Prankster Illusionist

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maybe have it siphon energy from multiple planes, enough to yknow turn out a lightbulb for a second but spread across the planarverse


currently making an operative archetype that has some access to technomancer magic hacks, mostly for the purpose of seeking shot and phase shot but i like some other ones like quick scan.
eventually want to make a sniper theme


i chose android as a prereq because the overall theme im going for is an operative that can access the magic aspects of technology because of their innate understanding of technology due to being technology themselves. 15 sounds good for the prereq for intelligence, didnt notice they were usually odd scores. i swapped those 3 skills for the 2 because i felt overall mysticism and physical science would be more useful. and yeah this was just really barebones, i plan on making a full list of the magic hacks that would be available and levels the operative can get them. thanks for the advice!


Really disappointed operatives couldnt get that amazing phase shot magic hack that technomancers get, so i want to make my own archetype.
basically was just thinking an operative that can choose appropriate magic hacks in place of exploits if they qualify for the level. im thinking prereq of being an android and intelligence 16, and was thinking of ditching bluff,intimidate, and athletics as class skills to add physical science and mysticism. is this too good? anything anyone feels should be added/ changed?


Really disappointed operatives couldnt get that amazing phase shot magic hack that technomancers get, so i want to make my own archetype.
basically was just thinking an operative that can choose appropriate magic hacks in place of exploits if they qualify for the level. im thinking prereq of being an android and intelligence 16, and was thinking of ditching bluff,intimidate, and athletics as class skills to add physical science and mysticism. is this too good? anything anyone feels should be added/ changed?


i would absolutely buy ship miniatures. really want a model of the starfish II sized for the map


Just a Guess wrote:

The protector familiar archetype allows to split damage received by the master evenly between master and familiar from level 5 on.

The tumor familiar gets fast healing 5 while attached to the master and still counts as familiar including granting feats and the like.

Does that mean that an aberrant bloodline bloodrager who gets a tumor familiar via the aberrant tumor feat can split damage dealt to him between himself and the familiar which then heals it via fast healing? If he selects a protector familiar, that is.

not only that, but you can take the spell eater archetype and get some fast healing for yourself too


Dave Justus wrote:
The first line of the awaken spell is: "You awaken a tree or animal to human-like sentience."

but the item says " the creature is raised to humanlike sentience, as though by the awaken spell." and not the creature gains all the benefits of the awaken spell, which would mean an increase in hd and a change of type as well


1 person marked this as FAQ candidate.

Ive seen a few threads about Collar of the True Companion, but there seems to be some conflict on how it really works. My question is if it is used on an animal companion do they remain your companion after one week? the description of the item says "If the collar is worn for at least 1 week by a creature of the animal type, the creature is raised to humanlike sentience, as though by the awaken spell. " im assuming this means it gains the intelligence boost exclusively, not being effected by anything other effects of awaken