Power Armor and weapon slots


Rules Questions


Just to clarify what weapons can be installed in power armor weapon slots?

Is there any sort of balance towards it or are all weapons open for power armor?

A flight frame with 3 heavy weapons seems a bit excessive to me.


others in my group also had the following questions

Same level or lower?
Smallarms and Longarms?
What abaout Heavy Weapons?
And what does it cost to install a weapon?
Can you still install fusions on an installed weapon?


keep in mind that the flight frame is also a huge model. so its basically a jet strapped to your character, so 3 weapons seems a bit light actually even though in reality you can only shoot 2 of them at a time. but i think the idea is to put on it the larger weapons like missle launchers and similar. i would assume that these are hard point mounted weapons with 2 hands still available for the player to use things unless listed otherwise. but the size modifier should be taken into account for such things. as for cost to install things, they seem to have skimped out on all that throughout the book, so no charge or time apparently.. but id still force a hour delay to hard mount. but thats me. fusions already have a cost limits and i dont see why they wouldnt be able to take advantage of a fusion.


Thanks that does make a bit of sense and I agree there should be some time delay in getting them installed.


they don't reference installing but disabling which I would think falls under the same line of thinking an armor upgrade on power armor is 2d4 rounds and 15 plus 11/2 the items lvl.

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