Negative Strength Modifier on Grenade Reflex Save


Rules Questions


Hey all,

With thrown weapons you add the STR modifier to your attack roll. Let's assume my character has a BAB of 0 and -1 STR modifier. The roll to attack would be a d20 -1. I have no issue with that. What I have an issue with is the reflex save for those in the radius of a grenade's explosion:

The weapon special property for explode states that "Each creature within the blast radius takes the listed damage but can attempt a Reflex saving throw for half damage."

The weapon description for grenades state that "The DC of the save is equal to 10 + half the grenade's item level + your Dexterity modifier. Any penalty you take to your attack roll also applies to this save DC."

1) Is the -1 STR modifier considered a penalty in the instance of determining the DC for the reflex save?

2) If so, I would argue that it would not because your physical strength should not play a role in how well a grenade explodes. And that they above mentioned penalties relates more to throwing past the 20ft. range, or from conditions, etc.

Thoughts?


The save is based on dex not strength. They already posted an FAQ about this


Direct link to the FAQ entry

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