Abra Lopati

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I don't know if I was supposed to post that... if so let me know :P


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Found one

https://drive.google.com/file/d/0B0osg8qxQ4lgSFZsbi1feWRTbkU/view


Amazon Canada doesn't ship the folios until Sep 13. I wanted something to work with until then/for those who don't intend to buy one


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Outside of what's available on the Character Folio, has anyone seen/made a character sheet for drones?


Hey all,

With thrown weapons you add the STR modifier to your attack roll. Let's assume my character has a BAB of 0 and -1 STR modifier. The roll to attack would be a d20 -1. I have no issue with that. What I have an issue with is the reflex save for those in the radius of a grenade's explosion:

The weapon special property for explode states that "Each creature within the blast radius takes the listed damage but can attempt a Reflex saving throw for half damage."

The weapon description for grenades state that "The DC of the save is equal to 10 + half the grenade's item level + your Dexterity modifier. Any penalty you take to your attack roll also applies to this save DC."

1) Is the -1 STR modifier considered a penalty in the instance of determining the DC for the reflex save?

2) If so, I would argue that it would not because your physical strength should not play a role in how well a grenade explodes. And that they above mentioned penalties relates more to throwing past the 20ft. range, or from conditions, etc.

Thoughts?


Thanks!


Alrighty, first off, I apologize if this thread is in the wrong area.

Looking at the psychic spell class list, there are three 0-level spells: 1) Detect Psychic Significance, 2) Grave Words, and 3) Telekinetic Projectile. However, when you look at spells known, as a level 1, you get four 0-level spells. This issue compounds as the Psychic levels up as their spells known are higher than the spells they have access to. What I am wondering, is what are the other spells available to the psychic, or is this just an oversight on Paizo's end?

Thanks!


I agree. I think that alchemy levels SHOULD be treated as caster levels only in the case of Brew Potions. I do understand that it is currently not the rule however. I feel like it was easier for them to give the feat to the alchemist in the manner that they did back when they introduced it because it was the easiest way to define that alchemists get this one and no other creation feat. It is possible that investigators don't have the option of getting it as a way to 'nerf' the class a little bit (not to take too much from the parent class and ultimately making it way better). Nonetheless, it would be nice to know either way specifically for the case of the investigator if this was intentional or an oversight.


... Look at that! Thanks Rynjin!


As I thought. I FAQ'd it. Thanks for the input.


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Alchemists are given the Brew Potion feat at first level. I'm wondering are they given that as a bonus to their class or could they theoretically take it if they didn't automaticaly get it. I'm rolling an investigator and I want to take that feat at 3rd level to support my group. Reading through the rules I'm getting mixed messages about this.

Can investigators take the Brew Potion feat?

Thanks and sorry if this is not the right message board.