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PDXCerealKilla |
So I am working on my first campaign as GM. I am trying to create a NPC who can throw the PC's around, literally. I'm thinking of a Luke Cage type of character that throws PC's into walls, each other, off things ect. Is there any written rules or feats I should be looking into or should I just Rule of Cool it and improvise some saving throws or something?
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bookrat |
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![Rat](http://cdn.paizo.com/image/avatar/packrat.jpg)
Just make one up. NPCs don't have to follow the same rules as PCs.
Or just make an attack that requires a saving throw or be thrown X feet and the PC takes damage if they hit something other than the floor. Say a d6 per APL, and if it hits another creature, that creature has to make a reflex save or take half damage.
Then you can roll a d8 for direction and a d10 (x5) for distance.
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PDXCerealKilla |
Just make one up. NPCs don't have to follow the same rules as PCs.
Or just make an attack that requires a saving throw or be thrown X feet and the PC takes damage if they hit something other than the floor. Say a d6 per APL, and if it hits another creature, that creature has to make a reflex save or take half damage.
Then you can roll a d8 for direction and a d10 (x5) for distance.
I like that, thanks!