being an android and intelligence 16, and was thinking of ditching bluff,intimidate, and athletics as class skills to add physical science and mysticism. is this too good? anything anyone feels should be added/ changed?


racial prereq is something you should probably avoid (and i dont see any reason for it)

also usually prereq is an odd score (usually 13, if you want it higher make it 15)

If you just want that phase shot consider bargaining with your gm to get it as (maybe higher level) operative exploit

maybe pick the feat to get a small number of technomancer spells to go with the theme

and exchanging 3 class skills for two seems also a rather bad deal

also you should consider fleshing it out a little more - just exchaging operative exploits for technomancer hacks which partially have no synergy altogether with the operative set seems like a really bad trade to me


i chose android as a prereq because the overall theme im going for is an operative that can access the magic aspects of technology because of their innate understanding of technology due to being technology themselves. 15 sounds good for the prereq for intelligence, didnt notice they were usually odd scores. i swapped those 3 skills for the 2 because i felt overall mysticism and physical science would be more useful. and yeah this was just really barebones, i plan on making a full list of the magic hacks that would be available and levels the operative can get them. thanks for the advice!

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